Very charming game, has a system that breaks down near the end if you take advantage of a few obviously imbalanced skills. Has some surprisingly nice storytelling, especially in the form of the cut scenes which have cool art + cool voice over. A bit of political intrigue over the legacy of an artifact, some religious stuff. Has a novel setting -- the Inquisitor that snuffs out religion instead of defending or propagating it, has the whole "dual world" thing going on where you can enter the dream/shadow/spirit/gloom world. Probably one of few games that requires you to play as a female. Overall, if the game had someone with some real directional ability behind it -- could have been amazing. The non-existent sequel, "Unlikely Hero" they have briefly talked about sounded amazing conceptually.
In terms of what you'll see.... some decent hack n slash combat with a novel magic system that focuses on... cool downs :D, an interesting twist on healing that goes directly against spamming and encourages you to risk taking more damage before healing with your healing item, relatively different weapons that have their own unique points, and some cool 2d art with 3d characters and effects over it.
This is one of those "good for what it is" games, but to me it was very charming because it had a lot of things that COULD have been interesting that unfortunately were just never capitalized on. If someone were to do an expanded sequel, I think it could easily be a game in league with Divine Divinity 1 (perhaps not exactly the same, but clearly parallel in quality).
I tried to find a youtube video of the cutscenes but none came up unfortunately. Oh well. Basically, the game takes place in a setting where a human hero killed a chaotic god and became somewhat of a revered persona -- religion is outlawed and the storyline focuses on a cult that has stolen the sword the hero used, the "godslayer", and is trying to use it to return religion. Well worth 5 bucks, IMO.
One review said the follwing:
I also enjoyed Heretic Kingdoms' story. While a good number of games' stories rely strictly on good versus evil, this game seeks to let you make your own choices. The marketing blurb on the box states that all of your actions will have consequences within the game world; however, some of those choices are so subtly integrated into the story, you won't realize you've made a definitive choice until you're affected by it later in the game.
It's been so long for me that I do not recall how much C&C is in the game, as I was under the impression it was pretty linear, but this may have been because I just did not realize what I was choosing was having an effect. There's not exactly a lot of quests but there's some optional content here and there.