Nyast
Cipher
- Joined
- Jan 12, 2014
- Messages
- 609
Um... you aren't supposed to figure that one out until you get the scroll outlying the code. And when you do it's not particularly hard to figure out the directions. This ain't string theory or anything.
No but that's bad game design. Puzzles requiring hints that are on the other side of the map is a sure way to frustrate your players.
Overall I also preferred LoG1. What LoG2 gained in world variety and size, it lost in atmosphere. The story in LoG2 was simply non-existant ( in LoG1 it also was thin, but I must say I was expecting a progress in LoG2, not a regression ) and the game is less well-balanced in terms of puzzles vs exploration vs combat. Many puzzles are stupid or need too much time to solve, even when you suspect the solution. It wasn't a bad game though, I still had more enjoyment out of it than the AAA titles released every year.