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Completed Let us RECLAIM THE HOLY LAND

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
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Dead State Divinity: Original Sin
lol so many dumb options of late.
I guess it's a literacy check.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
CHAPTER XV - IMPRISONED WITH THE PHARAOHS

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YOU FOOLS! YOU HAVE DOOMED US ALL WITH YOUR AGENDA!

Anyways, I bought Extortion in case the cavalry charge turns too much for us.

Now, for a history lesson.

By the time of the Third Crusade, Cairo was no longer a part of the Fatimid Caliphate, as the caliphate had already ceased to exist. It was conquered by Turks 20 years prior to it, after which it was given to Saladin by his uncle Asad ad-Din and assimilated into what would become the Ayyubid Sultanate of Egypt and Syria.

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As the hawk will hunt the rabbit, so I shall hunt you.

So sayeth Saladin. Let's show him where he can stick it.



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Welcome to glorious Al-Qahira, my friends!

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We begin with but 5 regiments, chillin' in the shadow of some nearby trees.

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Bad news is: we have a MINUTE to storm the hilltop before the Saracen catapults appear. LOL WUT

Fortunately, it's protected only by seljuks. Light infantry and archers.

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After that are the ports. And again it's just seljuks, except for two Mameluk units...

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Three units of light horsemen are hiding here. These we will probably have to beat back, and I have a very bad feeling about this.

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Last group is a bunch of seljuk spearmen and archers.

FUCKING SELJUKS I SWEAR

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Also, it takes our dudes almost a minute just to get down from the hill...

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WHICH MEANS THE CATAPULTS ARE NOW UP AND RUNNING AND LOBBING BOULDERS AT US

FFFFFFFUUUUUUUU

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Your barbaric ways. Your crude plans. You are too transparent, my friend!

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The seljuk archers are no match for us, fortunately.

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One catapult down.

I could use extortion to instakill the other, but I'd really rather save it for the cavalry.

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Second catapult about to fall.

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There we go.

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and here they come.

Good news: We have the high ground.

Bad news: The infantry, i.e. the only ones who could actually do something once these fuckers get close, is at 19/48 dudes

:hmmm:

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I am not a vindictive man. Once you are my prisoner, you shall live. Maybe you will tend my camels.

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Repositioning

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For the first time in the history of this LP, I pop the potions for the archers. Since this says "of concentration", I can only assume "shoot" = "accuracy boost", which will be imperative against running cavalry.

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But then the seljuk cavalry reaches the hill...

... and stops :hmmm:

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Allowing us to just shoot them out like ducks:whatho:

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:lol:

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The third regiment finally activates and tries to do something about us.

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yeah forget it lol :hero:

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Aargh! You are indeed a thorn in my side!

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The rest of our dudes join up.

Note the camouflage we can deploy. This is a default thing you get when one of your heroes has Military Engineering but the map otherwise doesn't allow siege weapon building.

No need to use it, though, since we're gonna have to come down from the hill anyway.

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As you may see

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The enemy force has not changed at all.

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Which means GRORIOUS CAVALRY CHAAAAAAAAAAAAAAAAAAAAAAAAERG

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SPREAD OUT

AND

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BANG!

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:hero:

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Hmm, the situation looks grave indeed. Maybe a change of plan is needed.

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Check out the one guy trying to leg it with the loot. I haste the templars away to get 'im.

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To hell with you, heathens.

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Moving on.

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Too many spearmen here to go full retard, so I disperse the troops to herd them into our archers.

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WELL THESE BLOKES SURE HOLD FAST

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If that is their wish...

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Attacking finally triggers the spearmen to react, so we do some more dispersing.

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And luring

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:hero:

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After which it's just stragglers remaining.

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And these archer dudes. YOU HAVE FUN THERE BOYS.

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We have a saying: when the camel sings, it is time to leave the oasis.

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Alas, Saladin fled the battlefield before we could capture him. Perhaps we'll be more lucky in Damascus!

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Reinforcement costs are puny.

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Which obviously means putting Wilhelm and his men on horseback.

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A new event triggers in Cairo.

I am pretty sure Cairo and the original Alexandria are NOT the same, however, and they are as far from each other as you can get, but hey, this game is funky with historicity :hmmm:

Still, choice is pretty straightforward.
- Letting the Templars shovel dirt will net us rep, a relic and 3 potions.
- Letting the Papists shovel dirt will net us rep, a relic and 9k geld.

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Just two provinces left until the HOLY LAND is finally LIBERATED from the CLAWS of the SARACEN DEVILS.

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Let us start with Damascus and run down Saladin.

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Are they seriously calling Damascus a TOWN? :lol:

Anyway, four plans available, so our options are pretty robust.

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The French offer the opportunity to go on an escort quest!

We shall crush the Saracens in a glorious open battle, alongside two regiments of cannon fodder auxiliary cavalry. One of them we'll have to keep alive, though.

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Germans once again show their overspending character, and they suggest giving the turk mercenaries a Best Deal of 3k ducats to make them gtfo. Then we shall crush the remaining Saracens.

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The Templars want to further their own agenda and use the chaos of the battle to grab the clay of a nearby monastery.

We shall first crush the Saracens in a glorious open battle, then move towards the city and wipe out their remaining comrades stationed there, allowing the Templars to set up shop in Damascus.

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The Papists are not at all amused about the Templar agenda, and they'd rather cut it short. We will attack in two phases:

Phase one will see us kill the Saracens.

Phase two will have us lay down a trap for the incoming Templars and kill them before they can put their filthy hands on the bones of Saint Justinian! Whichever Saint Justinian that might even be, cuz I doubt it's the one of Ramsey Island.


Who shall start the Great Archeological Expedition (tm) in Cairo?
Whose agenda shall we support in Damascus?

Dun dun DUNNNNNNNNNNNNNNNNNNN
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
CHAPTER XVI - I DON'T EVEN

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The Pope gets the privilege of digging through mud for our amusement.

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Which nets us this reric. Not bad, at current faith it gives any hero +10 armour (they have 25. Don't ask me how 25% of 25 = 10)

The $$$ we got I also splurge on a bunch of weapon and armour upgrades for knights and archers.

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After which it's off we go to accompany Philip of Artois on a Near Impossible Feat (tm), poisoning the Saracen wells beforehand.

As you may have gathered from the previous update already, during the Third Crusade Damascus was ruled by Saladin, as part of a joint Sultanate of Egypt and Syria. This time the kebab chief will not get away from our grasp!

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As I look about, I take little comfort. I must not fail my people.



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Here we are. Given the lack of any big city walls, this obviously isn't the city of Damascus proper. No idea why they'd not include it in the game, but so it goes.

Philip is a mounted hero, who brings with him two more units of Crusader Knights. Fairly trashy, but heavy cavalry is heavy cavalry.

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To the east is the monastery of Saint Justinian. Since it's not a concern of ours, it's barely guarded - just two seljuk regiments.

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To the north is a plain with a countdown, where the Turk reinforcements will come in from.

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While northeast, on a small hill, there's the main enemy army.

And it is

you've guessed it

100% seljuks

...

THIS IS SUPPOSED TO BE A VERY HARD MISSION

WHAT THE FUCK ARE YOU DOING GAME

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

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No matter. We first take our archers, light cavalry and infantry north to these woods to intercept the incoming turks.

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The knights will escort Philip because he'll certainly just rush into the seljuk mob, carried by French sentiments.

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oh hey more seljuks run out of the forests along the way

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maybe i'd be more concerned if they were fucking assassins or something

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The desert is no place for you. Go home, my friend. Go home.

You bet your ass, Sal.

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the incoming turk reinforcements are, of course, also seljuks

this isn't even funny anymore
borealesad.jpg


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Time to chop up the first trash.

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The main army is coming down to get a piece of us too. Good.

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Moar seljuks, heuehuehue

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The sands of time are running out for you, my friend.

FUCK YOU

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Rambeau of Artois decides to spearhead the charge.

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We follow five steps behind to let his bros take all the initial damage.

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And then it's disco time.

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:discohitler:

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Meanwhile I notice crossbowmen taking damage.

Oops, I forgot to order them to stop running towards the seljuks, and suddenly a turk bowmen regiment spawned :M

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They actually lose a lot of men on the retreat lol. This would certainly be a dumb way to lose a unit at this point.

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My forces have struck another blow against you. This is but the beginning of the end for you, my friend.

So you say, Saladin, but then I check the other front...

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And I don't even have any idea what's going on here anymore :M

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Shoopin' out the turks with our proper archers. I order the infantry to move forward, no point wasting more time here against SELJUK WARRIORS

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While over here there's nothing left but our knights and their deaders.

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By all that is holy, you fight well! Too well, I fear.

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The reinforcements in the north finally stop spawning. Their total number was: 2x seljuk warriors, 1x turk bowmen, 1x seljuk light horsemen, 1x saracen horsemen

:prosper:

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Needless to say, they aren't much of a challenge for us. A few langschilde get trampled, but that's about it.

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And then suddenly the men start rejoicing.

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I didn't even get to clear the monastery in the corner of the remaining seljuks ;_;

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You are mighty in battle, but are you just as well? I put myself at your mercy.

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(Depiction of Richard (left) and Saladin (right), c. 1250–60)

We kick Saladin's fat ass into the deepest dungeon we can find and prepare a special cell for waterboarding!

Although the fact that we haven't actually faced him as a unit in any battle yet makes me wonder if he won't be present in Baghdad...

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Losses cost a bit to replenish, but lol @ money at this point.

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We were also rewarded with ANOTHER useless unit of lvl 0 longshields. To the trash they go.

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We can also recruit English Longbowmen now. A clearly superior option to the crusader archers, we upgrade all our bowmen into them.

Some level ups.

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Nothing particularly useful for the chevaliers, but I guess scatter is always welcome.

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The upgraded bowmen get to redistribute their skillz. The only ones from their selection that we haven't seen yet are:

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Aimed shots.

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Evasion.

I picked aimed shots + arms-bearer + masterwork weapons for all three regiments.

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The last mission also kicked us over another rep threshold for Philip August and the French.

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:bros4lyfe:

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Two new events spring up in Damascus.

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The vultures scramble for our loot! You know the drill.

- French give us rep and 10k geld to spend on trinkets.
- Germanos give us rep, a kaptin and some unit equipment.
- Templars give us +2 rep and a templar unit (so in other words 4k ducats because we'll be selling them at once).

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The second event is, once again, papists and templars being at each other's throats.

- Papal States promise us rep, a reric and a faith boost (the power of prayer!)
- Templars promise rep, a kaptin, a priest and a weapon.

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The last day dawns, my good men. Baghdad is the final province left for us to conquer.

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I remember siding with the Templars during the battle of Jerusalem and not having too many regrets, you fucking scumbag game :rpgcodex:

Also, lol @ "one of the toughest battles yet" - who wants to start placing bets on how many seljuks we'll get to face here?

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So yeah, one plan available, and it's the Teutons. Sounds like a pretty big battle is ahead of us.

Baghdad is surrounded by double walls and a moat, so we'll have to breach each of these in a three-phased attack.

1st, we have to set up siege weapons and break through the outer wall.
2nd, we must cross the moat.
3rd, we need to break through the inner wall and take the city itself.

Many assets available (sabotage, poison the wells, engineers, tunnelers), and with all the defences stacked up here, we can probably expect many Saracen trebuchets and the like. Let us hope it will not be a disappointment this time, because all the supposedly "hard" maps except perhaps Al-Jazira have been a complete joke so far.


So, for your final choices in dis campaign, you may now decide on the fate of the damascene steel and the Krak des Chevaliers.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
In fact, here are our current reps:

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So as you can see, the only ones we can still raise through any thresholds atm are the templars.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,839
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Don't care about damascus steel, but we are still a king of barely adequate faith.

Since steel would max us with templars, lets do that.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
Ahem, excuse me, but Richard has been a king of satisfactory faith since Chapter XII :rpgcodex:
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
tried to go through final battle just now

first a runtime error

then a crash

let's see if third time works better :M
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
Men, I bear grave news. It seems Baghdad is broken beyond repair.

It starts out fine, until we break through the first wall and cross the moat. Once that happens, Steam stops taking pictures. Afterwards, we get a 2nd set up phase, with more siege weapons. But once everything is deployed and the enemy units spawn, the game goes ahead and crashes. I even tried lowering all settings to minimum, and nothing's working.

Looks like Saladin might have his last laugh after all.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
actually I bring good news again

but you gotta wait a bit more because this mission is suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuper buggy :M
 

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