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Let's play Albion! (PART 12A - I WANT TO BE A DUNGEON!)

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,193
I have a question: Does the game force-feeds you some ecological bullshit that "humanity and corporations are the EVILZ" and that the primitive xenos are better (however these ones do not seem to disregard techonology but instead use it differently with the magic thingy).? Also, can your main character use magic? I saw you mentioned magical objects (I suppose these have a number of charges before being depleted or something like that, no?).
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
As for the first question, mostly yes, but it's more to it. You'll see.
Every character can use magic items and spells bound in such items (like this fire ring), which are of course depletable (no charges left in my fire ring already). Only magicians can cast spells though, and every one has his own 'lore'.

I will post an update today, but it'll be a short one, as there's not much to do on the second island before descending to the dungeon. And this one needs a whole update, it's nothing like the boring one-floor argims and such.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
aaaaaaaaaaaaand.... update!

PART FOUR, OR FOR FUCK SAKE HOW I HATE THESE SMALL FAVORS


Before doing anything, we go to now-freed Fasiir for a reward. He'll also teach Sira some spells as she levels.
main_102.jpg

I won't post any screenshots regarding grinding. This part was enough of a bore even without them.
Instead, I'll tell you a bit about enemies. Every creature comes in three versions. Unfortunately, designers weren't too inventive, so those types are just named, for example "krondir 1", "krondir 2" and "krondir 3". The bigger the number, the better the monster. On Nakiridaani we can meet two levels of skrinn (fast, but very week bipodal monsters), two levels of warniaks (giant wasps, the second tier is slower but its sting can deliver status ailments) and one level of krondir. Tier 3 is much harder, for example, even weakling skrinns can destroy our equipment then.
Anyway, back to game. We're leveled now (I thought I've done some screenshots just before sailing, but apparently not). Let's go!

main_000.jpg


janis.jpg
So you want to go? I hope that in spite of the sad accident with Akiir, you have a good impression of Jirinaar.

tomm.jpg
We have experienced a lot and your people no longer appears as alien to me as they did a short time ago. It is hard for me to say good-bye, so I think we better go right away.

janis.jpg
Your words make me glad, Tom Driscoll. Now, I will have someone take you to your ship, and I wish you a good and successful journey.

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tomm.jpg
I am worried about what lies ahead in our search for the Toronto's landing place.

rainer2.jpg
Hopefully no dangerous obstacles.

tomm.jpg
Well, I think we did alright on our first criminal investigation.
After all that has happened, I propose that we forget the formalities from here on out. What do you think, Rainer? And you, Drirr? Sira?

All agree to forget the formalities.


main_004.jpg

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The Iskai buildings were a little more impressive.

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tomm.jpg
As impossible as the strange phenomena that we have observed with the Iskai? The magic?
Don't look at me like that, someone had to say it! This planet obviously does not work like our, and it doesn't seem to be at all ashamed about it.
Come on, let's be a little more pragmatic about this. When we have found the Toronto, we'll have enough time and means get to the bottom of all riddles this world has to offer.

rainer2.jpg
Maybe you're right. It's probably time I expand my outlook on natural science a little. I shouldn't resist learning something new.
A proposal of pragmatism: I think we should speak with the village's chief. He will probably know if something big enough to be the Toronto has been seen around here. If the people here have something to do with the Celts, there must be a tribal king or someone like that.

sira.jpg
If they haven't heard anything about your giant airship here, we can try to get to Maini, the large continent east of here.


After some more of Rainer's ramblings, we investigate the village.

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He's the ruler here.

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TOGI DIN, motherfuckers.

tharnos.jpg
Ha, ha, ha, are you crazy? Pardon me, but I haven't heard such nonsense in a long time. You ought to turn yourself over to the Druids of Arjano for treatment.

tomm.jpg
Now, if that is so, we should travel on to Maini, the great island east of here, as fast as possible. Can you tell us if we can make such a sea journey from here, O Tharnos?

main_012.jpg


tharnos.jpg
Therefore, I would like to get an amulet from the Druids in Arjano which could reinforce my virility. I'm sure that you understand that I do not want to entrust this order to one of my men, or go to Arjano myself. Go to Bero, the Druid, and ask him for a strenghtening amulet. Bring it to me and I will grant your travels.

GOD DAMN NOT MORE OF THIS SHIT~!

Maybe the sailor has some mercy.

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A SMALL FAVOR, YEAH RIGHT YOU DUMBFUCK.

Next stop: druids.

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Another village, this one has a blacksmith. Nothing really interesting.

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They must have a real SHITLOAD of knowledge, judging from the size of this hut.

rainer2.jpg
That little hut holds an important center of knowledge? That can hardly be possible!

And yet again, Rainer agrees with me. We enter...

main_019.jpg

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tomm.jpg
Togi Din. We come to ask the Druid Bero for a special amulet.

druid.jpg
You want to see Bero, hmm?
Please be patient, I will be back shortly.


rainer2.jpg
So this is the Center of the Druids. Judging from the access going down, the rest of the center is underground.
I was shocked when I saw the little hut.

sira.jpg
Ah, there is the man in the white gown again!

druid.jpg
Strangers, I have talked with our chief, Nemos.
He is ready to meet with you.

main_021.jpg

main_022.jpg


rainer2.jpg
Togi Din, Nemos. Pardon me if I bore you with my curiosity, but does your history really go back 2000 years?

nemos.jpg
Indeed, our records go back to the time when the Great Canto led us here from the Land of our Forefathers.

rainer2.jpg
May I ask where the Land of your Forefathers was and how the trip took place?

nemos.jpg
When the Land of our Forefathers was destroyed by the Crusaders, Canto and Danu led the Chosen Ones through the Kingdom of Mists here to Albion.

nemos.jpg
Now, tell me what brings you here and why do you want to talk with Bero?

tomm.jpg
We have been asked to get a specific amulet. We were told we should see Bero about it.

nemos.jpg
I understand. Unfortunately, you can't speak to Bero. I can't even speak to him.

tomm.jpg
Why, is he sick or did something happen to him?

nemos.jpg
No. He is dead.

tomm.jpg
Did he take a trip?

main_023.jpg


nemos.jpg
In spite of all our objections, Bero climbed down into this part of the building, called Drinno, so he could look for magic artifacts.

tomm.jpg
And now you believe that we are the right persons to go looking for him?

nemos.jpg
Right.

tomm.jpg
Wouldn't it be better to put together a well-armed search party of warriors from the region?

nemos.jpg
You must know that Drinno, the Forbidden Part, has been taboo for centuries. No one goes down there.
But, you seem unaffected by our taboos and I've also heard that the Iskai are fearless warriors.

tomm.jpg
Our continued journey depends upon this amulet. What do you think? Should we undertake the job?

drirr.jpg
Job? If you mmean that we should have a look down there, I'm with you.

sira.jpg
I won't retreat at the first sign of danger. I will stay with you Tom.

rainer2.jpg
Well, I would dismiss all apparent danger as superstition if I hadn't already seen what strange things happen here.
Don't expect any heroic deeds from me, but I'll go along.


OH GOD, WE'RE SO FUCKED. This Drinno is nothing like comfy and safe Argim building. It's multilevel, full of traps, puzzles, switches, buttons, holes, hidden passages, and, worst of all, the most difficult creatures in the game, which I think CANNOT be avoided. Thankfully, we'll only battle one at a time. But that'll come later. First, let's explore this island for a while.


main_024.jpg

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Meet Mellthas - I'm sure he'll be your favourite character, wink wink.

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mellthas.jpg
Tell me when you are ready to climb down. I will lead you to the entrance. Please hurry.


main_027.jpg

This is Mellthas. He's got as much HP as Rainer (=not much), but his mana points get really nice, he'll have more than Sira in a short while. However, his spells aren't as crucial as those of the Iskai. It's a standard mixture of fireballs, traps and healing, but also daemon banishing, which will be very useful much later. His fighting stats aren't too shabby, but without additional attacks, casting spells will be more useful.

We now explore the druid building.

main_028.jpg

A healer, we'll borrow some potions.

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This one teaches druidic spells.

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And this can identify items, for a fee of 100 gold. Surprise?

We exit this damp cellar and explore the wilderness.
main_031.jpg

Bah, krondirs. Easily dispatched.

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Warniak 3! With frost avalanche, he didn't even attack once.

Now, what everyone is here for:

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mellthas.jpg
There is... I can HEAR. Your lips are silent, but I understand...

sira.jpg
Impossible. No human can read the Trii. But... I can... tell me what you hear!

mellthas.jpg
It sounds good, like sympathy. No, more like affection. something that I've never heard from any human. My foster father Bero loves me, too. But this is different... disquieting... I don't understand it yet.

sira.jpg
Strange. It doesn't make any difference whether I touch you or not. You have no Trii. And yet it is as if you have one. Who are you, Mellthas?

mellthas.jpg
Who am I? What do I know? I'm deaf and dumb. Fearful... how can I describe it? All of my words, even the finest, are only an attempt to find one drop of water in the sea. Be careful, Sira, that I don't drown us in words!

sira.jpg
Oh, Mellthas!

mellthas.jpg
Bad image?

sira.jpg
Not bad, if you are writing a poem. But this is no poem.
Thoughts.
Ours.
Just let them flow together.

mellthas.jpg
Then we are a river?

sira.jpg
Hirhirhir, yes. And next we should find a river bed...

main_039.jpg


Oh, for fuck sake, let's move on.


Just below the village with a blacksmith, we come across this cannion:
main_040.jpg

It's the dreaded bandit cannion. It's quite long and windy, and we'll be attacked by bandit parties randomly.
We grinded a lot, so they shouldn't pose much of a problem.
main_041.jpg

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Bandit 1, 2 and 3. Bah. Easy.

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WHAT THE FUCK?! HOW DID THEY... HOW COULD THEY... FUUUUCK

Thank god for saves. After reloading, we came upon just bandit 1 and 2, and look what just the two of them did to our fighters:

main_043.jpg


Bad bandits, bad.

There's a villige on the other end.
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Rifrako has some cool items. We buy an amulet of protection (+10 to defence!), which goes to Sira.

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There's an adjacent isle, which even has some enemies, but I couldn't find any way to get there.
After backtracking through the cannion (another 1&2 fight, this time it went smooth, Drirr scored a critical hit on 2, killing him instantly), we enter the dungeon:

main_049.jpg

First level is top-down. We take a bucket and fill it with water.

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Yes it does you moron, it closes the way.

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Time for some fire extinguishing!

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Thanks, smarty-pants.

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Another floor plate 'puzzle'.

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A switch!

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A broken switch.

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This puzzle is a bit harder.
But comparing it to to how the blades are put, we manage to do it:
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We fix the switch.
main_059.jpg



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GOING DOWN...

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DUM DUM DUM DUM.

Thanks folks for reading!
Next update not so soon, as I somehow deleted my last savegame. :x
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,193
So, all of the suffering and else is to give the tribal chief some sort of magical Viagra? Lulz, that game is really mature. That supposed deaf retard seems to have a quite high intelligence stat, strange.

PS: "Spiritual contact"? He, that's a way of saying it...
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
lightbane said:
So, all of the suffering and else is to give the tribal chief some sort of magical Viagra? Lulz, that game is really mature. That supposed deaf retard seems to have a quite high intelligence stat, strange.
he's 'dumb' as if 'cannot speak', not 'moron'
 

JoKa

Cipher
Joined
Nov 22, 2006
Messages
689
Location
Nordland
mellthas can also be used as healing perpetuum mobile, so you'll never have to rest anymore with him in your party...makes the grinding quite a lot more bearable.

anyway: great game, good LP so far, although i'd like it a bit more detailed ;-)
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,520
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
hoverdog said:
mellthas.jpg
Who am I? What do I know? I'm deaf and dumb. Fearful... how can I describe it? All of my words, even the finest, are only an attempt to find one drop of water in the sea. Be careful, Sira, that I don't drown us in words!

Hmm... sounds like plot for a fantasy sitcom. Melthias: The Deaf and Dumb Mage!
 

drexciya

Augur
Joined
May 3, 2004
Messages
250
Location
Netherlands
As far as I can recall it's possible to get to the other small island. There's some passage which looks like water, but you won't find anything really interesting there.

The bandits in the canyon path are a real pain as you rightfully noted in the LP. Even if you used the grinding option they're tough. Sometimes the balance in the game seems somewhat off. On the other hand this makes combat a real challenge.

Great LP so far.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
I've finished the damn dungeon. I'll post the update tomorrow.

And yes, the game can be really hard if you're not careful. In my first playthrough several years ago, I've somehow got to Maini (the next island), but I couldn't do shit there, even the weakest monsters gave a horrible beating.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Well I attempted to play it twice to the end and got as far as Kenget Kamulos dungeon but always hit a dead end as I could find the way to the end of the dungeon, I even consulted a guide once and the solution it mentioned did not work.
 

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