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Completed Let's play: GROM (Finished!)

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
:what: I love this one.

EDIT: Yes! New Page!
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
grom1305.jpg


Apparently, this place is on our way to the Dragon's Throat.

grom1306.jpg


Osnap! Teh nazis are hier!

grom1307.jpg


nazi.jpg
I switched it off, check if it works.

nazi.jpg
Yes, it works, the mines aren't active. Switch it on again. Thanks, Fritz!

nazi.jpg
I switched it on. Please be careful.

Minefield, eh? That's not good, I guess.

grom1311.jpg


First thing we do is silently dispatch this lone sentry.

The dark circles on the ground are mines. We better try to avoid those.

grom1312.jpg


There sure is a lot of opposition here. And most of them have mp40s. This will be tough.

grom1316.jpg


There's a small passage in the minefield that we can use to slip through without casualties.

grom1317.jpg


Lock'n'load.

grom1318.jpg


We shoop them good...

grom1319.jpg


But eventually they overpower us. However, there's only one soldier left, so we just wait for Gromosław to regain conciousness and stab him to death.

grom1320.jpg


Then we turn off the minefield at the entry point.

grom1321.jpg


And snatch a mine detector lying there (who the hell puts a mine detector in the middle of a minefield?)

grom1323.jpg


We can now use Grom to spy the evil mines, remove them and re-use them at leisure.

grom1324.jpg


Let's try 'em out on these bros. Hans crawls as closely as possible and plants a couple of mines.

grom1325.jpg


Then Margaret throws a grenade at them to get their attention.

grom1326.jpg


And the idiots run straight into our mines. Just as we had planned :smug:

grom1327.jpg


We clear out this minefield and stock up on new mines.

grom1328.jpg


Which we will use to eliminate these bros.

grom1330.jpg


grom1331.jpg


grom1333.jpg


Suckers :smug:

grom1335.jpg


Not many remaining enemies.

grom1336.jpg


Soon they run into our mines and die

grom1338.jpg


And, after having cleared the sector, we're free to leave.

grom1339.jpg


Suddenly, the music turns dramatic!

hans.jpg
That's good. There's nothing to wait for, let's get far away from here!

marg.jpg
Hans is right, let's go, Grom.

grom.jpg
Take it easy, we've got a long way to run. And what if it's a trap?

hans.jpg
The calm before the storm? God help us. Don't let such fine warriors die.

marg.jpg
Stop complaining, you won't deceive death.

hans.jpg
I don't want to deceive it. I didn't even think about it...

grom.jpg
All right, let's go. From one stone to another, one by one!

grom1348.jpg


The whole area is under artillery fire and there are three snipers who want to bust our asses. Two of them you can't see on this shot, as they're in the lower and upper right corners of the map. The third one is a little to the left of the centre.

grom1349.jpg


And here he is. These snipers have pathetic hp, and they die with barely one hit.

grom1350.jpg


However, they mean business, and one shot gets your bros down if they are not hiding behind rocks. In this picture, Hans got shot down somewhere on the way, while Margaret and Grom got sniped the moment they reached the second sniper.

But Margaret is a bro sis, and she quickly gets up and eliminates the kommando.

grom1351.jpg


After that she heads out for the last one in the lower right corner.

grom1352.jpg


grom1353.jpg


Sector clear, let's move on.

grom1354.jpg


No shit, you're in friggin Tibet, genius.

grom1357.jpg


nazi.jpg
This pile of crap doesn't want to listen to me. Switch off, damn you!

grom1359.jpg


Six soldiers, fortunately, this time they only have rifles, no mp40s.

And there's a circle of mines around us. Every now and then they vanish for a few seconds giving us a window of opportunity to move in.

grom1360.jpg


We eliminate the Germans, but Margaret is clueless and eats up a mine.

I'll give them all long range weapons now. Close combat stuff like mausers and sawn-offs may be neat and all that, but they create a lot of hard to control clusterfuck. Hans will get Grom's mp40, while Grom and Margaret will equip rifles. This should improve efficiency.

grom1361.jpg


After that we head for these bros.

grom1362.jpg


Yeehaw, bitches.

grom1363.jpg


More kommandos on the way.

grom1364.jpg


And they have panzerfausts.

grom1365.jpg


As you can see, panzerfausts are pretty damn serious. A hit from this thing means instakill for the target and anyone close to it.

grom1366.jpg


Some snipers hiding behind the rocks.

After that we mop up the rest:

grom1368.jpg


grom1370.jpg


And leave the, now cleared, sector.

grom1371.jpg


This guy runs in from the south

grom1372.jpg


grom1374.jpg


*drops dead*

Well, at least he wasn't afraid of him/them.

grom.jpg
Tough guy. Where's he going?

hans.jpg
He turned around.

marg.jpg
He must have had to do something.

grom.jpg
I wonder who was chasing him.

hans.jpg
Maybe a yeti?

marg.jpg
A yeti doesn't have a gun.

grom.jpg
Interesting...

marg.jpg
Let's check it out.

hans.jpg
Yeah, let's go.

grom.jpg
Let's be careful. This looks like a weird situation...

grom1385.jpg


Bandits. Lots of them, too. There's bound to be a lot of close combat, so let's switch back to the previous set of guns.

grom1386.jpg


We eliminate those guys and entrench among these rocks.

grom1387.jpg


But those swordsmen keep coming. I think I've taken down like 10 of them and they still kept coming.

Fortunately, they sucked, as they barely had, like, 80 hp, maybe, which meant they were going down after two or so shots.

grom1388.jpg


More bros incoming.

grom1389.jpg


grom.jpg
What are you going to do with us?

tibandit.jpg
You'll see... now we'll head back to our camp.

Wait, wait, WAIT! I haven't finished looting the corpses yet :(

grom1392.jpg


tibandit.jpg
Listen! What shall we do with them? They are trespassing!

tibandit.jpg
We'll kill the men and sell the woman to the Hindus.

tibandit.jpg
Yeah, right! Let's do it!

tibandit.jpg
I've got a better idea. Before we do it, we should have some fun.

tibandit.jpg
Yeah, great idea! Let the woman clean our tents!

Uhm... :M

tibandit.jpg
Quiet! I mean ARENA fights!

tibandit.jpg
Pity... Arena! Yeah, arena! The woman goes first!

tibandit.jpg
I've got other plans as far as the woman is concerned.

ranceF.png


grom.jpg
Listen, take me!

tibandit.jpg
This is no fun, think up something better.

grom.jpg
I don't know what happens during the arena fights, but I can go there and kill anything that I face

:rpgcodex:

tibandit.jpg
All alone?

grom.jpg
Yeah.

tibandit.jpg
This might be fun. If you survive, we'll let you go.

grom.jpg
How can I be sure that you'll keep your word?

tibandit.jpg
You can't. I heard only white people don't keep their word. If you keep it, I'll surely do the same.

Racist dogs! We'll show 'em who's boss.

grom.jpg
The deal is struck, we can go.

tibandit.jpg
Not now. We wait until sunrise...

grom1411.jpg


Time passes and we land here.

grom1412.jpg


grom1413.jpg


Gasp! What shall await Gromosław in this dreaded arena?

DUN DUN DUN...

Find out in the next episode of our show! See you soon.
 
Last edited:

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Photobucket has some sort of a new layout. Hint: it's shit and counterintuitive.

[Temporal shift note from 11.11.2017: Holy shit Roxorowski from 2010, you had no idea]

And after this short verbung, we can continue the wacky adventures of Gromosław Czempiński.

grom1414.jpg


A yeti enters the arena. Also, some medkits and a knife are scattered around.

grom1416.jpg


We run by it and fetch the knife.

grom1417.jpg


Then stab it to death.

grom1418.jpg


Another yeti enters, some more items appear. More stabbing ensues.

grom1419.jpg


Another yeti, another stabbing session.

grom1420.jpg


But after that, a tibetan bandit with a sword appears!

grom1421.jpg


And dies like the rest.

grom1422.jpg


Oh dear, this one has a blunderbuss.

grom1423.jpg


After we're done with the previous one, another one with a sawn-off enters the stage.

grom1424.jpg


Note to self: sawn-off is serious.

grom1425.jpg


Grom feels better after a while and crawls behind the nearby pillar to eat up some medkits.

bandit2.jpg
Where did that corpse go? Hmmm, must have been the wind.

After that, the bandit is stabbed to death.

grom1426.jpg


It was the last enemy, and we are released!

grom1427.jpg


Well, what do you know, that's a familiar figure.

grom1428.jpg


grom.jpg
I'm sorry to be late. I was a bit tired. Who do I see here, an old friend! Dakpa, what are you doing here, man?

dakpa.jpg
They caught us on the great plain. We didn't have any chance of beating them, and now they say something about an arena.

grom.jpg
I'm just coming back from there, wasn't too bad.

dakpa.jpg
You're a great warrior and I'm only a musician. I'm not sure if it is like you say.

tibandit.jpg
You fought like a tiger, you are free. In order to increase importance of the situation, I'll show even greater grace. Ask me for anything and I'll do it.

Fate unlock codes?

marg.jpg
Don't ask for anything because they can change their mind. It's a wild country.

grom.jpg
Miss Margaret, do I see fear in your eyes? They are very decent people and keep their word.

Yeah, very decent... if you forget about that 'kidnap people and sell them as slaves' thing, but it's such a minor detail.

tibandit.jpg
Today we'll have a great feast! We have new prisoners and we'll have great fun.

grom.jpg
I've got one request. Release these new prisoners. They are my friends and I'd give my life for them.

tibandit.jpg
Well, friends you say... well, I promised that to you, but... Listen, men! There won't be any feast today! We must get back to the track and look for new slaves. Let's go!

But during all that bickering, some new dudeguys appear from the east!

grom1445.jpg


Oh dear.

tibandit.jpg
What are you doing here? This is our territory! Get out of here!

tibandit.jpg
Yeah, get out of here or you'll regret it!

bandit2.jpg
Easy! We just want the musician and Kim. We mean you no harm.

tibandit.jpg
Ha! Don't be ridiculous! You get nothing, I rule here!

bandit2.jpg
Then we'll take them ourselves.

tibandit.jpg
You know what that means...

bandit2.jpg
I do.

Paging slaughter in 3... 2... 1... :incline:

grom1454.jpg


Our Tibetan bros start running, leaving us against this armed angry mob of yokels... :decline:

grom1455.jpg


They jump us immediately, and since we're not armed, ultimate clusterfuck ensues.

grom1456.jpg


And soon only Grom is left stabbing people.

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And shootin'

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But then Margaret gets up, eats some buckshot and dies.

grom1459.jpg


Let us reload.

You know what is funny? It wasn't until today, that I realised that this game...

grom1460.jpg


Is rtwp and you actually can control the clusterfuck a bit...

Although it doesn't help that much because the AI is still pretty dumb

grom1461.jpg


So Dakpa and Margaret still fall to the floor, but at least Hans is standing with the sawn-off.

grom1463.jpg


The sawn-off is a monster, so we just use Hans to easily mop up the rest of the bandits.

grom1464.jpg


Dakpa joins our team out of no particular reason. His hoe is nowhere to be found here, so I guess the bandits must have taken her with them when they were running away. Whatev.

Dakpa is an utter liability, btw. He sucks at almost every friggin kind of weapon. Every. Friggin. One.

grom1465.jpg


We heal up with a healing grenade and leave for the map.

grom1466.jpg


This looks interesting :Kyle Katarn:

grom1467.jpg


Oh my, teh nazis!1

grom1468.jpg


Lot of 'em, too.

grom1469.jpg


We still have some mines left from our last jolly encounter, so we'll use 'em at this fine chokepoint.

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After that, it's only a matter of luring the nazi bros into our trap.

grom1471.jpg


Excellent!

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But we're outflanked! Oh God, this is horrible!

Well, no, it isn't. They're quickly taken care of.

grom1474.jpg


After that we assassinate this guy.

grom1475.jpg


grom1476.jpg


And we clean up the train.

grom1477.jpg


Let's get to the other side.

grom1478.jpg


Some grenades, medkits and ammo in the train.

grom1479.jpg


Well, shit, it's a trap, and you can only enter buildings with one person (and that person is Grom), which means Grom is now alone and bummed.

Let's reload

grom1480.jpg


And go around.

grom1482.jpg


The lookout calls out his bros inside the building.

grom1483.jpg


Clusterfuck ensues.

grom1484.jpg


But we are obviously superior.

grom1485.jpg


Sup.

nazi.jpg
I surrender! Please, don't hurt me!

That was easy.

grom.jpg
Calm down, I won't hurt you. Dakpa! Take the knife! Remember, the nazis are here to rob your country.

Dakpa the torturer.

nazi.jpg
What are you doing?! Leave me alone!

grom.jpg
We want you to persuade your friends to open the door.

nazi.jpg
Never!

grom.jpg
Dakpa...!

nazi.jpg
All right, all right! I'll tell you the everything. We've got a special signal. You have to say aloud 'we've got nice weather today'. Then you wait for the countersign - 'What the hell?'. If you answer 'I say we've got nice weather', they'll open the door.

That's... genius!

grom.jpg
All right, get out of my sight.

grom1497.jpg


Let's try it.

grom.jpg
We've got nice weather today!

nazi.jpg
What the hell?

grom1502.jpg


nazi.jpg
Okay, hang on...

Nothing happens. Let's try it one more time.

grom1506.jpg


nazi.jpg
Have they gone already? Wait a moment, we're opening the door!

:rpgcodex:

grom1508.jpg


Holy shit, lotsa.

grom1509.jpg


Ultimate clusterfuck ensues. Guns get stuck, grenades start flying, our men start dropping.

grom1510.jpg


That's a very ':smug:' Ha!

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Dakpa is the first to rise and save the day.

grom1512.jpg


We heal up with another chakrum and assess the situation.

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First the lone sentry is stabbed.

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Then it's time to throw some grenades at those bros.

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Now that's a lot of Ludwigs.

grom1516.jpg


grom1517.jpg


Hostiles pacified.

grom1518.jpg


What could this ominous installation be? Where could it lead? WHAT HORRORS LIE AHEAD?!

Find out in the next update of Grom: Mofo in Tibet.
 
Last edited:

The_scorpion

Liturgist
Joined
Dec 10, 2006
Messages
1,056
awesome LP

the game seems very... uhm... individual :)



Turn-based combat would probably :incline: the game though :smug:
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
anus_pounder said:
What are Dakpa's diplomacy cards and will there be any more selling/buying?

Basic two, same as Grom's. And yeah, there will be some more selling/buying later on, but not much :M From now on, we'll mostly be shoopin' nazis and demons.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Yes, rez. The Codex has been lacking in LPs I care to follow lately. It am make me sad. I'm actually getting stuff done. Fix please.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
THIS SHIT IS ON :yeah:

grom1519.jpg


Last time we left Gromosław and co, they were investigating an ominous nazi-filled train station when they were on the way to AN ORACLE (TM).

Let's see what we can find here.

grom1520.jpg


A locked door, that's rich.

grom1521.jpg


And another that is unlocked!

grom1522.jpg


Some sort of warezhouse with a nerdy looking guy.

grom1523.jpg


grom.jpg
(Intimidate) Who are you, and what are you doing here?

arch.jpg
I'm a member of the scientific team...

grom.jpg
You work for the nazis!

arch.jpg
No! No... I mean, yes, but they forced me to!

grom.jpg
Uh-huh...

arch.jpg
This all was to look quite different, we were to conduct peaceful research. But we discovered all this, and that man appeared...

grom.jpg
What man? And what are you doing here? Tell me everything you know, and I might let you live.

grom1531.jpg


grom.jpg
Less talk, more details, please

arch.jpg
I'll tell you what it is, and what I saw here a few days ago.

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grom1535.jpg


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Sounds serious.

grom.jpg
What corridor?

arch.jpg
Ah! That one behind the door. You probably don't know how to open it. In the power station, there is a mechanism, I'll tell you how to launch it because it's not so easy. Here you've got a key...

grom1540.jpg


HOLY SHIT WHAT IS THAT THING

grom1541.jpg


Not caught on a screenshot, but the apparition shot some wacky lightning that killed the archeologist before he could give us the secrets of the machine room.

Guess we'll have to push buttons at random :troll:

grom1542.jpg


Still, at least we have the key.

grom1543.jpg


This must be the door to the 'corridor' the archeologist mentioned. It's, indeed, locked.

grom1544.jpg


We unlock the previously locked room.

grom1545.jpg


Machinery. Fun! That trapdoor totally doesn't look suspicious!

grom1546.jpg


I wonder what this button does...

grom1547.jpg


It makes some sort of... damaging energy field/poison gas (?) appear! Also, the trapdoor opens...

grom1548.jpg


And a mini-tank appears out of it!

Forbidden lore (nazis): this must be the panzer rat!

grom1549.jpg


Typical Grom clusterfuck ensues. But the thing is actually p. serious, and combined with the environmental damage, it's really dangerous.

grom1550.jpg


It keeps spraying our dudes with machinegun fire, while they attempt to chop/shoot it.

grom1551.jpg


Margaret swallows a burst ( :smug: ), and Dakpa is left to save the day

grom1553.jpg


Which he does, but drops to the ground because of the energy field/poison gas a second later.

grom1554.jpg


The panzer rat dropped a key to the cabinet in the wall. Now, whoever gets up needs to get and use it ASAP because they wake up with not enough hp to survive a single hit from the poison.

grom1555.jpg


After both Hans and Grom fail to do so, Margaret, who was the closest to the key, gets it and rushes towards the controls, removing the harmful effect.

grom1556.jpg


The situation is saved and we eat up a healing grenade.

grom1557.jpg


The door opens

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And we find ourselves in a long-ass corridor.

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WHEN SUDDENLY

marg.jpg
Why you?

grom.jpg
I trust myself most.

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Grom enters the mysterious sideroom.

grom1563.jpg


Ominous!

grom1564.jpg


grom1565.jpg


Damn right, finally some nazi generals.

arch.jpg
A warrior from Mongolia terrorises our excavations and incites the people. They don't want to work for us.

grom1567.jpg


arch.jpg
Voices of discontent can also be heard among our people.

general.jpg
What discontent? That's interesting, herr professor. Give me details, name those people!

HERESY *blam*

arch.jpg
Why names? I present the reports of my subordinates. From the beginning it seemed to be suspicious. I myself will make them responsible for that.

grom1571.jpg


general.jpg
Finally an answer worthy or our army! But please remember that the eastern front also has plenty of interesting places not touched by archeologists.

grom1573.jpg


Who is this clown.

grom1574.jpg


grom1575.jpg


general.jpg
I don't see any problem to connect with this land for ever. This will settle the matter.

laring.jpg
You have no idea of the laws that rule this land. They go beyond the understanding of normal people and particularly of the people of the West.

grom1578.jpg


Oshi,

laring.jpg
With him, the matter is easy. I'll find him and kill him, he is no threat to us. His power is only himself, he has no supernatural help. When I get him, I'll eat his heart to show that I take over his power

X-TREME

general.jpg
Oh! I see you've warmed up! I like it. Please remember this lesson, herr professor. We need people like this.

arch.jpg
Yes, general, I promise that when I catch that Mongolian...

general.jpg
All right, that's enough. It will do if you just keep one promise. The excavations won't be even one day late. Leave the Mongolian to us, Herr Professor.

Okay, I guess it's high time to get the...

grom1583.jpg


Nevermind.

grom1584.jpg


general.jpg
Herr professor, this way. Follow me.

grom1586.jpg


:smug:

grom.jpg
Your time has come, freak.

laring.jpg
How dare you, absurd human, talk like that to the prince of demons?

grom.jpg
I have no time for courtesy :smug:

grom1590.jpg


DRAMATIC CLOSEUP

grom.jpg
Not likely!

Yeah, time to kick this sucky transvestite's arse

grom1592.jpg


HOLY SHIT

grom1593.jpg


Grom plunges towards this central, 'covered' area, while four Sturmtruppen with mauser pistols enter the room.

grom1594.jpg


Time to dispose of them, then we'll try to battle the demon.

grom1595.jpg


Apparently, stepping on those circles make the demon immobile. But that's popamole, so we keep stabbing kommandos.

grom1596.jpg


The fucker keeps floating around and throwing really mean balls of magma at poor Gromosław. Fortunately, going prone behind those chest-high walls is enough to avoid them.

grom1597.jpg


Stab stab stab. The demon flies to another location and Grom gets a few fireballs to the face.

grom1598.jpg


Then after a quick manuever, he runs to safety and eats a medkit.

grom1599.jpg


And with fiery rage stabs the last kommando. X-TREME

grom1600.jpg


The demon turns into a human again and runs towards the tunnel into which the general fled.

grom1601.jpg


grom1602.jpg


grom.jpg
It's nice you didn't come to help me...

marg.jpg
You told us to wait, you said you can only trust yourself... We didn't want to disobey your orders, you might doubt yourself as a leader then.

Margaret needs a good dicking.

grom.jpg
I saw the man in red the archeologist told us about and a German general. They managed to escape, we have to go after them!

marg.jpg
A general! Finally these milksops have a commander!

grom.jpg
I'm afraid we'll have more trouble with the mysterious man in red. I don't even know if he's human.

marg.jpg
What do you mean?

grom.jpg
You'll see. Now let's go, unfortunately the staircase will be inaccessible for some time. We will go back to the corridor.

Wait. How do you know it will be incaccessible? :|

grom1610.jpg


Whatev, we return to the corridor.

grom1611.jpg


And arrive in some sort of warezhouse. There's some rifle ammo, a few medkits and grenades in the corner.

grom1612.jpg


The first lookout is out.

grom1613.jpg


Okay, let's try sneaking up on these people. We'll get close and start lobbing grenades on their unsuspecting arses.

grom1614.jpg


Yeah, it almost worked, but that faggot Hans has been spotted. FFS

grom1615.jpg


Margaret tries to lob sum grenades, but the kommandos scatter effectively. Then they lob grenades at us.

grom1616.jpg


CLUSTERFUCK, PEOPLE DYING LEFT AND RIGHT

Grom really portrays the horrors of war nicely.

grom1617.jpg


grom1618.jpg


Shit shit, Gromosław is alone against two wounded kommandos...

grom1619.jpg


Cock.

grom1620.jpg


Time warp

grom1621.jpg


Hey, there's a panzer rat running around here. It must have got stuck somewhere previously.

grom1622.jpg


Somehow, firing upon the lookout called his bros this time.

grom1623.jpg


Hans is repeatedly hit by bursts from mp40 and goes down.

grom1624.jpg


Then grenades make short work of the others.

grom1625.jpg


Margaret tries to make a stand with a mauser

grom1626.jpg


But eventually, also hits it.

grom1627.jpg


The fuckers keep patrolling the area where our dudes are chillin' so I can't pull them back to heal. Hans wakes up soon and starts shooting.

grom1628.jpg


His mp40 runs out of ammo, and the kommando he was attacking runs away with very little hp. Not wasting time to reload, he throws a knife in the nazi's back. Goes down again afterwards.

grom1630.jpg


Grom and Margaret get up next, smack down the kommando...

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But then a grenade flies in and hits Margaret in the face

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FFS

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Again, I tried stealthly dispatching the lookout with a knife, but something went wonky.

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After another clusterfuck, we seem victorious. Oh my.

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We patch up and check what's ahead.

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The panzer rat has to go first.

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Concentrated fire brings it down, but its sprays of gunfire still pack a punch.

Right, and now that the enemies are all neatly bunched and not expecting us, let's try sneaking in to lob grenades...

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:rage: ONE OF THE IDIOTIC PARTY MEMBERS STARTED SHOOTING ON SIGHT

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Still, they were mobbed so neatly that two grenades blasted them all back to Valhalla :thumbsup:

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grom.jpg
They've run away!

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We'll find them...

grom.jpg
I have no doubt about it, we'll meet again. If we don't find them, they'll find us. Let's go to the oracle!

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We are at the train station again.

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And a new location is unlocked on the map.

What could this mysterious mystery place hold? Find out in the next update M:

Btw, from this moment, if you didn't guess, things will start getting a lot more interesting than thus far. There's gonna be a lot more futuristic nazis and Hindu daemons and shit. So stay tuned M:
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
An update, at last :yeah:

Good to see that the combat is a clusterfuck as always.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
This update is mostly an info dump

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Let's see what we can find in them chortens.

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Looks quiet. Too quiet.

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Our bros get in front of the structures

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And chillax by a fire.

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Very soon we'll get on the track high in the mountain. It is a dangerous place.

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Oh come on, what's so terrifying there? Afraid of avalanches?

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Mountain peaks are the dwellings of the gods. They protect their places and won't let everybody through.

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They'll shoot us with lightning bolts? Stop telling stories.

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This is absolutely true, you'll see it yourself. My father told me about his expedition to the high mountains. Everything was alright until they moved into higher altitudes.

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Oh my

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Yup. Nothing but barbaric superstition. You tell him, Hans :rpgcodex:

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You are wrong. You can't get ready for that, only the gods decide who can enter their land.

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There is no other way. We've got to go there.

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At least let's ask the oracle if we can disturb the peace of sacred places.

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Now we're looking for some oracle? We won't get to the Dragon's Throat for another year!

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We don't have to look for it. We're sitting in front of one of the oldest ones. Padmasabhawa himself built this sacred place.

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These chortens were built by Padmasabhawa himself? Unbelievable! It's great!

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Are these first symptoms? Hallucinations?

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Let's go there. I wanna see the magic of this place from the inside.

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Let's get moving then.

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Lovely. Hope you like mazes, although this one isn't terribly complicated. There are like 6 rooms at best here. The skeleton here has a healing stone.

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Going left, we find this daemon.

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Quickly disposing of it, we move south and find another skeleton with a healing stone.

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Then west, we find something significant.

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'Sup, old guy.

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Welcome in our humble dwelling. Nobody has visited us for such a long time. Tell me, my dear, how many years now?

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Oh great Tulku, I do not know. I lost count after the first hundred.

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Well, I've forgotten that I can't count on you. So young and already you don't remember anything. What will be lost in the next hundred years? Did Gandan cause you any harm?

grom.jpg
You mean that ugly creature that tried to eat us?

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Can you hear that, my children? Ugly creature! Haha!

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Haha!

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I told you that someone finally appeared here, it would be funny.

IT'S A MADHOUSE

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I don't see anything funny about it :shepard:

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Forgive us, we didn't mean to offend you. How can we help?

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Forgive us our boldness, but we are going into the high mountains and if we would like to know if our journey will be safe.

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Of course... I'll try to call the protector ghost to answer the question.

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This monk is a Tulku. The man responsible for getting in touch with the demon protector of this Oracle.

Very well, Tutku. Show us your magic.

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My, I bet it's just a coincidence that Dakpa is saying those things, eh

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Pretty lights starts flashing

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And great Tutku falls unconscious.

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Grom runs away in a weird trance. One of the monkors runs to him and places a funky hat on his head.

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Zing! So I heard you love silly minigames

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You gotta navigate around the room, collecting those SACRED FLAMEZ!!1 To change direction of walking, tap lmb/rmb like mad. The central circle launches you in a more or less random direction.

Fun! Except that it's not.

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Bleedin finally.

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Mystical!

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These people will pay for the suffering they've caused. The gods are waiting for you, so go without fear.

Oh deer

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Has the oracle really spoken? You know, when I'm in trance, my consciousness switches off and I don't remember anything.

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You were lying on the ground...

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Oh, thank you for your help. It seems we are in good hands.

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Are you crazy? You want to get Tulku angry?

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But...

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You can't do that. You don't realise what could happen.

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You are probably the one not worthy of going into this land and you are afraid to make Tulku, who has a good contact with the gods, angry.

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You are crazy

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A couple of dialogue options.

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Where is the Dragon's Throat?

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NOOOOOO

That's right, each question spawns this minigame. FFFFFFFFFFFFFUUUUUUUU

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I guess I won't bother with showing screens of the minigame each time I ask a question

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What can you tell me about the nazis in Tibet?

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Go to the Three Palaces where one of the greatest secrets is kept and protect it!

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Can you advise me how to defeat the nazis?

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IT IS IMPOSSIBLE TO TOTALLY AVOID COMBAT IN GROM

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Expel their leader from this country, and the rest will follow him. Destroy their nest and you'll close their way of return.

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What did you mean when you said that everybody is worthy enough to get into the gods' land?

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Well, good that at least most of these questions require only like 1-5 flames to collect.

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One day he will disappear and take a valuable piece of information with him. Watch out.

OSHIT! INTRIGUE!

The traitor is no doubt Petr, that filthy, slimy Pepik.

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Tell me, what is this oracle?

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May I have another prophecy?

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Sigh...

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Postponing an important matter for later... creation gives plenty of joy.

Uhm... :retarded:

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What is king Arjuna's treasure?

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One bird, four snakes, two beings, five flies, three options. The animal that will eat the flies will open the gate to the treasure.

Cryptic!

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Who is the man in red cape?

Well, good that only two questions remain, time to get another 3 or so flames and...

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OH FOR FUCK'S SAKE

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Three stilettos. Three deaths. Annihilation.

Ominous!

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How will our expedition end?

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Sounds like C&C (hint: it's not)

Right, info has been dumped, we can leave.

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O snap! Them nazis have tracked us here!

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Four kommandos and a panzer rat.

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Grom and Margaret open fire with their rifles, barely scratching the friggin panzer rat.

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We kill the kommando. The rat rolls by and obliterates Hans.

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The most annoying feature of the rats is their insane amount of hp. Also, there goes Dakpa.

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And there go Grom and Margaret... The fucking rat was almost down, now it will regen back to half hp again :x

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The rat rolls away and we heal up.

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Afterwards we Fucking Kill the remaining soldiers and engage the rat again.

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It finally falls to Hans's mp40 after an epic chase.

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But wait, what the hell is this.

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Whatever it is, it is completely imperious to small arms fire and has a short-ranged minigun.

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Which means...

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we have to mob it with knives and swords.

Problem, nazi terminator? :troll:

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The steel major is down, falling to the ground with an empty clang.

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And here is our next destination! The high mountains! The gods' dwelling!

OH MY GOD WHAT COULD HAPPEN THERE? +M
 
Last edited:

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
I guess Margaret is not the traitor ...
 

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