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In Progress Let''s Play: The X-COM Files 0.5.2b Alpha! BLIND! ITS BAAAACK!!

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,196
You need more silver bullets. And focus all scientists on researching the "Military Envoy" so that perhaps he can bring the secret formula for explosives.
 
Joined
Dec 23, 2016
Messages
8
Location
Czechowice-Dziedzice, Poland
Wisdom for today: if you don't have prison cells in your base, you can transport captives to another base after the mission (there's a new button for that).

Also, M-clicking on an enemy lets you see the weapons they're holding in hands (not all equipment, just hands), as well as their fabulous portrait.

Besides, I think giving civilians guns may have fucked a little with the madman mission. We'll see.
 
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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,196
I like how selling dead farmers costs you negative $. Also, alive gangers are wanted by no-one. :lol:

As for the gangster who's surprisingly not the enemy... I guess a funny bug from the randomizer. Still, an interesting way to have an early "Terror Mission". Will these loonies start working as part of a squad as the game progresses? Or perhaps they'll acquire better gear as well.
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
One TPK, damn :salute:

I have a funny feeling that there's some sort of alien facility in Siberia. Though now it appears that events are more spread out around the globe. Whatever... once... if you can research a rocket launcher, using a rocket to single target like some redneck or Werewolf would be of course perhaps terrible waste of resources. Then, in other hand taking motherfucker down with a single shot for once might be great for morale.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,498
I died trying to eradicate the red menace. One couldn't wish for more glorious death.

Also, clone me, as there are still Commies to murder.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
15,983
Location
Stealth Orbital Nuke Control Centre
Bros halp! The images in this thread stopped loading for me. Tried different browsers, didn't help. Can't enjoy page 10 and onwards :(

I'm having no problems viewing images from other spoilered LPs, like that of Tranny by RK47 for example.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,498
Bros halp! The images in this thread stopped loading for me. Tried different browsers, didn't help. Can't enjoy page 10 and onwards :(

I'm having no problems viewing images from other spoilered LPs, like that of Tranny by RK47 for example.
I just checked, and they are gone for me too.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,196
It seems there's a new update available, something which might be of your interest, Braz.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
I don't know if you have seen it, but sli.mg has a successor in imgtc.com, heavily used already by Trump supporters, fat haters, and, I dare say, probably more than some codexers. Not that any of us would fit in any of those two categories, of course.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,196
It lives! Maybe. Newest patches addes tons of stuff and balances to the early game's weaponry. Should be fun to watch.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,498
What will come first, update here or Grimoire on steam, the race is on!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,196
I finally decided to try this mod. It's quite a change compared with vanilla. However, not being able to see the stats of something common you can use because it hasn't been "researched" yet is annoying. Also, I had a bug where adding guns to my transport caused them to somehow fall down to a negative number, and refuse to accept any more ammo. Thankfully, loading solved it.
 

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