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In Progress Let's Play: WH40k Chaos Gate - Looking for new recruits!

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,478
Location
Shaper Crypt
Good. Good. the Crux Terminatus can be useful if some of our more experienced Brothers...fail. Thus Timoleon could even wear the holiest of the holy...

Space_marine_terminator_procedure_zps185ed4d8.jpg


Don't worry about carring home stuff on Marines. In missions and Random missions is enough to open the crates to auto-obtain them post mission.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
24,971
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Nice to know, thanks!

Unfortunately I didn't know I had to find a chest in the optional mission where Brother Lindblum died. Oh well.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
24,971
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
The last two updates comprised all three of the secondaries. The most recent one had two. Lindblum died during an optional mission, lol.
 

Boris

Educated
Queued
Joined
Dec 13, 2012
Messages
122
Holy shit, my stats are fucking crap.
At least, I ll get a purity seal soon. :oops:
The honors awarded are:

Crux Terminatus-after finishing Mission 3, whoever gets 5 kills
in a mission is awarded this and can join the Terminator Squad

Imperial Laurel-awarded to the Marine who completes a mission
objective

Marksman Honor-awarded to a Marine who successfully attacks
10 times in a mission

Purity Seal-awarded to a Marine who goes 5 missions without
breaking.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
Nice overview and the Crux Terminatus is nice to.:bro: Now Janus needs to earn one to use assaultcannon in Termie suit.:cool:
Anyway few tips shamelessly stolen form GamesFaq.

Plasma Gun-This gun has some nice armour-piercing ability and decent range
but it's sustained fire rate isn't that much of an improvement and this gun
has low amounts of ammo which means that you often run out during lengthy
battles. Still it is a nice weapon when you need something with a bit
of anti-armour power, just watch that ammo consumption
AP to use: 15
Sustained Fire Cost: 6
Maximum Range: 24
Armor Penetration: 60
Maximum Character Damage Potential: 60
Maximum Heavy Armor Penetration: 13

Plasma Pistol-While it shares the same armour piercing ability, the
already low ammo supply of a Plasma Gun goes down even further here.
You'll find yourself often running out of ammo right before you manage
to kill someone in armour. This isn't a weapon that I'm fond off
AP to use: 15
Sustained Fire Cost: 6
Maximum Range: 18
Armor Penetration: 60
Maximum Character Damage Potential: 60
Maximum Heavy Armor Penetration: 12

Star Thrower Plasma Gun-I really like this weapon alot, it has fantastic
armour penetration and tremendous damage plus it has sustained fire to deal
with enemies that manage to survive a shot plus it's range is quite decent.
I find that the low ammo capacity isn't that much of a factor due to
this weapon's greatly increased power.
AP to use: 15
Sustained Fire Cost: 6
Maximum Range: 24
Armor Penetration: 80
Maximum Character Damage Potential: 80
Maximum Heavy Armor Penetration: 17

Missile Launcher-with the ability to switch to different ammo types,
the Missile Launcher is the king of flexibility and it's tied with
a fully charged Heavy Plasma Gun for having the longest range in
a weapon. The big drawback of the Missile Launcher is that it
quickly runs out of the ammo as it has only 5 missiles per clip
AP to use: 28
Maximum Range: 72
Blast Radius: Based on missile type
Armor Penetration: Based on missile type
Maximum Character Damage Potential: Based on missile type
Maximum Heavy Armor Penetration: Based on missile type

Multimelta-this weapon is almost always fatal with the insane amounts
of damage it inflicts. What isn't mentioned is that the Multimelta is
a gun that has a Blast Radius as well. Besides its astounding damage
it goes through armour with ease and can easily blast through vehicles.
The weak spot of this gun is that the range is only as much as that of
a Bolter
AP to use: 30
Maximum Range: 24
Blast Radius: 1
Armor Penetration: 80
Maximum Character Damage Potential: 290
Maximum Heavy Armor Penetration: 38

Lascannon-This weapon is my favourite in long-ranged devastation.
While the Missile Launcher has better range, it doesn't match
the Lascannon in terms of ammo supply, damage and penetrating armour.
This is a great weapon for busting tanks and Terminators from a safe
distance. Armour can't withstand the power of a Lascannon beam
and the damage inflicted is incredible
AP to use: 30
Maximum Range: 60
Armor Penetration: 90
Maximum Character Damage Potential: 170
Maximum Heavy Armor Penetration: 26

Heavy Plasma Gun-I actually like this weapon alot. Not just when
it's at full power but even at half power the range is good and
so is the damage as well as armour penetration. The Heavy Plasma
Gun will always be running at least half power so there's never a
time when the gun can't be used. If you have the luxury of waiting
every other turn, than you can regularly fire this gun at full power,
which rends through armour like it was nothing, is effective against
vehicles and inflicts amazing amounts of damage all at an astonishing
range. What isn't mentioned is that this weapon has a blast radius
at full and even low power.
AP to use: 30
Blast Radius: 1
-Maximum Power Mode-
Maximum Range: 72
Armor Penetration: 100
Maximum Character Damage Potential: 150
Maximum Heavy Armor Penetration: 26
-Low Power Mode-
Maximum Range: 40
Armor Penetration: 70
Maximum Character Damage Potential: 90
Maximum Heavy Armor Penetration: 17
Power Sword-An alright weapon however the armour penetration is still too inconsistent and so it can take a while to kill tough enemies with this.
They do give you a +10 bonus to your Initiative
AP to use: 10
Maximum Range: 1
Armor Penetration: 50
Maximum Character Damage Potential: 60
Maximum Heavy Armor Penetration: 17

Power Axe-With better armour penetration than a Power Sword, this weapon
is effective at punching through heavy armour. A great weapon, initially
they're very useful when you don't have many Power Fists to go around but
later on they'll be left on the shelves when more Power Fists are available.
The biggest drawback is that they're too redundant. Anything they can do,
the Power Fist can do much better
AP to use: 10
Maximum Range: 1
Armor Penetration: 60
Maximum Character Damage Potential: 60
Maximum Heavy Armor Penetration: 17

Power Fist-These are fantastic at cutting through armour and are very good
at damaging vehicles, making the Power Fist one of the best weapons you can
have in melee.
AP to use: 10
Maximum Range: 1
Armor Penetration: 80
Maximum Character Damage Potential: 60
Maximum Heavy Armor Penetration: 34
The cons of the Terminator is that their armour
is so bulky that they can't run or duck and they lack space to carry
anything other than the weapons they've been outfitted with.
Outside of that though, the Terminators are fantastic at any type
of combat. Only those Marines awarded with the Crux Terminatus can
be put in a Terminator Squad. One thing to keep in mind is that
your stats won't improve when you gain levels while in Terminator
armour. Also you can only have 1 Heavy Flamer and 1 Assault Cannon
in your squad. But other than that, you can outfit them in whatever
way you like.
Hope this helps
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
The last two updates comprised all three of the secondaries. The most recent one had two. Lindblum died during an optional mission, lol.

Wait what? Did I miss an update? Better go back and check..

[EDIT] Yep, I did. Thread reading comprehension fail... :roll:

Carry on good sir! :salute:
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
24,971
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
BATTLE REPORT IV: DEATH COMES FOR YOU EARLY


generic_marine.jpg
: Brother-Captain, we are receiving a transmission.
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: Kruger... I sense your smugness, the self-righteousness of your kind. You have the Concordant, but you have nothing. Lacking, this you hold only a pretty thing. Powerless, as are you, Brother-Captain Krueger, in the face of my strength and that of my forces.
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: Zymran, Chaos traitor, you shall fall before us and you shall feel my heel as you are ground
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: Pathetic fool, the dust shall be yours, and I shall scatter it throughout space!
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We have traced the transmission, Brother-Captain. It emanates from the fourth world in the system.
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: Make way there without pause. Summon a Librarian to lead our troops. Zymran has faced us for the final time!
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Squads 2, 7, and 8 are roused. I personally welcome a few new recruits.
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: The Emperor protects.
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: Faith and Duty!
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Brother Slips: Walk softly... and carry a big gun.
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the Second: Today, the enemy shall know fear.
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: This day shall be a glorious one for the Imperium.
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: For the glory of the Emprah!
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And let all heretics burn.
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The air grows rank as we approach the Word Bearer base from the south-west.
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Defenders line the walls, and the southern gate is clamped against its frame.
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Our target lays in the center of the foul-smelling temple. It shall be ours by the end of this day.
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Thick shells slap the ground before we can get any closer. A gunner stands behind the parapet, his Heavy Bolter's gaze looming over us.
We must take him out before I risk sending any battle-brothers into the open. We concentrate our fire to achieve superior local force.
m4mage18.jpg
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Sergeant Timoleon gets the kill shot on the heretic.
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: Death comes for us all, but he comes for you early.
m4mage20.jpg
The sound of suppression fire now absent, as a few no-name Tactical Marines named Arminius and Seleucus edge onto the southern flank.
Also, Brother Draco.
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While a few Devastators creep northwards. The plan is to soften the defenses so that the Emperor's Hellraisers can land without overwhelming opposition.
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But before the next breath, a pack of warriors in blood-red armor storms out of the gate. Khorne Berzerkers!
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And some kind of daemonic canine.
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One Berzerker falls to the combined arms of Slips's missiles and Boris's heavy bolter.
m4mage29.jpg
Meanwhile, those without a clear shot at the Berzerkers instead return their attention to the defenders on the wall. Whichever group of enemies falls first, Assault Squad will land on their bodies and lead the charge.
I'm not too worried about the Berzerkers yet, for they are still too far away to do much damage.
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The daemon-dog, however, barks at no one in particular about not being given attention. Then he charges into the center of my force.
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Brother Storyfag is allergic to dogs.
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While Brother Boris is allergic to Berzerkers.
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Another falls.
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Brother Arminius can almost see droplets of froth and spittle spilling from this Khornate's helmet, clambering towards him like a mad dog.
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Boris puts down the rabid animal before it can bite
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While besides him, Slips launches a missile that phones home.
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And Spartacus lands some lucky long shots with his medium-ranged weapon.
They found their home in the last Berzerker, so the rest of Squad Corinth fans out in front of the enemy gate.
m4mage45.jpg
Meanwhile, Slips eyes the lone defender in the northwest corner.
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Slips: We know our duty, and we will do it!
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Sergeant Hellraiser decides enough time has been wasted. And while he is in the air,
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Two horned, rust-clad blurs materialize. An arm shoots forward, finding hold on Brother Seleucus. Then they disappear, all three, as quickly as they arrived.
m4mage51.jpg
But we cannot think about this now... For we are the Emprah's Space Marines!
Brother Eklektyk slams onto the battlements next to Hellraiser and they finish one Traitor off.
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Immediately Hellraiser makes another hop. He spotted a heavy gunner and on the others side of the base, and he must go down before that heavy bolter spits deadly fire everywhere.
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Toastboy joins his sergeant to make sure the heavy bolter stays silent.
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Brother Slaughter shoots over to the Word Bearer in the southeast, while behind the scenes (where the fuck did the picture I just copied over go?!?) in the center of the base, Brother Goku fights the last defender.
The whirring of chainswords harmonizes with the thrum of power axes as three duels occur simultaneously.
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Eklektyk notices movement in the corner of his vision, his targeting reticule playing tag with his pupils.
A figure - climbing out from under the two corpses!
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But his body and his powered armor are not so fast. So falls Brother eklektyk.
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Meanwhile, two of the duels have concluded. Right as the din of battle faded, the icon standing for Eklektyk's lifesign beeped once then blinked out.
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Sergeant Hellraiser strains to get a better look at the figures on the opposite wall, but he already knows the truth in his two hearts.
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That knowledge releases a beast dwelling within him... The daemon inside every man.
The sergeant punctures his enemy, a rain of steel. The scene is too gruesome to show.
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Toastboy dismembers the last foul Word Bearer while Goku castrates, and then decapitates him.
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The relic isn't here.
Damn those heretics.
The rest of the Chaos forces have been ended, so we proceed to forage and resupply in the battlefield.
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Let the spirits of Brother Eklektyk and Brother Seleucus be at rest, for vengeance will be at hand.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
So the librarian just sat back and chilled during the whole mission? :lol: What a leader... :roll:
 

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