Tacticular Cancer: We'll have your balls

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In Progress Let's reach out to the truth in Persona 4!

Discussion in 'Codex Playground' started by Hirato, Dec 30, 2011.

?

Who shall we romance

Poll closed Aug 26, 2012.
Nobody 12 vote(s) 25.0%
Satonaka Chie (kingcomrade) 19 vote(s) 39.6%
Amagi Yukiko (kingcomrade) 21 vote(s) 43.8%
Shirogane Naoto (kingcomrade) 15 vote(s) 31.3%
Ebiharra Ai (kingcomrade) 15 vote(s) 31.3%
Kujikawa Rise (kingcomrade) 14 vote(s) 29.2%
Matsunaga Ayane (kingcomrade) 12 vote(s) 25.0%
Multiple votes are allowed.
  1. Hirato Arbiter Patron

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    Update 70
    Apprehension

  2. Hirato Arbiter Patron

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    Update 71
    A Matter of Taste

  3. Azira Liturgist

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    "Murble."?!? That's one odd cat...
  4. Hirato Arbiter Patron

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    And another long break since the previous update.
    It's not that I'm busy right now, I just don't feel like updating...


    Update 72
    A Forgotten Past

  5. Hirato Arbiter Patron

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    Update 73
    A Gentle Morning

    With nothing better to do, except fish - I head to bed early. Why can't I dream that I'm a great bad-ass demon hunter tasked with eliminating Ayane, or something?

  6. lightbane Scholar

    lightbane
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    Needs more dungeoncrawling. Still, good update, continue it please!
  7. Azira Liturgist

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  8. Hirato Arbiter Patron

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    I haven't played in 2 months so I'm not too sure what's going on anymore.
    It's going to be quite a few more updates before we get access to the next dungeon - we should have a rainy day sometime soon, I'll go to the Marukyu Striptease then.

    Alternatively, if you'd like, I can insert some screenshots from my SMT:Nocturne playthrough (It's my first time, but I've gotten relatively far though) to liven things up - I'm sure my IRC buddies would be relieved to be saved from the constant barrage of screenshots and commentary :P

    EDIT
    I'll do an update later today (it's 3 AM - need sleep).
    Just a reminder, THIS IS YOUR LAST CHANCE TO VOTE IN THE POLL. I will be asking a mod to close it after the next update is posted.
    It's a bit of shame we didn't get to know Naoto-kun a bit better, but I suppose that can't be helped.
  9. Hirato Arbiter Patron

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    Update 74
    Midterms

  10. newcomer Educated

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    Why is there no Nanako in the poll :(
  11. Hirato Arbiter Patron

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    I'm not going to brush Nanako's teeth, m'kay.
    Sides, I've said several times the Nobody option is basically a vote for Nanako, SPOILERS


    Since the poll's now closed, the results;

    We will romance
    • Satonaka Chie
    • Amagi Yukiko
    • Ebiharra AI
    • Kujikawa Rise, and
    • Shirogane Naoto
    We will not be romancing
    • Dojima Nanako
    • Matsunaga Ayane, and
    • Ozawa Yumi
  12. newcomer Educated

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    I followed your LP when it was around page 18 or something (during the Maru-Q level)


    Umm... so harem is possible in this game? Or will you date the most voted one (Yukiko)?
  13. Hirato Arbiter Patron

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    Yeah, harems seem to be possible - I don't think the game really cares, we'll see what happens after I've picked up partner #2.

    I'm going to go play a bit so I have something to do when I commute tomorrow.
    Feel free to bump a bit, this page is getting rather big.

    EDIT
    SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
  14. Hirato Arbiter Patron

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    Update 75
    Bitter Melon



    Next up, Margaret!

    [IMG]
    :desu:
    I wish...
    On a semi related note, there's like 10 hentai images in total that feature margaret, what gives, internet!? Almost tempted to summon sgc_meltdown to remedy this affront!

    Also on a final note - semi spoiler actually.
    We'll be going to the next dungeon on the 29th of July (game time of course).
    Just the thought of going through some more of Persona 4's dungeons already tires me out...
  15. felipepepe Anacoluthon Patron

    felipepepe
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    Agreed, now I get why some people like those Visual Novels; P4 is the ultimate storyfag RPG, it's repetitive dungeon crawling just seems to get in the way...
  16. Azira Liturgist

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  17. Hirato Arbiter Patron

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    yeah... I just can't stress enough how primitive, boring, and lifeless Persona 4's dungeons and combat mechanics are.

    There's absolutely no incentive to actually explore outside of a few levels in which you need keys and other trinkets to progress. The dungeons, while randomly generated are nothing special complex or unique - they're just rooms connected to corridors which are usually connected to more rooms; there's nothing interesting apart from the occasional chest (with relatively boring random loot) and the occasional shadow to fight and level up against.
    The best method for dealing with Persona 4's dungeons is just to make a beeline straight for the stairs, which just goes against how I naturally explore dungeons.
    Outside of a few (literally, only a few) handmade levels, there are no puzzles, no traps, no gimmicks, no tricks, no surprises, just no-thrills corridors and rooms with some loot.
    As for the few handmade levels which do occasionally feature some sort of puzzle, they are almost insultingly trivial and the gimmicks (eg, in one level you get teleported back to the start if you fight a shadow) are relatively inconsequential. Nearly all of them are dispelled when you clear the level or beat the Boss - The one exception are the floor traps in one level which rotate both you and the camera.

    And combat mechanics...
    Outside of boss fights there isn't much depth to them at all. It essentially boils down to a very mundane and robotic process...
    1. probe for weakness
    2. exploit
    3. use all-out-attack
    4. if there are survivors go to 2
    There, every single 'random' encounter in the game, summarised in 4 easy steps - add 2 more for healing when injured and taking a respite when low on SP.
    Worst possible case scenario, your probes reflect back onto you... and you take no damage due to having a NUL for that affinity.
    The bosses have a lot of HP and generally no weaknesses, so they benefit from not being subject to such cheese, and as such require some actual skill and planning to take down, even though most of them up to now haven't been particularly difficult (the Contrarian King aside - I blame lack of Tarakunda/Rakukaja).



    Then there's SMT:Nocturne, released several years before Persona 4. And it's better in pretty much every regard as far as mechanics go. The only thing I think P4 has above Nocturne is the ability to spend a turn to "guard."
    So I really have to ask, what the hell happened!?
    Here is Nocturne and it has absolutely fantastic dungeon crawling and combat and then here is Persona 4 in which these aspects evaluate to serviceable at best.

    Heck, Nocturne even has faster load times (which is kind of countered by a much higher encounter rate) and plays music in a manner I find much more favourable to Persona 4's method - it probably helps there is more than one theme for regular combat too and no victory fanfare. You'll actually notice that the music from the previous encounter will continue playing if you get another encounter shortly afterwards, which is actually a very nice touch.
    I've heard the first 10 seconds of Persona 4's combat theme (~I hold out, I stand out, I reach out to the truth and now I'm still in pursuit, as the whole world drives away~) more times than I care to count and I'm absolutely sick of it, it probably would've helped if I didn't have to hear the first 10 seconds every time, there were more of them, and if it didn't clash so horribly with the dungeon's theme.

    Dungeon Crawling wise - actual mechanics.
    Nocturne's areas are split up into many smaller areas, in contrast to P4 which is effectively a large open level. The nicest thing I have to say about P4's dungeons is that they are visually appealing; Nocturne's is too
    Nocturne's levels are large, mazelike, relatively complex with many hidden areas, traps and surprises and actual puzzles that will frustrate you for hours.

    [IMG]
    I probably spent about 2 hours to try and piece this one together and I'm not ashamed to admit that.

    Some of the dungeons in fact even make abundant use of the vertical, The Labyrinth of Amala is a good example of this, it features a great many hidden areas, some of which require you to succumb to traps to get to. There is also a large 150 floor obelisk, you'll visit about 60 of its levels, and they're all relatively small, it's rather confusing to navigate via the minimap once you're explored a sizeable chunk of it.

    The level design is really good too, the areas are visually appealing, unique, and actually drive you to explore them and find all its secrets. There are demons you can talk to, unique and powerful treasures to find, traps to mark off on your map.
    One floor of the Labyrinth of Amala is far more unique and complex than all of Persona 4's dungeons combined!

    [IMG]
    You just don't get level design like this anymore, maze like layout, one way walls and doors (not shown), exits with no means of return. And there is a real risk you may actually die before you find a way out.

    Combat wise, Nocturne uses a "press turn" system, which is much, much better than Persona's system, in part because it discourages stupidity and encourages strategy and planning - you're going to die very early if you can't manage that.
    I''ll describe it briefly....

    You are given a full turn for every active member in your party - usually up to 4 at the start of your team's turn. You use one for every attack, spell or ability you use. You may pass to turn one of these turns into a half-press turn.
    If you successfully exploit an enemy's weakness or land a critical hit, a full-press is turned into a half-press, assuming you have any left. Attacks and skills will use a half-press if available instead of using a full-press.
    Also, missing, or using attacks that are infective (read: void, repel, absorb) will cost you press turns. Suffering a repel will effectively cost you all your press turns, the others will cause an action to cost two turns. They do add up though, eg a miss and an absorb from a multi-target attack will cost I think 3 press turns.

    This system is much saner and more tactical than P4's, for starters it gives your healers and support guys a chance to act a second time every round. Getting that second mediarama, or that Sukukaja may just be what saves you from annihilation in the next round.
    Unlike Persona 4, which uses "1more" whenever you get a critical strike or exploit a weak point, which effectively allows you to strike repeatedly until you've knocked everyone down in preparation for an all out attack, which effectively reduces random encounters to the point of banality.

    Sides, you have far more influence over your character's development and that of your party than you do in Persona 4. In P4, your influence basically boils down to which skills everyone keeps and whether or not they unlock their true Personae (based on whether or not you max out their respective Social Links).
    In Nocturne, you get to pick your stat allocations and skill progression, and this matter since they will massively affect how you'll approach the game after you've cleared the Shinjuku Medical Faclity.
    Then there are your allies; demons, gods, fiends, and mystical beasts. You literally get to dominate their available skills (and they occasionally even change and mutate randomly) and who they are tailored to combat.
    Your allies also level up much slower than you, and not to mention have a very limited selection of skills (akin to the protagonist's Personae), this basically encourages you to make constant use of the fusion facilities to better your companions. Created a naga? weak to fire? fuse it with something that has void-fire and viola, it's now immune to fire attacks! This is in stark contrast to P4 in which the fusion system is kind of just there to facilitate Margaret's Social Link.
    Hell, I'd be willing to bet that in 10 hours of Nocturne, I've used fusions far more than I have in 140 odd hours of Persona 4 (that's what the game clock says, save states have probably fucked with it).

    [IMG]
    The presence of "Sexy Gaze" never fails to crack me up.

    Also worth mentioning is this whole other dynamic that takes place during combat. Demons will randomly ask you questions, or for items, they'll typically reward you with money or ask to join your party (typically as fusion fodder).
    You can talk to them too, recruit them, trade with them, even beat the crap out of them. Some of them will even offer to pay you in some way to let them live.
    I'm well aware that this doesn't fit in at all with Persona 4, but this is something that actually adds massively to Nocturne.

    [IMG]

    AI wise, they're both too fucking stupid to live, even on the "hard" difficulty. They've done so many dumb things I could only respond to with laughter.
    Enemy Naga targets my Naga with zio - why would you do that! You both absorb electricity!
    A Boss keep using force attacks against one of my guys that repels force and he takes a lot of damage as a result.
    Random critters heal only themselves with media(rama) when they will be eradicated in the next turn regardless.

    There is even this majestic boss fight against Mara the magnificent (spoilers ahoy).




    And this ends this rant, turned comparison, turned semi-review, turned wall of text.
    felipepepe Brofists this.
  18. felipepepe Anacoluthon Patron

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    It was a good rant bro, and it reminded me I HAVE to play Nocturne.

    :brodex:
    Hirato Brofists this.
  19. Hirato Arbiter Patron

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    Always a good cause.

    I want to say something, but I also don't, just in case I change your expectations of the game.

    I will say to give the game until the "Great Underpass of Ginza."
    At that point it really starts to shine, IMO.
    :salute:
  20. felipepepe Anacoluthon Patron

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    Will do. Thanks for the tip, allow me to bump you into next page in exchange. ;)
  21. Hirato Arbiter Patron

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    hehe, I might have to jump on the spoiler tag bandwagon if this keeps up.
  22. felipepepe Anacoluthon Patron

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    The 25-per-page limit is too big, 20 worked better... :(
  23. Hirato Arbiter Patron

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    Update 76
    Botched Performance

  24. Hirato Arbiter Patron

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    I've edited all the updates on this page to be inside spoiler tags, going forward I'll probably stick to them until the 15-posts-a-page limit for the playground is reinstated (unlikely).
    felipepepe Brofists this.
  25. lightbane Scholar

    lightbane
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    :rage: :rage:

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