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Living Dark

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,090
https://livingdark.com/

Welcome to Vox a near-future city straining under tensions it can barely control…
Fight for friends, factions or your own future, but survive at all costs in a society where justice is only for the powerful.

Explore dense, diverse open environments in a myriad of playstyles. Forge critical bonds then confront demanding choices – against the darkness of the city, your decisions make all the difference.

A neo-noir adventure driven by a procedural narrative, Living Dark is yours to define.

Everything’s Connected
  • Navigate an interconnected faction and relationship system that drives the behaviour of every character in the city.
  • Gain allies and make lasting enemies as you claim your place in the social strata.
  • Find your own path through procedurally generated storylines.
  • Explore a rich open world of districts and neighborhoods with unique social and cultural identities.
  • Extend your skills, enhance your gear, acquire new abilities, improve your chances.
  • Discover where your loyalties lie as your relationships change and grow, and your goals begin to conflict dangerously with your allegiances.
  • Grow your city heritage; your choices shape the history and future of the city and its people.
  • See the world anew: replay from another direction within the city you helped shape or reset for an entirely new experience.
A Living City
The city of Vox is a dense open environment of districts and neighborhoods, each with a vivid identity that influences the people, events, missions and items you’ll find there. Exploring aspects of inequality, violence, manipulation, and control, Living Dark strives to create an authentic and believable world that draws on current social themes.

Procedural Storytelling
Living Dark’s procedural mission systems, characters and dialogue mean the events around you are generated as a consequence of your actions, relationships and choices. No two playthroughs will ever unfold the same way.

Identity is Everything
Personal information is key to Living Dark. Every citizen is implanted with a ‘metachip’ that stores their data – from names, dates and personal details to bank accounts and even medical histories. Take the time to hunt it down, and this information can be extremely valuable: access passcodes, forge a new identity to avoid enemies, enter new areas, and much more.

Responsive Characters
Your choices affect more than just the people around you. Interacting with NPCs increases their bond to the player, making them more significant to the developing narrative – leading lives with goals and events independent of the player. How you treat them alters their disposition toward you for better or worse: assist them and they will grow to respect and help you in return, while those you harm will never forget it – and nor will their friends.

Investigative Problem Solving
Players have the ability to approach missions and personal goals from an investigative angle. Gather physical and digital clues, chase leads and exploit personal connections to get the information you need for the mission.

Multiple Playstyles
Any situation in Living Dark can be approached several ways. Fight, sneak, hack or forge your way through obstacles – the array of hand-to-hand combat styles and ranged weapons can be combined to deadly effect, but violence may create even larger problems. Whether you opt to silently infiltrate an area or socially engineer your way inside, it’s up to you.

Creative Director, RASHAD REDIC
Establishing Living Dark at RocketWerkz in 2016, Creative Director Rashad Redic brings 15 years industry experience to the project. Contributing to games selling a combined 40 million copies, he has helped craft the visual identity of such AAA titles as Fallout 3, Skyrim, and Crysis 3. Originally conceived as a film in the early 2000s, he is at last bringing Living Dark to life with the help of hand picked ex-Bethesda and DICE veterans, and homegrown talent.









 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
It would be nice to know more, but at least these guys managed to get me curious. In fact, if there appears to be decent game behind those concepts that company uses to sell this, I think this might be something exciting.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,759
Make the Codex Great Again!
Just saw all the videos. Dat atmosphere tho :dance:
 

Dawkinsfan69

Dumbfuck!
Dumbfuck Bethestard
Joined
Jun 3, 2016
Messages
2,815
Location
inside ur mom ᕦ( ▀̿ Ĺ̯ ▀̿ )ᕤ
  • Find your own path through procedurally generated storylines.
all_your_base_by_davidrapozaart-d6k33sn.gif
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,153
Location
Searching for my kidnapped sister
Sound like a political game. I would hate to be force-fed devs' political thoughts unskillfully.

On the other hand, as a gamer who like gaming elements, this sound like a big PASS.
 

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