Lord Azlan
Arcane
- Joined
- Jun 4, 2014
- Messages
- 1,901
I played Wasteland a very long time ago and thought it was the bees knees - something totally different at the time - on my personal all-time list, aka "Games that made me who I am" with Bards Tale and Ultima IV.
Fallout was heralded at the time as its spiritual successor - but it really wasn't. To tell you the truth for a long time I preferred Fallout 3 to its predecessors. Yep - I really did. Until June 2014 when I signed into the Codex forum and re-evaluated my priorities and began the path to enlightenment. I completed Fallout for the first time last year - more than 15 years after purchasing it. It's a good game.
Wasteland 2, nearly half a life-time in the making - my initial impressions.
It is not Fallout and that is very good.
Early on you get introduced to some of the characters from Wasteland and even some of those locations from a generation ago. There must be some chemical reaction going off in my brain where Highpool + Snake Vargas + Killer Bunnies = Nostalgia = chemical reaction. I am finding the whole experience soothing, stimulating, perplexing, arousing. Gentle foreplay.
For the first time for a long while - I play a RPG with a story where I can READ the text - I really appreciate it. THANK YOU SO MUCH.
Reading, a skill and hobby lost since the console generation, X-factor, MTV generation - comes back for your pleasure. Part of the gentle gaming in Wasteland 2 comes from me slowly, and in my own time, exhausting a bunch of conversation options with a variety of characters. It's done really well. Some of it vocalised too. Lords of Xulima and Blackguards should learn something - make allowances for different size of text in your game - some gamers will really appreciate it and get more gentle oomph from it.
My experience so far has made me ponder a question, what sort of gamer am I? A re-loader? Completist? Min/ Maxer or go with the flow?
Early on I found a toaster - the skill to handle these is not necessary - a 'useless' skill. So I left it behind.
In another area I found some safes that require Safecracking - another skill my group did not have - so I left them.
I began to get frustrated. A reroll followed shortly. I must be a completist.
How essential is toaster repairs to the Wasteland experience. A better question would be how often do you need to think about your toaster repair skill in any game?
My new band of rangers will have a guy specialising in it.
How could anyone play this game and not try and repair every damn little toaster they find?
Instead of choosing 4 pre-made characters - I did a quick calculation and worked out how many skills I needed or wanted and divided by 4. Ditched Barter, Animal Whisperer, Outdoorsman and two of the weapon skills like SMG. I knew from Wasteland 1 it was a good option to have both melee and range weapons for EACH character.
Hold on for a minute - cowboy.
I soon realised after that why RPG like these are not made any more - why we had the long RPG vacuum. Everyone is a completist these days. We like to be the Dragon born, Archmage, Head of the fighters guild, thieves guild and dark brotherhood lot. We don't like games that tell us when we can't do something. We want to do everything at the same time and in the same play through. Sob - I belong to the MTV generation for goodness sake!
Choices and consequences. You won't be able to open every lock you find as a level one character ala Oblivion/ Skyrim. You just won't. Can you deal with that?
I read many of the Wasteland 2 threads and I get the criticism - it's all valid. Some of the problems must have been fixed with the patches. I don't mind having three different skills to open stuff or three different ways to influence people - is lock picking skill the same as being able to open a safe? Kiss Ass, Smart Ass or Hard Ass - I don't mind all that. I think it adds complexity to the game.
Using the radio to get field promotions. I just love it and get all emotional. Aren't a lot of levelling up in RPG games promotions in the field? How many other games have used this mechanic.
So far - the biggest issue I have with the game is about random encounters and how they all seem to exist in the same identical environment - would really like to have seen more variety here.
The game is okay so far and I am constantly thinking about what to do next. Can I just go out and explore the whole desert on my own?
I have high expectations and I know this will eventually doom my experience with Wasteland 2. Memories of old people always romanticise the past. I know I will hold this one to a high standard that I would not to anything else.
I left the AG Centre in the middle of a crisis to test the game - but also to level up and sell some loot. As I left, that bitch Kathy Lawson shouted "Don't you fucking rangers leave us - Matt Forrestal literally only has seconds to live - come back you bastards!"
Part of me was hoping I would find him dead when I got back - but there he was - still alive. Still alive with literally only seconds to live. I just wished he was dead. Does he die if you don't come back?
Still - Wasteland 2 is just this game you know - so far I am really enjoying it.
Fallout was heralded at the time as its spiritual successor - but it really wasn't. To tell you the truth for a long time I preferred Fallout 3 to its predecessors. Yep - I really did. Until June 2014 when I signed into the Codex forum and re-evaluated my priorities and began the path to enlightenment. I completed Fallout for the first time last year - more than 15 years after purchasing it. It's a good game.
Wasteland 2, nearly half a life-time in the making - my initial impressions.
It is not Fallout and that is very good.
Early on you get introduced to some of the characters from Wasteland and even some of those locations from a generation ago. There must be some chemical reaction going off in my brain where Highpool + Snake Vargas + Killer Bunnies = Nostalgia = chemical reaction. I am finding the whole experience soothing, stimulating, perplexing, arousing. Gentle foreplay.
For the first time for a long while - I play a RPG with a story where I can READ the text - I really appreciate it. THANK YOU SO MUCH.
Reading, a skill and hobby lost since the console generation, X-factor, MTV generation - comes back for your pleasure. Part of the gentle gaming in Wasteland 2 comes from me slowly, and in my own time, exhausting a bunch of conversation options with a variety of characters. It's done really well. Some of it vocalised too. Lords of Xulima and Blackguards should learn something - make allowances for different size of text in your game - some gamers will really appreciate it and get more gentle oomph from it.
My experience so far has made me ponder a question, what sort of gamer am I? A re-loader? Completist? Min/ Maxer or go with the flow?
Early on I found a toaster - the skill to handle these is not necessary - a 'useless' skill. So I left it behind.
In another area I found some safes that require Safecracking - another skill my group did not have - so I left them.
I began to get frustrated. A reroll followed shortly. I must be a completist.
How essential is toaster repairs to the Wasteland experience. A better question would be how often do you need to think about your toaster repair skill in any game?
My new band of rangers will have a guy specialising in it.
How could anyone play this game and not try and repair every damn little toaster they find?
Instead of choosing 4 pre-made characters - I did a quick calculation and worked out how many skills I needed or wanted and divided by 4. Ditched Barter, Animal Whisperer, Outdoorsman and two of the weapon skills like SMG. I knew from Wasteland 1 it was a good option to have both melee and range weapons for EACH character.
Hold on for a minute - cowboy.
I soon realised after that why RPG like these are not made any more - why we had the long RPG vacuum. Everyone is a completist these days. We like to be the Dragon born, Archmage, Head of the fighters guild, thieves guild and dark brotherhood lot. We don't like games that tell us when we can't do something. We want to do everything at the same time and in the same play through. Sob - I belong to the MTV generation for goodness sake!
Choices and consequences. You won't be able to open every lock you find as a level one character ala Oblivion/ Skyrim. You just won't. Can you deal with that?
I read many of the Wasteland 2 threads and I get the criticism - it's all valid. Some of the problems must have been fixed with the patches. I don't mind having three different skills to open stuff or three different ways to influence people - is lock picking skill the same as being able to open a safe? Kiss Ass, Smart Ass or Hard Ass - I don't mind all that. I think it adds complexity to the game.
Using the radio to get field promotions. I just love it and get all emotional. Aren't a lot of levelling up in RPG games promotions in the field? How many other games have used this mechanic.
So far - the biggest issue I have with the game is about random encounters and how they all seem to exist in the same identical environment - would really like to have seen more variety here.
The game is okay so far and I am constantly thinking about what to do next. Can I just go out and explore the whole desert on my own?
I have high expectations and I know this will eventually doom my experience with Wasteland 2. Memories of old people always romanticise the past. I know I will hold this one to a high standard that I would not to anything else.
I left the AG Centre in the middle of a crisis to test the game - but also to level up and sell some loot. As I left, that bitch Kathy Lawson shouted "Don't you fucking rangers leave us - Matt Forrestal literally only has seconds to live - come back you bastards!"
Part of me was hoping I would find him dead when I got back - but there he was - still alive. Still alive with literally only seconds to live. I just wished he was dead. Does he die if you don't come back?
Still - Wasteland 2 is just this game you know - so far I am really enjoying it.