If you actually meant Vilak, the fire area in the middle, you were supposed to do Tower of Rage before it making you immune to the fire damage.- Areas like Vilak designed to just piss you off, no rest, constant dmg (yes, i had pumped fire res, still). Why was this necessary, what was the goal? Let player buy potions and then navigate the area? Let player run back and forth (rest&resupply) to waste time?
Finally had the time to get into this and I'm having fun so far! There seems to be quite a bit of frustration in this thread, though, so I guess we'll see how long I last.
The beginning of the game has been remarkably challenging (on Veteran difficulty), but it seems to be getting more manageable around level 10 or so.
I went with a pretty standard party:
What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.Finally did it - 75 hours on old-school.
TL;DR Schould have done as Roxor and uninstalled immediately.
Due to my autistic completionist issue, had to finish it..
Did you somehow missed "autistic completionist issue"? I FUCKING HAVE TO FINISH WHAT I START. Movies, Books, Games...What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.Finally did it - 75 hours on old-school.
TL;DR Schould have done as Roxor and uninstalled immediately.
Due to my autistic completionist issue, had to finish it..
Did you somehow missed "autistic completionist issue"? I FUCKING HAVE TO FINISH WHAT I START. Movies, Books, Games...What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.Finally did it - 75 hours on old-school.
TL;DR Schould have done as Roxor and uninstalled immediately.
Due to my autistic completionist issue, had to finish it..
Hmm, i admit i clicked through the text, because...well you know. I am pretty sure i did all the towers...maybe i missed this fire immunity somehow.If you actually meant Vilak, the fire area in the middle, you were supposed to do Tower of Rage before it making you immune to the fire damage.- Areas like Vilak designed to just piss you off, no rest, constant dmg (yes, i had pumped fire res, still). Why was this necessary, what was the goal? Let player buy potions and then navigate the area? Let player run back and forth (rest&resupply) to waste time?
Rest is pretty much yeah. Loot is garbage. Only purpose was to sell everything to buy new skill points.
Not sure what you meant by levels not mattering much? Have you played M&M? Levels matter way more in Xulima than M&M because of how to hit/dodge and stats on levels work. But overall it was a crap design that took away any potential of the game actually being tactical because of it.
The thing that annoyed me the most with the writing was the amount of "speech" that ended with "...". Especially those fucking witches which always had lines like: "You will die here... HAHAHA..." Kids could write scarier witches.
The end comes naturally...so i feel it's ok to stop.Did you somehow missed "autistic completionist issue"? I FUCKING HAVE TO FINISH WHAT I START. Movies, Books, Games...What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.Finally did it - 75 hours on old-school.
TL;DR Schould have done as Roxor and uninstalled immediately.
Due to my autistic completionist issue, had to finish it..
What about porn?
What kind of made up nonsense is that? Just hit uninstall. You're not going to sleep well after that or something?"autistic completionist issue"?What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.Finally did it - 75 hours on old-school.
TL;DR Schould have done as Roxor and uninstalled immediately.
Due to my autistic completionist issue, had to finish it..
What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.Finally did it - 75 hours on old-school.
TL;DR Schould have done as Roxor and uninstalled immediately.
Due to my autistic completionist issue, had to finish it..
Finally had the time to get into this and I'm having fun so far! There seems to be quite a bit of frustration in this thread, though, so I guess we'll see how long I last.
Couchpotato: Would it be possible to get any feedback on how much Lords of Xulima has sold? If you can't give us an estimate I understand.
We cannot reveal exact figures but we can say that some tens of thousands of people have already played Lords of Xulima, and we expect to reach the 6 digits in the future.
Our launch was not as strong as we would have wanted, as the large video game portals and YouTubers ignored our press releases. We did all we could, but it still was not enough. Our launch process is definitely something we have to improve on, as marketing is everything.
However, the response of the players has been very good. Thanks to player recommendations and the new discoverability system on Steam, the sales continue fairly well after more than two months from the launch. Lords of Xulima has a long life ahead and we expect that it can finance our next projects.
Couchpotato: So now that you have released Lords of Xulima do you any plans for another RPG game, and will you use crowd-funding again to fund the game?
Jesús: Right now, we can only confirm that Numantian Games will develop a new video game, it is a freemium match 3 mobile game! Just kidding, could you imagine?
We are now exploring different new ideas, concepts and technologies. We have been working full time on Lords of Xulima during the last two years and it has been a huge challenge. We have put all our effort and passion on it and now we need to work on something different. So surely, we will work on a new game. Perhaps after that we will come to continue with the Lords of Xulima saga with renovated energies.
But don't worry, Lords of Xulima fans! We have great plans for the sequel. Imagine what we could do with a much bigger budget.
For us, Kickstarter has been a great experience, so we cannot discard it, especially for a sequel of Lords of Xulima. The nice people from the Wasteland team have launched a KS for their new DLC and it has been a success.
Couchpotato: Do you have anything you wish you could change or do over for Lords of Xulima?
Jesús: Our main concern was the length of the game. When we added all the new content and played the game from the beginning to the end, we realized it was too long at almost 100 hours of gameplay! It would have been better to make the duration shorter and add more gameplay features instead, like the Alchemist class or some other nice ideas we had. Anyway, developing a 100 hour game when most of the RPGs today barely contain 20 hour of gameplay, makes us very proud.
New DLC from Wasteland team? Did he mean Torment?