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Lost and forgotten (except by us)

rohand

Cipher
Joined
Aug 20, 2014
Messages
592
Location
Planet Escape
Several years ago I started playing a platformer for PC called Emberwind. Kind of liked its style though, reminded me of a 90s platformer classic like Claw or Hunter Hunted, except with a fantasy gnome killing weird goblin thingies with light and stuff.

402186-emberwind-windows-screenshot-these-lights-also-serve-as-checkpoints.jpg


402190-emberwind-windows-screenshot-fireworks-damages-all-enemies.jpg
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,203
Time to add to this extremely obscure game, a platformer game that I played several years ago, then forgot about its existence until recently, when I saw an article that mentioned this game. I'm talking about:

Rework the Dead: Evil


gamejolt.com/games/rework-the-dead-evil/4462#closey

It's basically an Abuse clone but with humanoid animals as the characters. Fear not, there's nothing degenerate about its content. Moreover, the reason why characters are furries is because it's based on an obscure webcomic, that's not actually necessary to read to play this. Moreover, the story is minimal.

Either way, expect lots of ultraviolence and a harsh difficulty. I advice you to go for the head whenever possible if you want to save ammo, which IIRC is quite scarce. Lastly but not least, have a trailer:

i
 
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rohand

Cipher
Joined
Aug 20, 2014
Messages
592
Location
Planet Escape
Not much of a game, but I've lost count of how many Duke Nukem 3D mods I've played. Some of them were Total Conversions that could be very well be considered games of their own...
One of the weirdest, shitiest but strangely fun ones was Mystique: Ages in Time.

agestime-h6-full.jpg


agestime-h1-full.jpg


agestime-1.gif
 

tormund

Arcane
Joined
Aug 15, 2015
Messages
2,282
Location
Penetrating the underrail
If old total conversions are fair game, then HACX is mostly pretty nice. It was originally a commercial TC for Doom 2, but authors made entire game available for free some years ago.
http://drnostromo.com/hacx/page.php?content=download
It has that 80s "B" cyberpunk feel. When it's good, it's really good. Some of the large city maps at the middle are among the best 2.5d FPS maps in that style imo. Unfortunately, it's pretty short, cyberspace style maps are godawful, and final maps were rushed and feel almost like someone's first Doom wads...
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
Another game that should have been mentioned:

River Raid from the early 80's. Was the first one of its kind and despite the simple mechanics surprisingly addictive.

BNFPQOQ8Bu0S1V2o_UfcbWZKLG19eZ256qoH6p3LeDH__4qAJnL_YhJz2IV-5ueufus=h900
 
Joined
Mar 30, 2012
Messages
7,061
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
River Raid is probably one of the most notable games during the 8-bit era. I wouldn't call it forgotten. Although there is an interesting thing about it. The game is basically stuck in the loop and it really never ends, just making it more and more complicated when you need to move through spaghetti canyons and watch out for enemies. What is really lulzy is that after some time you can easily fly through the whole levels through the red ground sectors.



Just watch the last minute of the video.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,231
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Paradroid. (Graftgold, 1985)
Can't believe no one mentioned this yet.

I would have, except for some reason I always believe that most "retro" gamers are already familiar with it.

Especially since it's one of the first games to get a "Remastered" edition, with "Paradroid '90" being released on the 16-bit computers in 1990.

Top down shooter with circuit diagram mini-game for taking over other droids.
I re-play this one frequently (actually I play fan remake Project Paradroid)

Dev diary here.
http://www.zzap64.co.uk/zzap3/para_birth01.html
Paradroid was actually sold a few years back with this abomination.


:what:at the joystick.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
817
Steve gets a Kidney but I don't even get a tag.
River Raid
Reminds me of


Gotta love bullets that are the color of the background half the time. I played the hell out of it back in the day, also one of the few games I've beaten on Amstard (well, it loops endlessly I think, but you get the point).
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Fuck, I was just trying to remember the name of Mageslayer a few weeks ago. Had a very clear image of the gameplay in my head, but the name eluded me. Kept thinking of Magebane, so I wasn't off by a lot. Thanks!

I remember it being tons of fun and the box art for it was awesome.

Mageslayer.jpg




Raven Software used the same engine, although with a different angle, for Take No Prisoners. I remember seeing the box art for it as well, but no idea if it was any good. Looks like it could be fun.

Take_No_Prisoners_game_box.jpg



TNP is good.

Good weapon, item and enemy diversity, quite varied environments, ability to move between locations pretty much freely, driveable vehicles, some puzzle solving, a lot of environmental interactivity (destructible stuff, ability to pick and throw pretty much any object in gameworld you could reasonably imagine throwing), sensible and quite non-restricted AI (intelligent enemies can do pretty much everything player can - picking up and using weapons and other items, using vehicles, etc).

I'd say it's the better of the two due to diversity alone (and usable camera).
 
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Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,231
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Reminds me of [Flying Shark]

Gotta love bullets that are the color of the background half the time. I played the hell out of it back in the day, also one of the few games I've beaten on Amstard (well, it loops endlessly I think, but you get the point).

Thanks for the info about the game looping once you finish it, I also played the hell out of it back in the day, but I can't recall that I ever 'beat it'.

It's at least better than games that put forth a gigantic challenge, and then cop out by having a simple "Game Over" announcement at the end if you actually beat the game. The 8-bits had tons of games like that.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Psi-Ops Mindgate Conspiracy

Psi-Ops.jpg


I just heard about this game a week ago. yeah yeah, it's a third person shooter but really isn't "popamole". Doesn't rely on sticky cover and the gunplay is decent. It has a bit of stealth here and there but the big thing in this game is that the main character has telepathic powers and can throw characters around with his mind. The game controls well enough even after these years. The graphics also look pretty good.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,841
Yeah I remember that game. It was irritating that there was obvious treacherous chick here, but everytime our character get cucked. :argh:
It was the time when devs wanted (and know how to) make good control. Today it would be automated, autoaiming when throw and only lead to confuse for people with functional brian and lead to clusterfuck when it doesn't work (most of the time).
I stuck on one boss, somewhere in the middle of the game. Might play it again, maybe on emulator.

Other game for similar theme is Second Sight.
It show the story in different way (from finish to start? Past and Present time every two missions? forgot now)
3.jpg


Both games have one thing in common.
They both have cover system (popamole) if you want rely on guns, but if you're good enough you can PSI the hell out of enemies without chickening out behind the cover. I don't remember how the guns act if you don't cover, welp...
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
I just got a torrent instead that didn't require download and I downloaded the widescreen patch.

The gun play isn't the best and you're able to lock onto enemies if you want to. It seems easy overall.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
18,718
Shadorwun: Hong Kong
I didn't bother to read the entire thread since my last post, but I see there's now a list in the OP. A list which is missing

total_distortion_cover_by_cartoonlover16-d4slmxb.png


Total Distortion. A game I never actually played apart from the demo because I could never find it. That situation has not changed. It's an adventure game where you actually get to make music videos. Which was pretty awesome for the time.

And one of my favourites, mentioned in other threads but apparently not here:

Hardwar, released in 1998.

Probably the first good trading/piracy/bounty hunter sim since the Elite days, and the only one that wasn't complete shit until X:BTF came along. Very hard to find anything online about it, strangely even YouToob doesn't have the intro which I clearly remember, A bruised hand flicking a lighter on, cigarette being lit, then the guy starts speaking: I had a girl once. She's gone now. I had a dog too. He bit me one time. (flashbacks). Then he talks about losing everything you've ever known or something, hard to remember. And Google and Youtoob turn up absolutely nothing about the intro, that's how obscure it seems to be now.

You piloted a "moth", a figher/cargo ship and do missions, trade or shoot stuff to make money. If you have a cargo drone (and you're quick enough) you can shoot down other moths and loot their cargo from the surface for big $$$. But other than all other games of the genre, this doesn't take place in open space but on the surface of Titan, a moon of Saturn in the not too distant future. One awesome thing is that this game was speculating on some things that turned out to be true. The game contains lakes, rivers and weather effects which at the time were just speculation but were confirmed later by space probes to actually exist on Titan. The game is set in the city of Misplaced Optimism (used to just be Optimism), which is spread over several huge craters linked by tunnels. It takes quite a while to fly from one crater to another, and each one specialised in certain things so big profits could be made by trading goods between craters but there was also big risks of getting attacked by pirates in the tunnels where you don't have room to escape. For example Reservoir is where most food and water came from, and consists of several biodomes spread out over a huge lake. Alpha was factories. Mines was made up of, you guessed it, mines. Downtown had most commercial businesses, moth shops and police HQ and so on.

The story goes something like, Titan was a very profitable mining operation, with megacorps and the usual bullshit. Then when most ore ran out/union difficulties/whatever, the megacorps left, destroying the only means of reaching orbit, the mass drivers used to launch the ore into orbit. So there's this kind of post-apocalyptic feel to it as well. Graphics were good for the time and actually ran very smoothly without a 3D card. Everything was extremely pink though:

hardwar-pc-windows-screenshots__1496_2.jpg


Something I thought was pretty innovative, and not seen again until X:BTF, even Microsoft's shitty attempt Freelancer didn't have this, was the ability to buy property. There were several buildings for sale which you could use just as a garage for all your moths, or open to the public where you could charge NPC's or other players (That's right bitches, this game had LAN and Internet multiplayer and it was awesome) for repairs, or use it as a trading post. And, hangars had uber defense guns behind the outer airlock. If you lured/forced an enemy into range of those, they'd get blasted and hilarity ensued.
 

likaq

Arcane
Joined
Dec 28, 2009
Messages
1,198
Evil Islands: Curse of the Lost Soul (2000) - probably the first real 3d rpg (at least one year before Neverwinter Nights).

(...)



You also should point out that Evil Islands have very good ( I dare say great ) camera control.

Russian 3d iso game made on small budget have great camera control while big budget neverwinters games have, well worst ( to put it mildly ) camera control in history of 3d iso crpgs. Isn't it ironic?
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,841
Spezking about NWN camera - I dared to play NWN2 with all addons and I don't get the hate on camera in this game.
You can set is as you want, just press X key and set it as you want, in any angle and any height.
Maybe because you need to control it every second? I mean - it does not change with situation? There is no automatic adjustment?
Hell if I know, it's way more than servicable and I don't get the hate on it.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
It doesn't change when needed and changes when it's not needed.
And yes, you need to control it every second. Try for example to zoom it out all the way (it's a lie that you can set it at any height, btw) and then move it over a hill or something. Oops, now it's stuck at that height because the camera can't detect changes in terrain altitude as you move it and you're treated to a fullscreen of the beautiful ground texture unless you zoom in and out again to "wake" it up.

Worst camera ever made in any game.

Ask racofer about it.
 
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