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Completed [LP] Enlist in the Royal Dragoons! Codex plays Sabres of Infinity

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg


Went about as well as expected, all of our soldiers with something between their ears voted 5.

I'm partial to voting 2. I'd like to see more content than the no doubt dizzying array of bad ends we can rake up here, but the passion for seeking "GLORY!" without the means to achieve it makes me doubt if the hivemind can pull it off itself.
 
Joined
Nov 29, 2016
Messages
1,832
"Среди связок в горле комом теснится крик,
Но настала пора, и тут уж кричи, не кричи.
Лишь потом кто-то долго не сможет забыть,
Как, шатаясь, бойцы об траву вытирали мечи.

И как хлопало крыльями чёрное племя ворон,
Как смеялось небо, а потом прикусило язык.
И дрожала рука у того, кто остался жив,
И внезапно в вечность вдруг превратился миг.

И горел погребальным костром закат,
И волками смотрели звезды из облаков.
Как, раскинув руки, лежали ушедшие в ночь,
И как спали вповалку живые, не видя снов..."



In this case, however, death led us to somewhere far more sinister than mere absence of being.
 

tsuke

Educated
Joined
May 29, 2018
Messages
116
it was an achievment reaching the end of a playthrough with 0 in one stat though. Ive never had that happen to me before.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So we're dead, but a strange demon-thing is offering us to live again?

Well, I'd want to continue, but living with our (poor) choices, so 1.
 
Joined
Nov 29, 2016
Messages
1,832
So we're dead, but a strange demon-thing is offering us to live again?

Well, I'd want to continue, but living with our (poor) choices, so 1.

Both 1 and 2 reverses our (fatal) choice to charge into the Antari, its just that 1 allows you to choose again whereas 2 picks a random non-fatal choice. I think.

Pretty strange segment, isn't it? I've died a few times during this chapter in the past but never seen this passage. Wonder what triggers it.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So we're dead, but a strange demon-thing is offering us to live again?

Well, I'd want to continue, but living with our (poor) choices, so 1.

Both 1 and 2 reverses our (fatal) choice to charge into the Antari, its just that 1 allows you to choose again whereas 2 picks a random non-fatal choice. I think.

Pretty strange segment, isn't it? I've died a few times during this chapter in the past but never seen this passage. Wonder what triggers it.

That's what I understood. I picked 1 to be able to choose our fate, not getting a random choice with 2.

Perhaps this passage is unlocked by being a naive simpleton "Blessed are the poor in spirit: for theirs is the kingdom of Heaven"?
 
Joined
Nov 29, 2016
Messages
1,832
You can only tremble in fear and indecision. Is it worth it to surrender yourself to the whims of this being merely to return to the smoke, the pain, towards shot and fire and bayonets?

Thus you think. Perhaps for an eternity, had it or time existed here.

Eventually your mind settles on an answer, if only for a moment...

IT HAS BEEN DETERMINED.

Somewhere, you hear the whisper of heavy cloth shifting along a smooth floor. The darkness around you parts, letting Darkness in. It collapses, smothering you. Your mind screams.


I SAID I WISH THIS PLACE TO BE YOUR PATH'S END. THE STAGE EXTENDS PAST THE CURTAIN.

Whatever agony you felt upon burning alive pales in comparison to now. Your mind breaks into pieces under this indescribable pressure - you can hear each thought crack and burst, shards cutting your psyche like broken glass.

It doesn't last.

The world - the Darkness - explodes in bright light.

BEHOLd The Aspects of tHE LaughIng goD

A flurry of burning colors whirls above, around, within you, like a fractal sun exploding. A ringing sound follows each movement, somehow translating into speech in your broken mind.

i sHALL brinG YOu BACk whEthEr YOu wIsH It or Not

The pressure on your mind recedes as what remains of your eyes is scorched into nothingness...yet you see still.


thE moB ThreatENES thE cOvenANT. ArgOn StoNE gAVe you a PUpPeT's OfFEr, PUpPeT.

The light shifts, screams, BURNS with angles and shapes and colors. Awoken from the pressure of Darkness, you smell rainbow softly.

WE wIlL NOT hAvE it. cOvenant AbovE All.

The screaming, dancing colors grow and intensify with each passing moment until they utterly flood your vision, become your world, and the next time they speak they say:


"Form wedge, prepare to charge."

You and the other officers look at each other in puzzlement. "Sir?" one of them asks, his voice quite unsteady.

"Those Antari are not coming for us, gentlemen. Those Antari are coming for the castle. The castle to which we have just sent off our wounded; the castle which anchors the flank of our entire army; not to mention, the castle currently being defended by no more than eighty men commanded by a newly made lieutenant and a bastard."

One of the other officers speaks up. "Sir, might it be best to withdraw to the castle?"

Your captain glares at the man with a fury which you have never seen; when he speaks, it is with a coldness so uncharacteristic as to sound deranged.

"Do so, and I will have you tried as a deserter and marshal every resource at my disposal to have you hanged as such. We WILL make a charge, we WILL save this battle and we WILL win us what we deserve in honourable combat."

You swallow, hard. You are not quite sure if the trauma of battle has left Elson's senses entirely intact. "For the second time! Make ready to charge!" he shouts.

You feel a tap on your shoulder. You turn around to face your troop sergeant.

"This is suicide," you hear him mouth to you. The men seem to agree with his assessment.

Under normal circumstances, Elson's orders leave you no real choice. Thankfully, these are not normal circumstances. While there is glory to be won in following your captain and friend, there is also the near-certainty of death. Withdrawing to the castle against orders might lead to you being accused of desertion, but you doubt a court-martial would charge you, even if Elson survives his foolhardy attempt to single-handedly turn back the Antari cavalry. Then again, your chances of defending a crumbling ruin against a force which outnumbers you by such a vast margin offers little better chance of survival. Escaping the battle entirely remains an option.

1)
Are we truly to charge head-on into a vastly greater force of cavalry? I ask Elson if he is quite mad.
2) It is our imperative as men of honour and soldiers in the King's service to charge!
3) I do not like it, but orders are orders. We must charge.

4) I will not order my men to ride to their deaths. I withdraw to the castle.
5) This battle is lost; all we can do is put as much distance between us and the Antari as possible.

As of the Summer of the 607th year of the Old Imperial Era

Alaric d'al Ortiga
Age: 19
Rank: Lieutenant
Wealth: 550
Income: 10

Soldiering: 74%

Charisma: 40%

Intellect: 0%

Reputation: 49%

Health: 65%

Idealism: 94% Cynicism: 6%

Ruthlessness: 31% Mercy: 69%

You have no decorations as of yet.

YOU HAVE SEEN YOUR PATH'S END.

YOu Have tHE lauGhIng god's atTeNtION.

Sixth Troop, Third Squadron, Royal Dragoons
Senior NCO: Staff- Sergeant Hernandes

Discipline: 30%

Morale: 24%

Loyalty: 32%

 
Joined
Nov 29, 2016
Messages
1,832
"No."

Elson's head whips around to face you. "What was that?"

You shake your head. "This isn't an order we can follow, this is a death sentence."

The Captain responds with an expression of such fury that you fear he may attempt something rash. "Damn your insolence! You will follow my orders."

You grit your teeth. "Damn your delusions of glory sir!" you hotly reply. "Better I disgrace myself than lead my men to their certain deaths."

With a jab of your spurs, you bring your horse about to face your men. "We're leaving."

With out another word, you lead your men back towards the castle, leaving Elson and the rest of the squadron behind in the powder fog.

-

Finding your way back to Castle Blogia isn't as hard as you thought it would be. With the sound of battle coming from only one side, you and your men manage to navigate quite well, taking care to avoid colliding with the extreme flank of the Antari infantry.

You see the shining metal of carbine metalwork glistening in the foul light as you approach the looming bulk of the castle. Thankfully, the colour of your tunics and the obvious lack of battlecries or naked steel in your hands mark you out as friendly.

As soon as you tie up your horses, a corporal approaches with orders to escort you to Cazarosta, who has evidently taken command. The Deathborn officer receives your report with great dispassion and a slight nod of approval.

"If Captain Elson truly insists on dashing the rest of our squadron to pieces against the Antari, he is welcome to it. We must see to holding this position against them once they ride over what is left of the Captain's force."

Cazarosta pulls out a crudely drawn diagram from his tunic, with defensive positions and potential lanes of fire marked out in charcoal. "I shall need you to place yourself and your men at my disposal," he says, as matter-of-fact as if he were stating 'the sea is wet'. Having abandoned one fellow officer, you doubt you will come out of the day with your reputation intact if you butt heads with another, deathborn or no. You can only nod agreement.

The Deathborn officer continues, as if he had expected no sacrifice at all of you. "These are the positions you and your men will need to hold." He points at a line drawn crossing the gap between the forms of the two towers. "It must be maintained at all costs. I have split my force, one half to each tower. They will provide a crossfire to support you. Understood?"

You nod. Clearly, Cazarosta does not think it time for any interaction save that entirely necessary to the defence.

"Good, see that your men are prepared. Saints watch over you." With your position bolstered by an extra troop, you cannot help but feel a little better about your position. Although one hundred and twenty men stand no better chance of withstanding a determined charge by a numerically superior opponent than eighty, you are at least secure in the knowledge that two troops, not one, will be firing upon the enemy as they bear down upon you, perhaps thinning out the numbers that actually reach your men by a great deal.

This in mind, you see to deploying your men at the position you have been ordered to defend. It is only the work of a minute to have your men assemble at your designated line of defence between the two towers of Castle Blogia: a space some fifty paces wide. Though hardly a great distance, you have no doubt that your forty men might be a bit hard-pressed in defending it against saints-knows how many Antari cavalry, even with Cazarosta's troop providing cover fire from the towers.

With the area ahead clear for now, perhaps it would be best to find some way to bolster your defences in the short amount of time you have before the enemy is upon you?

1) Rally the men with a speech; they will fight better if their spirits are high.
2) I should find a way to make my defensive position more formidable. A barricade, perhaps.
3) I shall prepare the ground around my position to help stop up any Antari charge.
4) I cannot think of anything I could do.

As of the Summer of the 607th year of the Old Imperial Era

Alaric d'al Ortiga
Age: 19
Rank: Lieutenant
Wealth: 550
Income: 10

Soldiering: 74%

Charisma: 40%

Intellect: 0%

Reputation: 49%

Health: 65%

Idealism: 89% Cynicism: 11%

Ruthlessness: 31% Mercy: 69%

You have no decorations as of yet.

YOU HAVE SEEN YOUR PATH'S END.

YOu Have tHE lauGhIng god's atTeNtION.

Sixth Troop, Third Squadron, Royal Dragoons
Senior NCO: Staff- Sergeant Hernandes

Discipline: 30%

Morale: 24%

Loyalty: 32%
 

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