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- Jan 28, 2011
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Oh come on!
Have we reached new lows here? Since when copy/pasting (stealing) news from other websites gets you BROFISTS!?
http://www.rpgcodex.net/brofists.php
Oh come on!
Have we reached new lows here? Since when copy/pasting (stealing) news from other websites gets you BROFISTS!?
And a DOTT sequel cancelled that was nearly complete ?
Later, when Far Cry 2 designer Clint Hocking joined LucasArts, he and a small team spent a year and a half designing their open-world game—a "wonderfully complex game driven by choice and consequence" that never quite got the resources it needed, according to one person familiar with Hocking's project. That project was also cancelled, and Hocking left the company in mid-2012.
And a DOTT sequel cancelled that was nearly complete ?
FUCK YOU GEORGE LUCASSSSS!
Well, at least they got this out of it? http://www.theinquirer.net/inquirer...mes-and-movies-to-axe-post-production-processObsidian should pick up 1313 and turn it into a RPG.
Everything will be forgiven then.
In news that will certainly crush anyone who enjoyed LucasArts-branded adventure games, the team at LucasArts Singapore was working on a remastered version of the classic point-and-click game Day of the Tentacle, according to three people familiar with that project. Like the special editions of the first two Monkey Island games, released in 2009 and 2010, the remastered Day of the Tentacle would be pseudo-3D, with remade background art and cut-scenes redone to run at 30 frames per second.
Although this Day of the Tentacle remake was never officially greenlit, two sources say it was almost finished. One person familiar with the project pegs it at 80% done. But it was never approved, and the company's higher-ups had no interest in continuing to make what they called "legacy" titles like this one. So the game remains unreleased—and perhaps there's a near-finished Day of the Tentacle HD sitting on a shelf somewhere in Singapore, never to be touched again.
A HD remake, not a sequel. The Monkey Island remakes were nice for the voice acting, but the HD graphics were very weak next to the original art. DOTT is already fucking gorgeous and has wonderful voice acting, so nothing could be gained from a HD remake.And a DOTT sequel cancelled that was nearly complete ?
FUCK YOU GEORGE LUCASSSSS!
They've said recently that 1313 was about boba fett. Though I have nothing against boba fett, I'm glad this game is not released. A new protagonist would be much better.
... you're not familiar with the EU, are you?They've said recently that 1313 was about boba fett. Though I have nothing against boba fett, I'm glad this game is not released. A new protagonist would be much better.
I'm glad that, for now, Boba Fett's reputation won't be sullied.
The guy is awful because nobody has the balls to tell him "No George, that's not how things fucking work. That's a bad idea, George."
Honestly, these developers deserve what they get if they can't say no to a soft spoken gray bearded fatty.
In 2005, LucasArts’ portfolio of releases consisted of just five titles, yet, according to NPD data, the company’s sales ranking rose to eighth, up from thirteenth in the previous year. Out of the top ten selling games that year, Star Wars: Battlefront II ranked sixth, and Star Wars: Revenge of the Sith held the eighth slot. The other titles – Mercenaries: Playground of Destruction, Lego Star Wars (published by Eidos), and Star Wars: Republic Commando – all sold well.
From a numbers standpoint, LucasArts seemed like it was well on its way to becoming a publishing powerhouse. Ward’s hope was that LucasArts would be a top-five publisher by 2008.
Behind the scenes, however, all was not well. Numerous LucasArts employees, all who wish to remain anonymous, recall the company spiraling out of control during this prosperous time.
“Jim Ward’s leadership style was not for everybody,” one source says. “He was a challenging person to get to understand. He came from the film side. His objective was nothing less than changing the way the entire industry worked by the sheer force of his own will. He was quoted several times basically saying, ‘I don’t understand why video games can be late. When Industrial Light and Magic works on Harry Potter, they don’t have a choice to be late. The movie’s going to open. The effects have to be done. You don’t get it. There’s no choice. So I don’t understand why we get in this situation where games can be late.’ It turned out that he couldn’t change the way the industry worked in the way he desired. But he was the type of guy who wouldn’t take, ‘That’s just how it’s done’ for an answer.”