Higher Animal
Arcane
- Joined
- Aug 11, 2012
- Messages
- 1,854
Ludo Lense
I think your opinions are shit, to be honest.
- Your point about open world game design is irrelevant if not irrational. Fallout 1's water chip quest is "good" open world design because of what reason? That it's indirectly impactful in the gameworld? Can be solved in a certain order? Can be solved in different ways? You are essentially saying the main quest in WL2 is more important than in Fallout 1 and reduces the number of options a player character can choose in the open world. So what? Open world games do not need to have a certain approach to linearity. They do not need to to check a certain box in order to be entertaining or engrossing. The point is that you are remarking about the easel rather than the painting. It's useless verbiage.
- Ironically, you make a lot of bad pop culture references and shitty analogies in your video while criticizing WL2 for winking at the audience. Why don't you take the time to explain your examples in depth?
- Story is criticized for not being either completely tongue in cheek or completely gritty. This is not a valid criticism. Pacing, writing quality, suspense, intrigue, and plot development are not dependent on the genre or hybrid genre of the product.
- I'm fairly certain your argument against skill checks are rubbish. You are not entitled to a successful outcome in the game. Just because there is high failure rate percentage rolls doesn't mean that that is the only successful way to complete the game. The game was actually designed with multiple workarounds to conflicts. A video game DM can plan around unlucky dice rolls as well as incorporate multiple solutions for advancement. The skill checks are there to encourage smart character development and tension.
Sorry but I don't think your criticisms are very interesting or get to the heart of the problems with Wasteland 2. Also, Fallout 3 is complete garbage without redemption.
I think your opinions are shit, to be honest.
- Your point about open world game design is irrelevant if not irrational. Fallout 1's water chip quest is "good" open world design because of what reason? That it's indirectly impactful in the gameworld? Can be solved in a certain order? Can be solved in different ways? You are essentially saying the main quest in WL2 is more important than in Fallout 1 and reduces the number of options a player character can choose in the open world. So what? Open world games do not need to have a certain approach to linearity. They do not need to to check a certain box in order to be entertaining or engrossing. The point is that you are remarking about the easel rather than the painting. It's useless verbiage.
- Ironically, you make a lot of bad pop culture references and shitty analogies in your video while criticizing WL2 for winking at the audience. Why don't you take the time to explain your examples in depth?
- Story is criticized for not being either completely tongue in cheek or completely gritty. This is not a valid criticism. Pacing, writing quality, suspense, intrigue, and plot development are not dependent on the genre or hybrid genre of the product.
- I'm fairly certain your argument against skill checks are rubbish. You are not entitled to a successful outcome in the game. Just because there is high failure rate percentage rolls doesn't mean that that is the only successful way to complete the game. The game was actually designed with multiple workarounds to conflicts. A video game DM can plan around unlucky dice rolls as well as incorporate multiple solutions for advancement. The skill checks are there to encourage smart character development and tension.
Sorry but I don't think your criticisms are very interesting or get to the heart of the problems with Wasteland 2. Also, Fallout 3 is complete garbage without redemption.