The game is tedious and grey.
Don't get me wrong, it looks spectacular but in the end is just another formulaic product.
Retarded design decisions:
- Cannot manually save therefore sometimes is best to die cause it magically teleports you in your stronghold.
- Cannot carry a fucking melee weapon with you.
- Driving is fucked up on KB
cause it was designed for a pad (obviously).
- Lots and lots of uninteresting locations. Just grinding for scrap.
- The map contains markers for locked quests !? Wtf is this shit?
- Fast travel Baby! The most important thing in an exploration game.
- No stealth approach. We don't want to scare jump the War Boys.
I want to like this game but it's a mess. Yes, it opens up a little bit but not enough.
In fact, I suspect that everything in this game was designed to make you lose as much time as possible.
You want to refill your canteen - Press and hold E
You want to drink water - Press and hold E
You want to smash a door - Press and hold E
You want to fuck a War Boy - Press ... and you know the drill by now.
I see the game as a mish-mash of different things but after several hours it still doesn't have a stand-alone personality.
But let's buckle the trend and end on a positive note:
- The setting is not completely retarded.
- The game becomes more difficult.
- NPCs are raging from mediocre to good (Chumbucket is ok)
- Vistas can be beautiful. Surviving a storm is hard.