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Magic Candle series - still worth it?

Corvid

Novice
Joined
Sep 4, 2013
Messages
18
I'm in the process of revisiting old gems and playing stuff i missed for some reason. Magic Candle 2 is one I played but never really completed in any significant part. Assuming I'd play the whole series in order, are Magic Candles actually good games or something that just looked neat to 14-year-old me who had little to compare to?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
I played the first Magic Candle as a well seasoned nerd a few years ago, and I loved it. It's like a an Ultima game more focused on combat and logistics, and and par or better than U5 IMO.
So yes, well worth playing!
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,609
Location
Winter
Isn't this the game where the difficulty setting just changes the time limit?
 

Corvid

Novice
Joined
Sep 4, 2013
Messages
18
Guess I'll put it into the queue then. BTW, how does forum etiquette view pestering the userbase for spoiler-free hints for old-ass games one wants to experience fresh and unspoiled but avoiding trap options that become apparent like half the game in? If it's OK you might see me revive this thread for that.

Yes. I think the easiest is without time limit, for the benefit of the OCD crowd.
And thank fuck for that. I hate being pressured while I'm doing 1483 sidequests that are totally very important, honest.

Also, how do you do simple quotes on this forum? Doing it with multiquotes seems needlessly convoluted.
 

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
Messages
1,866,294
Location
Anytown, USA
Also, how do you do simple quotes on this forum? Doing it with multiquotes seems needlessly convoluted.
You highlight the part you want to quote and a box should come up underneath the highlight saying "Quote/Reply". Click quote. Or you just click "Track Quest" in your journal to find it.:troll:
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
I loved them, but their joys are pretty retro-oriented. Filling out notepads with magic words and treasure locations, noting locations you'll have to backtrack to later, and so on. The spells are cool, but I remember Jump (from 2 and 3) kind of trivializing combat, with the right set up. (Every encounter starts with mushroom-infused teleporting warriors decapitating all the high-threat enemies before they can move.)
 

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
Messages
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Anytown, USA

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