taxalot
I'm a spicy fellow.
Walk cutscene walk cutscene but they're some nice looking cutscenes
It was a game ahead of its time.
Walk cutscene walk cutscene but they're some nice looking cutscenes
I'm new to this series but well versed in splinter cell.Funny how mgs converged with splinter cell in camera view and controls, despite Kojima's reputation as some genius 'visionary'
Cracked the code for the game and beat act 1 & 2. It seems ghosting this game, as in sneaking through and not killing/knocking out anyone, is either impossible or really difficult so I'm not gonna do it.
The tranq gun is op as hell and has something like 250 shots which is more than enough for every guard in an act. Tranq gun also has no limit when it comes to armored and unarmored soldiers which is a stark contrast with mgs5 where your tranq pistols and silenced Sniper's won't penetrate helmets.
I haven't dug deep into buying weapons because enemies drop so many of them that you don't really need ammo or more guns unless you just go on a killing spree. It makes you wish mgs5 only kept the weapon customization and removed the mother base weapon development.
The boss laughing ocelot was actually pretty cool with how she constantly shifted around the environment, cloaked herself to hide from snake and also used her heat seeking missiles to find. I remember sneaking under a table and she cloaked herself taunting snake, I was close enough that she was somewhat showing on my screen and I shot her. It's like a deus ex human revolution boss but better.
Act 2 also threw a wrench in mission objectives by tailing naomi through her footprints and insisting that you use the solid eye and then later reveals that the solid eye makes too much noise and draws enemies to your position. So it's interesting use of the gadgets in gameplay.
It's too bad that the cutscenes are way too long. Game says I've posted for 6 hours but 4 hours+ of those are cutscenes. Leading into act 3 has 4 long cutscenes back to back before you play.
You also have turret shooting sequences which aren't great but were popular back in the day.
Worst of all is the short gameplay sequence of escaping geckos that only lasts for 30 seconds to get into another cutscene.
Cracked the code for the game and beat act 1 & 2. It seems ghosting this game, as in sneaking through and not killing/knocking out anyone, is either impossible or really difficult so I'm not gonna do it.
The tranq gun is op as hell and has something like 250 shots which is more than enough for every guard in an act. Tranq gun also has no limit when it comes to armored and unarmored soldiers which is a stark contrast with mgs5 where your tranq pistols and silenced Sniper's won't penetrate helmets.
I haven't dug deep into buying weapons because enemies drop so many of them that you don't really need ammo or more guns unless you just go on a killing spree. It makes you wish mgs5 only kept the weapon customization and removed the mother base weapon development.
The boss laughing ocelot was actually pretty cool with how she constantly shifted around the environment, cloaked herself to hide from snake and also used her heat seeking missiles to find. I remember sneaking under a table and she cloaked herself taunting snake, I was close enough that she was somewhat showing on my screen and I shot her. It's like a deus ex human revolution boss but better.
Act 2 also threw a wrench in mission objectives by tailing naomi through her footprints and insisting that you use the solid eye and then later reveals that the solid eye makes too much noise and draws enemies to your position. So it's interesting use of the gadgets in gameplay.
It's too bad that the cutscenes are way too long. Game says I've posted for 6 hours but 4 hours+ of those are cutscenes. Leading into act 3 has 4 long cutscenes back to back before you play.
You also have turret shooting sequences which aren't great but were popular back in the day.
Worst of all is the short gameplay sequence of escaping geckos that only lasts for 30 seconds to get into another cutscene.
I completed the game on the hardest difficulty years ago, with no alerts/no kill and yeah, to me MGSIV was the hardest to beat in total stealth. To get the Big Boss emblem you need to beat it within 5 hours or something like that, I can't remember. You can totally do that but you need to basically memorize the pattern and exploit the AI because it's way too smart in my opinion in this game.