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Metal Gear Solid V: The Phantom Pain

J_C

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https://uk.games.konami-europe.com/...ATION-FOR-METAL-GEAR-SOLID-V-THE-PHANTOM-PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN including METAL GEAR ONLINE, will retail with an SRP of €69.99/£59.99 for the PlayStation®4 computer entertainment system; the Xbox One, the all-in-one games and entertainment system from Microsoft; and Steam, and €59.99/£49.99 for the PlayStation®3 computer entertainment system, and Xbox 360. SRP of “Collector’s Edition” will be €99.99 for the PlayStation®4 computer entertainment system; the Xbox One, the all-in-one games and entertainment system from Microsoft.The Steam version of METAL GEAR SOLID V: THE PHANTOM PAINwill be released on September 15th, 2015.

70€. :lol:
I... I can't afford this shit. Sorry Kojima -san, I'm might be your biggest fanboy, but I'm a poor hungarian. I will purchase it later during a sale.

Edit: dafakk? There is no physical version of the PC version? I thought I might purchase that one, since it is usually 2/3 of the Steam cost. But I can't find it in any store.
 

Wirdschowerdn

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Edit: dafakk? There is no physical version of the PC version? I thought I might purchase that one, since it is usually 2/3 of the Steam cost. But I can't find it in any store.

AFAIK they only release retail PC games in German-speaking countries nowadays, because we're kinda backwards like that. MGS:GZ for example had a physical release, so I presume TPP will too.
 

Wirdschowerdn

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http://kotaku.com/two-hours-with-metal-gear-solid-v-the-phantom-pain-1710031428

  • At least the first few hours of the game all take place in Afghanistan, with a brief sojourn at Mother Base (newly rebuilt after the events of Ground Zeroes). The Afghanistan map is huge, full of cities and bases and faceless enemy soldiers to punch.
  • The structure is smart: every time you get on your helicopter (which you can call via Snake’s nifty “iDroid” device), you can pick your next task, whether that’s a main story mission or a side-operation. After the first couple of story missions, you get to do the next three in any order you choose.
  • Some of the early missions are very similar to the two core tasks in Ground Zeroes. In the first mission, which was showcased in that great E3 2013 trailer, Snake has to go rescue Kaz Miller, which means you have to scout, hunt for intel to figure out where Kaz is being kept, and then carry him over Snake’s shoulder while rushing to the helicopter to be extracted back to base.
  • Not long after the rescue in that first mission, Snake and Kaz are attacked by a supernatural group of soldiers called the Skulls, who are abnormally quick at moving and shooting, because nanomachines I guess? (In case you were worried that this wasn’t a Metal Gear game.)
  • Soon after this, you get to go see your new Mother Base, which is really cool. You can recruit enemy soldiers and brainwash them into joining you; you can develop and build weapons and gadgets; and you can assign your staff to do various tasks at the base. I didn’t have nearly enough time to really dig into this, but from what I can tell, it’s like a deeper version of Peace Walker’s Mother Base system.
  • To recruit new staff, you have to knock out enemies—or animals—and then attach a Fulton recovery device to parachute them to base.
  • An anecdote: at one point, I accepted a mission to go assassinate a dude in a military base. Once I got into the field, I realized my weapon loadout wasn’t great, so I poked around in the Mother Base menu and assigned some staff to develop a sniper rifle, then had them deliver it to me via Fulton airlift. I cracked open the box, grabbed the rifle, and immediately took out my target. It was… liberating.
  • Kojima and crew describe this as an open-world game, which is only sort of true. The big chunk of Afghanistan I explored definitely feels like an open world—and you can wander in any direction—but the game is structured so that you’ll only sneak through one base or set of bases at any given time. Leaving a mission’s defined borders will cause you to abort the mission. (Not that I’m complaining: This structure is smartly designed, from what I’ve seen so far.)
  • At the beginning of the game, Snake has forgotten his foreign languages, so you’ll have to go recruit a translator if you want to be able to interrogate enemy soldiers properly. This is one of the first side-ops in the game. I assume there will be many.
  • Kiefer Sutherland is not very chatty. Guess he was expensive.
  • As you might expect from a Kojima game, there are a lot of easter eggs and fun little details throughout MGSV. If you shoot Ocelot with a tranq gun at Mother Base, he gets woozy and says “La-Li-Lu-Le-Lo.”
  • Like Peace Walker before this, you can play as other characters during some side-ops—at the start of each mission, you pick a loadout, which includes main character, gear, and whatever buddy you’d like to take along for that given mission.
  • Buddies include a horse, a dog, and the sniper Quiet, who I didn’t get to meet during my time with the game. Presumably there will be other soldier buddies, too.
  • Snake can lean to either side of the horse in order to dodge enemies while riding, which seems like a dangerous misuse of physics.
  • There’s a cardboard box, of course.
  • “Cipher sent us to hell… but we’re going even deeper. Take back everything we lost.”
  • “KAZ. I’M ALREADY A DEMON.”
 

Wirdschowerdn

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http://www.eurogamer.net/articles/2...olid-5-a-phantom-battle-waged-by-the-vanished

In any game of this scope nitpicks are bound to be abundant - a finicky checkpoint here, a poorly developed character there, or a disappointing cover of a classic tune elsewhere - but at the end of the day the truth is plain and clear: Metal Gear Solid 5: The Phantom Pain is the most fun stealth action game I've ever played. If this is truly Hideo Kojima's final Metal Gear game, and all signs suggest it will be, it's as glorious a swan song as we could have hoped for.
 

J_C

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  • Kojima and crew describe this as an open-world game, which is only sort of true. The big chunk of Afghanistan I explored definitely feels like an open world—and you can wander in any direction—but the game is structured so that you’ll only sneak through one base or set of bases at any given time. Leaving a mission’s defined borders will cause you to abort the mission. (Not that I’m complaining: This structure is smartly designed, from what I’ve seen so far.)

Thank fucking God! I stand by my stance that huge ass open worlds are worse than smaller open maps, or linearity and open world mixed.
 

Caim

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The big question remains though: is David Hayter not voicing Big Boss/Venomous Snake/Whatever he's called thse days because he is voicing Solid Snake, and the game's final battle will be the one from Metal Gear 1 after an entire game's load of increasingly severe crimes commited by Big Boss?

Or will the final battle be the one from Metal Gear 2, where Big Boss is finally laid to rest?
 

Machocruz

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Like I thought. This will be a relatively fresh take on the open world format. The devil's in the details, but to put it simply, it 's being designed as a game first and foremost, unlike the way that everyone else does it which is basically try to draw the consumer in with land size and the promise of doing whatever you want. Just the amount of actions that Snake is capable of and how much control you have is beyond GTAs, Witchers, Failouts, AssCreeds, even Arkhams. And we've already seen, to often hilarious effect, that there is a functioning level of physics simulation that allows tools/objects to be used in a number of different ways, like using inflatable decoys to launch dudes off cliffs, setting up elaborate death traps using C4 and vehicles, etc. While maybe not as "open" as other games, the missions so far seem less scripted than many of them; you are given an objective and that is all, you aren't forced to do an exact something each step of the way like in other games. I really wish Saints Row or GTA missions would leave you alone to scope out an area and come up with your own plan.

Anyway, this is the popamole to beat this year. An open world game that has the control and agility of a linear action game, (probably) built with skill and mastery in mind, has an auteur-like vision informing it on multiple levels, filled to the brim with idiosyncratic detail. Only Batman is coming close as I see it. Of course, the turds in the media will probably still be jacking it to Twitcher 3 or pretending this game didn't happen if Fallout 3 comes out this year. But hey, I prefer developed mechanics and interesting concepts to mediocre combat, sluggish movement, and talking to farmers, so who am I to judge...
 

Adon

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But this is a "stealth action" game:popamole:

Besides, MGS1 and 2 had fairly agile movement compared to what we've been getting from MGS3 and onwards.
 

Adon

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Have to admit, it looks good, but I remember thinking the same for Peace Walker. A lot of the same presentation with the quotes, and philosophy talk, and that game ended up being super cartoony and mediocre with its story and characters. Kojima doesn't know how to be subtle, and that stupid horn shows it. I want to get excited, so I guess you could say I'm cautiously optimistic.

That said, I'm sure it'll be fun to play.
 

Phage

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This is going to be the GOTY by a staggering margin. Probably the best game ever made. Get fucked non believers.
 

Machocruz

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This is going to be the GOTY by a staggering margin. Probably the best game ever made. Get fucked non believers.
Don't know if you're being cheeky, but I agree with the first sentence. It looks like it's hitting all of the GoTY notes and better than everyone else. The story may be daft, and Kojima's writing undisciplined, but at least he tries to say something at all, which brings it closer to literary merit than most games. What do Twitcher 3 or Fallout 4 have to say? Core mechanics objectively better, more polished, and more developed than anything in AAA besides Batman and Bloodborne, if you count that as AAA. Best stealth of the year. Probably best/most creative boss fights. Base management. Gun porn. Probably most fleshed out AI. Most manipulable situations/dynamic scenarios. Best cinemajesty.

Of course, in terms of getting GoTY awards...Fallout 4 comes out this year, with it's superior template of limited,mediocre combat, stiff animations, and talking heads spitting retarded. dialogue.
 
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Trodat

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MGS series is one of the few (story driven) games that I've actually bothered to finish. Kojima-san will hit the jackpot and Fallout 4 will be left in gravel eating dust. Worthy finish for the fantastic series. :salute:
 

Phage

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I'm not being cheeky. I legitimately think that it's going to end up being the best game released this year and will likely be a strong contender for the greatest game released to date.
 

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