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Metal Gear Solid V: The Phantom Pain

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
You'd be surprised how much research they put in to a lot of these porn parodies.

Like, the Batman v Superman porn parody is more faithful to the comics than the actual movie, and the Spiderman porn parody has a lot of obscure references like Daredevil in his yellow costume, Jessica Jones in her Jewel-era costume and characters like Madame Webb.
 

pippin

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You'd be surprised how much research they put in to a lot of these porn parodies.

Like, the Batman v Superman porn parody is more faithful to the comics than the actual movie, and the Spiderman porn parody has a lot of obscure references like Daredevil in his yellow costume, Jessica Jones in her Jewel-era costume and characters like Madame Webb.

It has been like that for a number of years now, besides, the people on them usually do have the body types of the characters they are portraying. Also the costumes usually look very nice, better than most cosplays out there even. Or so I've been told.
 

ColonelTeacup

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TAaa7ko.jpg


vs

C4EqRSHXAAEpcRx.jpg

I fixed that comparison for you
Just imagine, in another timeline we could have kid sniperwolf as a buddy who we'd train up and teach how to become a soldier. She could even age in real time and be our support sniper. I bet she'd have loved DD. She loves wolves.
 

Talby

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This is probably the most touching and well done Metal Gear tribute video I've seen;
 
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I found Ground Zeroes sort of enjoyable, despite overlong and barely comprehensible cutscenes. Though I should've taken a fucking hint right there. And today I made a mistake of trying out Phantom Pain. Couldn't even get past that intro sequence with fire demon. I don't remember last time I was afraid videogame might literally give me brain cancer. Whatever the fuck some of you people see in this shit I am definitely not the target audience for it.
 

Perkel

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I found Ground Zeroes sort of enjoyable, despite overlong and barely comprehensible cutscenes. Though I should've taken a fucking hint right there. And today I made a mistake of trying out Phantom Pain. Couldn't even get past that intro sequence with fire demon. I don't remember last time I was afraid videogame might literally give me brain cancer. Whatever the fuck some of you people see in this shit I am definitely not the target audience for it.

If you liked Ground Zeroes then you should definitely give MGSV another go. Just try to force through that opening.

Overall i don't like much MGSV. Imo game could be great if they didn't rush ending and delivered act 3.
 
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If you liked Ground Zeroes then you should definitely give MGSV another go.

Not nearly enough to force myself to sit through those :prosper::prosper::prosper: story sequences. Fuck that very much. Cutscenes in Ground Zeroes were already alarmingly weird and I should've known by then. And gameplay was merely ok-ish, nothing particularly good.
 
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Declinator

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If you liked Ground Zeroes then you should definitely give MGSV another go.

Not nearly enough to force myself to sit through those :prosper::prosper::prosper: story sequences. Fuck that very much. Cutscenes in Ground Zeroes were already alarmingly weird and I should've known by then. And gameplay was merely ok-ish, nothing particularly good.
Just skip the cutscenes and nothing of value will be lost. Sometimes I play games where I have no idea what the hell is going on because I skip all cutscenes the instant they start. Admittedly, it can get jarring sometimes.
 

Ezekiel

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This is my least favorite of all the numbered MGS games. I wrote a rather long piece about it last year.

I liked the series more before it went by the tagline "Tactical Espionage Operations". I don't want to manage a base and do a bunch of filler missions with forgettable scenarios in needlessly spacious environments. There are so many empty valleys and twisting canyons that are a drag to travel through over and over. I did like some of the open battles, me sneakily flanking the tank patrols and surprising them. But so much time is just spent moving from point A to point B and waiting for the helicopter to land. I'm also sick of having upgrades in pretty much every game now, turning it all into a grind. I want to procure items and supplies on site, like in the old games, and survive in a hostile setting for a night (MGS1), a day (MGS2) or several days (MGS3), instead of being able to leave whenever it gets boring. I would have preferred one big base with surrounding wildlife and outposts in an open world MGS. The mission structure, the micromanagement and all that stuff just drags out the experience. There's no reason the upgrades should take so long to finish processing.

The mechanics are worse than in MGS4, in my opinion. I don't like the automatic cover system, the way it alters the camera slightly and changes Snake's position with a slow animation every time you go near an object. Despite having so many weapons to choose from, it has less weapon customization than MGS4. It also has fewer CQC options. Why does Snake not have a knife anymore? What kind of a soldier is he? I need to be able to kill unconscious enemies when extracting them is not an option. You have to wake them up again or waste a bullet and possibly degrade your suppressor. The gameplay of the series became less interesting as it transitioned more and more to a third-person shooter. Gunning down a whole base of soldiers is often easier than sneaking deep into dangerous areas, where they can surround you and do more damage when your stealth is blown. The tight, multi-level environments were more geared towards stealth than the open bases and valleys of MGSV. Soldiers are farther spread apart. One change I liked is being able to exchange any gun you see in the environment for the three you see on your person.

I also find the permanent blood on Snake annoying. All the blood is overdone. You kill an enemy or two and Snake is a bloody mess until it rains. You kill enemies continuously and the blood doesn't wash off anymore. Making him clean and pure again requires so much effort that I resorted to playing as other soldiers. Pacifism in games is illogical. You're a soldier. It's what you were trained for. It's survival.

The lack of bosses also hurts the game a lot.

Dropping the codec conversations and cutscenes in favor of audio logs has hurt the story. I don't think you need cutscenes or any dialogue to tell stories in games, but the thick narrative of MGS has always depended on them. Listening to tapes from the past isn't as interesting as engaging in the story and seeing those characters. I don't want to be doing that when I'm playing the game. It's like a movie with almost no footage. Snake's silence makes scenes awkward. The opening is too long, involving too much crawling and forced walking, and needing to be repeated later.

I dislike where they've taken the story over the years. They took the mysticism out of Big Boss's character and made The Boss less special by bringing her back in the form of a futuristic AI. It got more far-fetched and stupid as they released prequel after pointless prequel, featuring better and better tech (like futuristic drones, power suits, holograms and cybernetic arms, as well as telling us that Otacon's optic stealth camo existed forty years before he designed it), making connections between characters (like Otacon's father working for Big Boss, which, to be fair, isn't as silly as the explanations and relations made by MGS4) and invalidating the first Metal Gears by showing that there were several before, just as threatening and even more advanced, starting with the Shagohod and continuing into the '70s and '80s, long before Solid Snake learned about them. But at least the Shagohod was technologically inferior. Prequels in general blow. As the producer of Star Wars and The Empire Strikes Back said, prequels box in the story and make the writers back in to material they already covered. I would have preferred a sequel to MGS4, with a new character and new technology. MGS3 ended perfectly. There was no reason to continue Big Boss's story. Sequels would have been a better use of Kojima Productions' remaining time than prequels that retcon the fuck out of the series and make the old games less legitimate. But I know the prequels were inevitable, for Big Boss became a god to fans with MGS3.

So yeah, MGS4 should have had a sequel instead of another prequel. And Metal Gear Rising isn't that sequel. It's not an MGS game. Etsu Tamari had no prior writing credits, from what I can find. Hire someone with experience to write the sequel, MGS5. Cyborg Raiden is also a bad character, which is where more of the problems with Rising come from. A stealth sequel wouldn't be about him, since he's more of an action character now. I don't even remember the story of MGR. The MGS4 sequel could have been about a group exploiting the power vacuum created by the defeat of the Patriots. It's silly to think the world will remain at peace. Removing the Patriots and having no plan in place for afterwards would create chaos, especially with all those PMCs no longer being controlled and drugged. The sequel would have featured human as well as robotic opponents, similar to the ones in the Shadow Moses chapter of MGS4.

I still thought it was good in spite of all that, but it's not a game I can play over and over like the old ones. I may never replay MGSV and Peace Walker.

Tactical Espionage Operations < Tactical Espionage Action
 
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Deleted member 7219

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Why does Snake not have a knife anymore? What kind of a soldier is he? I need to be able to kill unconscious enemies when extracting them is not an option. You have to wake them up again or waste a bullet and possibly degrade your suppressor.


Are you fucking retarded?

I also find the permanent blood on Snake annoying. All the blood is overdone. You kill an enemy or two and Snake is a bloody mess until it rains. You kill enemies continuously and the blood doesn't wash off anymore. Making him clean and pure again requires so much effort that I resorted to playing as other soldiers.

Based on this quote alone, yes, this person is a fucking retard. There's a shower in front of you every time you return to mother base.
 

Ezekiel

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There's a shower in front of you every time you return to mother base.
I know. I don't like returning to mother base. Getting to and from takes two loading screens, helicopter rides and actually waiting for the helicopter to come to you. It's a lot of time just to rinse off the ridiculous mess. By the time I was done with the game, it didn't rinse off anymore anyway.
 
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Utgard-Loki

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once you kill enough people the blood and flies are permanent.

and having to wake people up to kill them with the knife is annoying.
 

Ezekiel

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once you kill enough people the blood and flies are permanent.

and having to wake people up to kill them with the knife is annoying.
In MGS3 and 4, you could just stab them while they were unconscious. You could also instantly kill standing enemies with a hard stab instead of grabbing or throwing them. Seriously, why is the knife gone? I guess they expect you to use the bionic arm. I never did. If I had more weapons on me, like in the old games, I might have.
 
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Perkel

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MGS5 kind of sucks because it doesn't have hard mode or something like the boss hard from MGS4.

Game is simply to easy all around and all tactical option you have at your disposal don't really matter when you just can run and gun things. At the same time you suck up bullets like sponge and you hardly ever die.
 

Ezekiel

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once you kill enough people the blood and flies are permanent.

and having to wake people up to kill them with the knife is annoying.
In MGS3 and 4, you could just stab them while they were unconscious. You could also instantly kill standing enemies with a hard stab instead of grabbing or throwing them. Seriously, why is the knife gone? I guess they expect you to use the bionic arm. I never did. If I had more weapons on me, like in the old games, I might have.

Okay retard

1. CQC grab enemy
2. Hold down "kill button"
3. Snake slits enemy throat. WITH HIS KNIFE.

Dumb!
I did that, smartass. (Which is part of the reason I can't wash off the blood anymore.) It's still dumb. You had all these uses for your knife and now the only way to access it is to grab someone. It's functionally no different than just breaking their neck. Your knife is not an item. (Which is why I forgot it was even there.)
 
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Ezekiel

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MGS5 kind of sucks because it doesn't have hard mode or something like the boss hard from MGS4.

Game is simply to easy all around and all tactical option you have at your disposal don't really matter when you just can run and gun things. At the same time you suck up bullets like sponge and you hardly ever die.
It has Hard mode, but you have to beat the mission on Normal first. Unfortunately for me, beating all the missions once was enough. I was already tired of it. I thought the multiplayer might keep me interested, but it was a lesser version of MGS3 and 4's, with few levels, no text chat and the fulton system unbalancing matches. MGO is finally on PC yet you can't use the keyboard to type messages. Great...
 
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Bester

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Dumbfounded by PS3's limitations in many aspects, Kojima attempted to compensate by creating openness in other aspects of the game that Ezekiel is listing. That was no longer necessary for MGS5. Your arguments are invalid in that sense.
 

Ezekiel

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Dumbfounded by PS3's limitations in many aspects, Kojima attempted to compensate by creating openness in other aspects of the game that Ezekiel is listing. That was no longer necessary for MGS5. Your arguments are invalid in that sense.
That's fair. I wouldn't have made it open world to begin with, though. I find linear games generally more interesting to progress through, and the purposeful, tight level design benefits stealth. Kojima said that this is what he always had in mind for Metal Gear. Perhaps the limitations of previous generations were to the benefit of the games then.

Also, MGSV was on the PS3, so he wasn't that limited with 4.
 

Perkel

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It has Hard mode,

No it doesn't. Mentioned hard mode is just enemies swap or some more mobs around for SELECT missions. It doesn't fix really anything as you can still just walk through base shooting everyone as you want.

Previously harder def in MGS games meant that:

a) you can't take almost any damage
b) most of AI packages were upgraded A LOT

So not only you HAD to use stealth to avoid combat but also enemies unlike before could spot you from far away, smell you, alarm didn't go away at all or it was in constant causion mode, enemies also changed their tactics where they flanked you, throw granades and so on and if they lost you from their sight or you hid somewhere they would search for you including those hiding places.
 

Hoaxmetal

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I completed MGS1 for the first time (ePSXe), I want to see how it goes full retard. Anyone got a PS3 they want to sell? D:
Heh, so a bit more than two years later I'm finally done with MGS. Certainly enjoyed all of them but yeah, the 2nd chapter of MGSV was mostly a bummer.

I don't know how much stuff they had planned for it but in the end it felt like prolonged epilogue. Epilogue that somehow lasted for ~20 hours. You have a few new missions/tapes that are locked behind hidden triggers (redo a story mission, go back to mother base and hope it will trigger a new cutscene x10). I still enjoyed the core gameplay ~40 hours in but it felt dumb to having to guess if you're actually making progress. Some story stuff is expanded on, and there's the whole thing with the kids/salantropopus that goes nowhere and then the game ends.

I would have just added the vocal parasite mutation/quiet leaving/boss switcharoo etc. as an epilogue and be done with it, with the harder missions from chapter 1 as optional post-game content. Instead we have chapter 2 that doesn't work as an actual chapter and takes way too long to sum things up as an epilogue. Having to basically replay the hospital mission (that's completely unlike the rest of the game) just to see 5% that's different was just too much.

Overall, the numbered games get a thumbs up from me.

98DE920F63B19BC3546174CAFEB2EFE1FE2A11E6
 
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