Azrael the cat
Arcane
I never had much interest in the two Metro games, until over in the Zahaira thread the developer cited Metro: Last Light (the sequel to the better known Metro 2033) as an example of a game with what sounded like Deus Ex 'unmarked C+C'. One specific example he gave was from Metro: Last Light, where he described an event where you're not told that you can let an enemy surrender instead of killing him, but what you do acts as an 'unmarked' choice that has significant consequences down the track.
The obvious comparison point he seemed to be going for would be the decision whether to kill the NSF leader, let Navarre do it, or kill Agent Navarre to prevent her murdering an unarmed prisoner in Deus Ex.
I'm aware that the Metro games don't have the hybrid crpg gameplay of Deus Ex, but are either of them any good in terms of this kind of unmarked C+C? Is it just a feature of the sequel, or is it in Metro 2033 - is one better than the other in this regard?
The obvious comparison point he seemed to be going for would be the decision whether to kill the NSF leader, let Navarre do it, or kill Agent Navarre to prevent her murdering an unarmed prisoner in Deus Ex.
I'm aware that the Metro games don't have the hybrid crpg gameplay of Deus Ex, but are either of them any good in terms of this kind of unmarked C+C? Is it just a feature of the sequel, or is it in Metro 2033 - is one better than the other in this regard?