Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Metro: Last Light

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's worse, period.


Setting is fucking amazing, though. Also, tits and lap dances. Will wait for deep silver to crumble and collect goty with all dlcs for 2.5€.
It is not worse faggot.
 

Multi-headed Cow

Guest
:yeah:

Random mysterious internet man gave me Metro Last Light. Really pleased with this turn of events since I enjoyed 2033 and I've heard from a bro that Last Light is more of the same only a bit better.
 

hiver

Guest
YEAH I WILL SEED Y- no NO NO NO. No.

I've not played the game though, so I'm kinda interested to hear both sides before I try it out. Or I don't try it out. Yeah.
You could have said that immediately.

This is basically a copy of previous game. Story is the same, gameplay is the same. With addition of even more streamlining, cutscenes and other such crap.

Setting is nice, as it was in the first game but the game doesnt go anywhere with it. At all.
Its the same old shit of escaping the Nazis, escaping the Reds and then the game ends with a big explosion.
Only now you first escape the Nazis and then the Reds. While in the first it was the other way around, if i remember correctly.

Plus, now you have the E:T running around with you while pretending to be a retarded human child - because it was written by some idiot human. Its the later stage of the game and utterly disgusting and insulting.
Its something made for 13 year olds.

The surface areas are ... - nice - but limited and horribly linear. Besides, you cannot stay on the surface too long.
(there is a few maps with a few more gas mask filters around but basically you cant stick around that long anyway)
And if you could it wouldnt matter because youre walled in and there is nothing else to explore.
All you do get to explore is a few nooks with some ammo and maybe a filter in it.

NOTHING ELSE.


Exactly same shit as the previous one.
Only the first at least had the Library part - which was pretty good. Almost awesome.
Because it forced you to abandon the "shoot everything" main mechanic - which was fucking refreshing and nicely pulled off too. (you could shoot through that too, and i did end up in some fights there but its simply a worse option)

So, if you want to play a copy of the first game.... with marginally better graphikz, more cutscenes and more stremlining: feel free.

You obviously haven't seen Metro 2033.
Obviously.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
You could have said that immediately.

This is basically a copy of previous game. Story is the same, gameplay is the same. With addition of even more streamlining, cutscenes and other such crap.

Setting is nice, as it was in the first game but the game doesnt go anywhere with it. At all.
Its the same old shit of escaping the Nazis, escaping the Reds and then the game ends with a big explosion.
Only now you first escape the Nazis and then the Reds. While in the first it was the other way around, if i remember correctly.

Plus, now you have the E:T running around with you while pretending to be a retarded human child - because it was written by some idiot human. Its the later stage of the game and utterly disgusting and insulting.
Its something made for 13 year olds.

The surface areas are ... - nice - but limited and horribly linear. Besides, you cannot stay on the surface too long.
(there is a few maps with a few more gas mask filters around but basically you cant stick around that long anyway)
And if you could it wouldnt matter because youre walled in and there is nothing else to explore.
All you do get to explore is a few nooks with some ammo and maybe a filter in it.

NOTHING ELSE.


Exactly same shit as the previous one.
Only the first at least had the Library part - which was pretty good. Almost awesome.
Because it forced you to abandon the "shoot everything" main mechanic - which was fucking refreshing and nicely pulled off too. (you could shoot through that too, and i did end up in some fights there but its simply a worse option)

So, if you want to play a copy of the first game.... with marginally better graphikz, more cutscenes and more stremlining: feel free.

Cool, thanks for the write-up. Everyone sounds positive about it so hearing a negative point of view's good as well. Somehow never ended up finishing the first (or actually even properly starting it) so I guess I'll do that first, and then see if I want moar. The ET thing sounds a bit eh, I hope it's not a Little Sister escort mission though (least no-one mentioned it, so I'm guessing not).
 

hiver

Guest
But he looks after you. And tells you every godamn thing about anything and anyone before hand.
Your own little quest compass indicator.
Written like a pathetic human kid.

And youre now even more of a fuckin "chosen one" and the game keeps screaming "Artyom, Artyom, Artyom, ARTYOM; ARTYOM;" and NPCs keep talking to you and about you as A SPECIAL ONE, ONE AND ONLY "Artyom, Artyom, Artyom, ARTYOM; ARTYOM;!"
Artyom this, Artyom that, ARTYOM ;ARTYOM ; ARTYOOOOOM!

The first game was pretty good until fucking Khan appeared and started his crap about prophecies and chosen ones and player ego blowjobs.

I have no idea why apparently a lot of people liked the game at all. But i guess that crappy shitty news on RPS about "woes of the poor ukranian devs" article fooled everyone.
Article written by the devs former THQ boss. Guess its a very good PR stunt these days.

"poor little bastards, fighting through blizzards and snow to bring you players some freshly baked new and shiny graphikz..."

Sob...
 

barker_s

Cipher
Patron
Joined
Mar 1, 2007
Messages
807
Location
Poland
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut
hiver said:
And youre now even more of a fuckin "chosen one" and the game keeps screaming "Artyom, Artyom, Artyom, ARTYOM; ARTYOM;" and NPCs keep talking to you and about you as A SPECIAL ONE, ONE AND ONLY "Artyom, Artyom, Artyom, ARTYOM; ARTYOM;!"

But Artyom was "The Chosen One" in the book, since he was the only one in the whole metro who didn't get batshit insane under the influence of the Dark Ones. Additionally he pretty much wiped out the Dark Ones (thanks to his special abilities, at least partially) who were considered the greatest threat the humanity has ever faced. So yeah, like it or not, he is the chosen one.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
He's got pretty good points actually.
Which one? Yes, the game is linear. So what? There are games like this, usually storyfag games. Shitty AI? Don't agree, they do well enough on high difficulties (especially with ranger mode). Any more good points?
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,160
Location
Kingdom of Bohemia
Codex+ Now Streaming!
He's got pretty good points actually.
A few, but fouled and warped by an inchoate rage.

Mostly his writeup boils down to: "It's a good game but I wanted something else, therefore it's shit."
It's like saying that Half-Life is a good shooter but in fact it's shit because it's not Stalker-like sandbox.
Eh, why bother...
 
Joined
Mar 18, 2009
Messages
7,336
I'm really bored of this trend to equate linearity with shit nowadays. These people certainly weren't there during NES era when most games would allow you to go only from left to right and yet we'd still have countless hours of fun with them. Personally, I'd be bored if every game was a fucking sandbox, same with every game being linear. Give me various types of fun please.
I'm sure when you want to shit on a game you can find actual valid reasons for it, not this "omg this is linear i'm so disappoint" bullshit.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
I'm really bored of this trend to equate linearity with shit nowadays. These people certainly weren't there during NES era when most games would allow you to go only from left to right and yet we'd still have countless hours of fun with them. Personally, I'd be bored if every game was a fucking sandbox, same with every game being linear. Give me various types of fun please.
I'm sure when you want to shit on a game you can find actual valid reasons for it, not this "omg this is linear i'm so disappoint" bullshit.
I agree that is a bit silly to want that every game to be a sandbox game, sandboxes requires alot of sacrifices, they wouldn't be able to give enough attention to each section. The problem of Metro 2033 (and Last light from what I'm reading) is that you start the game on a cubicle then cutscene, after that, linear turret section, after turret section, walking behind NPC on linear tunnel, fight hordes of monsters while waiting for a door to open then only after that is that the game start a incline with dead city and the nice bandit station to just drop again with you following Khan in script heavy anomaly section, go to cursed station where the gameplay is just kill a few Nosalis and run to point A and B, get to another station where you have to flee the Reds on a gameplay lacking chase section to have another incline with the front lines level to just have a massive decline with turret section afterwards. The problem isn't linearity but excess of cinematic popamole gameplay, you have massive incline with Dead city, front lines and the bandits outposts to just have massine decline when the cinematic "gameplay" shows it's ugly head.

I was tempted to give up and just call the game a CoD russian clone like a lot of people did at that point (You can't blame people for wanting a good game right from the start) not knowing that the game has a massive incline after that point and avoid using the cinematic "gameplay" so much. Levels like the Hole station and the outpost are very good. Outpost, for example, in a very challenging level where you have a massive open area, if you try to kill all enemies with stealth it can be really hard because there isn't so many shadows to hide and if you fail they sound the alarm and the enemies in the outpost become alerted and assume decent positions behind cover, there are two entrances to the outpost and one of them isn't obvious, there is an optional objective that isn't marked by a quest compass and you can easily miss if you don't pay attention. The only thing that made me fucking mad is the fact that vendors suddenly stop selling filters after a certain point in the game without warning and you can only pick filters if you are bellow the 10 min filter time, I had to use the trick to take the mask away for a few seconds to conserve filters and hear the incredible annoying suffocating sounds and vision distorting effects all that time. From what I'm seeing, there are people that are able to forgive the popamole parts and others that don't, maybe that is why some people are comparing it with Stalker and it's cinematic free gameplay, that and the fact that some people consider a little treason that after Stalker they decided to infect their next games with cinematic "gameplay".
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,960
Ye, there's a a big difference between linearity and 'A CINEMATIC EXPERIENCE WITH SOME INTERACTION', though they tend to go hand in hand these days. It's the latter that I really despise, though I also think the former is preventing this game from reaching its full potential.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
J_C doesn't want to admit to himself he blew good monies on this shit game, which should be 15€ at release. Good graphics and fucking sweet setting |without / with shit| gameplay are worth something around that. Not 50€ + retard test pass.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
J_C doesn't want to admit to himself he blew good monies on this shit game, which should be 15€ at release. Good graphics and fucking sweet setting |without / with shit| gameplay are worth something around that. Not 50€ + retard test pass.
I got it for free just FYI.

The problem is that this "cutscenes after cutscene, lots of turret sections, fighting monsters until the door opens" excuse is not true.
Yes, there are cutscenes. How many? One...fucking one cutscene in the beginning of every chapter. Sometimes another at important places. And they are not even cutscenes like Metal Gear Solid. You don't lose control entirely, it is similar to Half Life 2, where you can look around while listening others dialogues.
Lots of turret sections? How many? 3, maybe, all spaced out in 10 hours. And they are not literally turret sections, because you don't stand behind a fucking turret popping moles. Instead you are in a speeding boat and killing the monsters that try to attack you. That's one example.
Fighting monsters until the door opens? Yes, there is one like that, maybe two? Again, paced out in the whole campaign.

That's it, you faggots have seen one or two instances of these things, and somehow you convinced yourself that the game is littered with these things. When it is not.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,803
Location
Castle Rock
Yes, there are cutscenes. How many? One...fucking one cutscene in the beginning of every chapter. Sometimes another at important places. And they are not even cutscenes like Metal Gear Solid. You don't lose control entirely, it is similar to Half Life 2, where you can look around while listening others dialogues.

So is there one fucking cut scene every chapter or are there more then one, make your mind.

Those cut scenes are nothing like Half Life 2. First of all, in HL2 you always had control of your character. Not only could you move a camera, you could also walk away and don't give a fuck about those scripted events(except dr Kleiner lab). In Half Life 1 you could even shoot NPC's if they were talking to much and your Gordon wasn't a people person. There is nothing worse in today's gaming then this limitation of PC control, so the game can tell you what the fuck is going on. Because player attention is interrupted if there are more then one stimulus at a time. Bioshiock Infinite have the same problem, instead of doing it Half Life way, the game force you to listen and watch every god damn important POV cut scene. Sometimes those cut scenes were meant to make you feel threatened. The thing is - how can you fear of anything if you know you can't do shit about what's happening on the screen besides moving your PC head and it's already decided what will happen to your PC in about 15 seconds. It makes absolutely no sense.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
You didn't answered shitty gunplay and abysmal AI, which makes Wolfenstein's 3D enemies geniuses, as my fellow dumbfuckery soldier mentioned; also these cutscenes are sometimes whole fucking levels. Venice for example, it's just one, huge, railroaded cutscene, not a fucking hub, because you won't change your once choosen weapons or buy ammo, since you get plenty for knocking out dumb enemies. The werehouse level is a pure fucking joke, because the boxes + fucking dumb AI = heading fucks out with one bullet, rest will just hide behind the crate and stupidly stick their heads out with a fucking flashlight on their hats-"SHOOT HERE".
There is no fucking gameplay, and if there is: it's shit as fuck, oh God, just give me Dark Esther walk in the park, if you can't give me an enemy that isn't J_C's style retarded. Most of the beast levels are joke too - spiders, you just run through the corridor with a flashlight on, sup bro, we're unkillable in the front, so we will just hide in the wall, have a nice day. Swamp level? Yeah it's open, but here are flags that mark the path, because the rest is deep water, also them big crab is not a boss you will have to fight now, watch a stunning cut-scene, where it argues with a flying bat and leaves you alone.
You basically "yes, it's true" on the rest, but are afraid to tell straight "and it's fucking shit".

"Hey, those're not bad cutscenes, YOU CAN MOVE YOUR HEAD". GAMEPLAY.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom