Xenich
Cipher
- Joined
- Mar 21, 2013
- Messages
- 2,104
i don't know. while most rpgs are shit, some are not.
i cannot say the same for mmorpgs though
i didn't find a single one that wasn't way too keen on paywalls, ridiculously expensive monthly fees or stuff like that
you can still find a decent rpg now and then
i cannot find a single mmorpg that's not shit, however
i'll admit though that it might be because the people playing are mostly retarded kids and brazilians
Well... if MMOs were being as made as easily (and as many) as single player RPGs, you might see something worthy. Reason you can't find anything for MMOs these days is due to the FTP corruption.
All of games have their subjective points, but there have been good MMOs in the past.
For instance, for its time... EQ was excellent (you have to compare it to the time though). Later EQ2 dropped the ball, but picked it up again after a while (before it later drop kicked it into oblivion due to FTP) to which provided many amazing features of play. WoW before PVP and release wasn't bad, it was a new approach and had interesting boss fight mechanics (if you don't mind the theme park play). Vanguard was good after a bit, but later was turned to crap due to FTP. LoTRO was an amazing system of play with a much slower paced combat and interesting class designs and dungeon encounters. Its questing system initially was interesting (you actually had to read and think about what was being said to figure out hints), though this game also was destroyed by WoW players and FTP. The most recent was The Secret World, but... not for its combat and encounters ( they took a great idea and shoved it into the same old form to appeal to the WoW players), but for its story telling and puzzle solving. To be honest, I think TSW is the only one that is FTP where you aren't destroyed by FTP gimmicks. The question with them becomes if each issue is worth the 10 bucks, but the initial game of 4-5 issues is actually enjoyable for the story for the cost of a box (15-20 bucks?)
There are numerous MMOs of the past which were great depending on your taste. Problem is... "Taste" is being made "accessible". That is, no longer do MMO designers make games for certain crowds. They make games for a single crowd which is why you get bland boring crap designed for the lowest common denominator.
RPGs suffer the same fate though. The quality over the years has slowly degraded (much like MMOs trying to appeal to the WoW mainstream) leaving most people with games that are "ok" in some ways, but mostly are garbage due to the desire to appeal to the mainstream.
Don't discount the Asian market and its influence. Go look at the history of their game systems and design and it will make perfect sense why MMOs are garbage these days.
What RPGs (aside from the recent KS and indie list) would you call good?
Last edited: