Gregz
Arcane
oh yes like with MOBA and mmorpg right?
what's wrong with mmos? Personally i am for progress as fundamental axiom. I despise conservatorism. MMo's are the evident future of videogaming. Everything else is a step back. They're real time, complete fictional life simulations, and that means i must be able to interact in a complete way with the environment, so combining point&click verbs with combat, rpg char progression, everything. It's the future, all genres combined, finally, for the final utopia of interactivity.
Garriott invented crpgs, ultima 7 is a game that wants to be a mmo, simple as that. Ultima Online's only fault was that it was too precocious. Virtual worlds are an horizon, life in a fictional world, transferring of minds... but let's not go too far or i'll say that videogaming is an obsolete term for something biblical!
So regarding this planescape. Who cares, cause it is the same old garbage that's not a simulation.
Two problems:
1) Nerfs and 'dynamic balance' are usually shit because they punish good players who spent many hours building around known systems. If I want to optionally install a mod or update that 'balances' shit, that should be my choice. I want to know the rule-system I'm playing in, and I want to be OK with whatever changes occur beforehand. I also want the choice to opt out if I don't like the changes. You can't do this with MMOs. You are at the mercy of the devs, fuck that. (See how badly Blizzard fucked up WoW)
2) The current industry paradigm is microtransactions (recent Star Wars Battlefront 2 drama), which is the single biggest decline in the history of gaming. MMOs enable microtransactions, fuck that.