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Capcom Monster Hunter: World - pre-release thread

TheHeroOfTime

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Nov 3, 2014
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So it begins.

DUY9YlMXkAYr4AO.jpg
 
Unwanted

MI.Tex

Unwanted
Joined
Jan 1, 2018
Messages
118
There’s no way to sugarcoat this – the combat in Monster Hunter: World sucks. It just plain sucks. For a game that’s entirely based around hitting big things with slightly smaller, sharper things you’d think that this would be a vital aspect to get right; instead, it’s frustrating. As with most people, the majority of my TPP-ARPG experience comes from the Dark Souls series. one that practically coined the term hit-box porn with its tight, responsive and accurate combat. If you swing at something and it looks like you should hit it, you’ll hit it. This isn’t the case with MH:W
Instead, MH:W expects pinpoint precision from each swing; god help you if you queue up a combo and the monster moves. Your sword feels weighty too — the great sword in particular has animations that befit its sheer size — but it still hits like a pool noodle. Couple that with the fact that your weapon feels like it has the smallest, thinnest hit-box while the monster can flail its attacks in large zones and still make contact and you’re left annoyed and dead once more. I can understand why this may be the case — balance comes to mind — but that’s no excuse for a clunky control scheme and produces thoroughly unrewarding combat overall.


but the combat sucks
 

Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,052
Yet he admits in the last paragraph that he's a casual scum for this game. Who gives a shit about his opinion?

On top of that, not sure who you're trying to convince here. Combat's pretty much as it always has been.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
There’s no way to sugarcoat this – the combat in Monster Hunter: World sucks. It just plain sucks. For a game that’s entirely based around hitting big things with slightly smaller, sharper things you’d think that this would be a vital aspect to get right; instead, it’s frustrating. As with most people, the majority of my TPP-ARPG experience comes from the Dark Souls series. one that practically coined the term hit-box porn with its tight, responsive and accurate combat. If you swing at something and it looks like you should hit it, you’ll hit it. This isn’t the case with MH:W
Instead, MH:W expects pinpoint precision from each swing; god help you if you queue up a combo and the monster moves. Your sword feels weighty too — the great sword in particular has animations that befit its sheer size — but it still hits like a pool noodle. Couple that with the fact that your weapon feels like it has the smallest, thinnest hit-box while the monster can flail its attacks in large zones and still make contact and you’re left annoyed and dead once more. I can understand why this may be the case — balance comes to mind — but that’s no excuse for a clunky control scheme and produces thoroughly unrewarding combat overall.


but the combat sucks
I've got the answer for your problems here
git gud
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
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Location
S-pain
So, I have playing about a couple of hours and the game is gud. The only decline I’ve seen is that there’s no gunner armors in the game. Both classes share the same armor, with impacts badly in the varierty of visuals in armors. In other games of the franchise, the armor sets from the same monster could look very different between them.

It’s a shame, because looks like they have improved a lot the gameplay as gunner hunter.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,801
So, I have playing about a couple of hours and the game is gud. The only decline I’ve seen is that there’s no gunner armors in the game. Both classes share the same armor, with impacts badly in the varierty of visuals in armors. In other games of the franchise, the armor sets from the same monster could look very different between them.

It’s a shame, because looks like they have improved a lot the gameplay as gunner hunter.

As much as i liked second set of armor for gunners, most of them were just straight up copy paste of blademaster armor AND you had to create completely new set of armor just to play 3 weapons and it was exclusive, meaning that even if it had no gunner skills on set you couldn't use it with other weapons.

Imo mhw system is much better in that aspect as you can freely now change between different armor sets, on other hand developers instead of creating second similar armor which isn't really that that easy to make they can focus on creating NEW armor. I'd take easily 1 new armor for price of 2 old variations.
 

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