Saark
Arcane
- Joined
- Jun 16, 2010
- Messages
- 2,234
I find the first couple of missions to be the hardest. If you get a lot of injuries early on or outright lose missions, restart because catching up will be a pain in the ass. Since you have a bunch of rank 0 units you will have shitty offense/defense chances so it comes down to RNG a lot more compared to later stages of the game.
Outfit your henchmen with heavy armour early if you have the money, the armour absorption is a fixed mitigation rather than RNG based avoidance, your henchmen may not be able to move as far wearing it but they can take one or two more hits before going down which may be the deciding factor. You can let them wear lighter armour for more mobility once they have decent parry or dodge. I personally had 5 warpguards (skaven henchmen) in heavy armour with spears/maces and shields shieldwalling the frontline, while my heroes/leader dished out the damage by flanking/casting/attacking from range.
Weapons with +hit or spears/daggers that ignore a set amount of dodge/parry may also change the RNG in your favour, you can switch to stuff like greatswords, axes or hammers lateron.
Outfit your henchmen with heavy armour early if you have the money, the armour absorption is a fixed mitigation rather than RNG based avoidance, your henchmen may not be able to move as far wearing it but they can take one or two more hits before going down which may be the deciding factor. You can let them wear lighter armour for more mobility once they have decent parry or dodge. I personally had 5 warpguards (skaven henchmen) in heavy armour with spears/maces and shields shieldwalling the frontline, while my heroes/leader dished out the damage by flanking/casting/attacking from range.
Weapons with +hit or spears/daggers that ignore a set amount of dodge/parry may also change the RNG in your favour, you can switch to stuff like greatswords, axes or hammers lateron.