Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
These days, during holiday season, I don't have much to do throughout the day. So I don't feel tired. So I don't go to sleep easily. So I use a special sleeping aid. I play Morrowind.
The tedium and boredom of it is so soporific, it achieves intended purpose immediately, as just 15 minutes of playing it put me to sleep. This is not some cheap, sarcastic jab at Morrowind. It's exactly what I do and it's exactly what happens every night.
Take the Neverwinter Nights OC. Now remove all half interesting quests in it and just leave a smaller number of fetch quests remaining. Now reduce the number of enemies to one-tenth, so that a dungeon may have 14 rooms with 14 enemies, one for each room. Don't want more than two enemies on the screen at the same time. Now, in order to increase the playtime, ensure that each fetch quest takes 5 times as much time as it should to complete a single quest, through the use of long, long, long walks to and from a dungeon. The long walks take so long, because your character "runs" in slow motion. Congratulations, because you have watered down the NWN OC to less content and less enemies to fight, but increased the playtime through surplus time walking.
Just to keep people's interest, make sure to use a brownish grey world with weird creatures to keep your interests. Giant mushrooms! Cliff racers! Swamps!
By the way, this sleeping aid works successfully on everyone I know. My cousin, my brother, my college classmate. Morrowind puts everyone to sleep.
The tedium and boredom of it is so soporific, it achieves intended purpose immediately, as just 15 minutes of playing it put me to sleep. This is not some cheap, sarcastic jab at Morrowind. It's exactly what I do and it's exactly what happens every night.
Take the Neverwinter Nights OC. Now remove all half interesting quests in it and just leave a smaller number of fetch quests remaining. Now reduce the number of enemies to one-tenth, so that a dungeon may have 14 rooms with 14 enemies, one for each room. Don't want more than two enemies on the screen at the same time. Now, in order to increase the playtime, ensure that each fetch quest takes 5 times as much time as it should to complete a single quest, through the use of long, long, long walks to and from a dungeon. The long walks take so long, because your character "runs" in slow motion. Congratulations, because you have watered down the NWN OC to less content and less enemies to fight, but increased the playtime through surplus time walking.
Just to keep people's interest, make sure to use a brownish grey world with weird creatures to keep your interests. Giant mushrooms! Cliff racers! Swamps!
By the way, this sleeping aid works successfully on everyone I know. My cousin, my brother, my college classmate. Morrowind puts everyone to sleep.