The Game Analists
Self-Ejected
- Joined
- Oct 8, 2014
- Messages
- 132
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I really liked the Mutations spells. Reminds me of superheroes rpgs like GURPS Supers, but with the added randomness and danger in every roll that makes DCC stand out from so many numale milk-toast rpg systems of the new millenium, including d&d 5ed - even if I like that system, it's very "safe".
Groovy shit. God bless Joseph Goodman and his troop of veterans.
It's not even like DCC or MCC is super hard - as a player, you have a high chance of survival post level 0 and the game generally doesn't reccommend throwing a shitzillion enemies at you. Looking at a lot of the level 1-3 published adventures there's very little in the way of huge combats. It's not meant to punish whatsoever