IWD1 itemization was decent, it didnt have a lot of variety due to being low-mid level, but it wasnt boring.
It wasn't interesting either.
Fact is, there shouldn't be systemic,standard magic bonuses in items besides the generic +X [and even there PoE's fine/exceptional/superb (even though the originaly planned material-based skein/.../.../dugan steel/... was even better) was superior].
Besides that, every additional magic property should be handcrafted, in a per case way, and explaned in the item's description/ history as well. BG trilogy did this better than any RPG out there.And ffs no persentages. Anything else feels like action-like shit, like Diablo.
Wasnt that different from BGII, just less of it.
You had bathed in blood, havent played IWD in like 12 years and i still remember where and how i got it. Gauntlets of the elven might, which were kind of odd, The mages dagger, all versions. Remember there were tons of sweet axes i never got to use because i never bothered with an axe user on my team, i remember regreting that p. often. The incinerator reminded me of celestial fury, and pale justice i guess, p. sure there are other gud items.
200 items in a game is not a LOT of items. It did have a masterwork version of every weapon, but those were only useful at the start, and ive always liked that, saving up some money to get one of your warriors a slightly better nonmagical weapon.
IWD1 is really underrated around here.
IWD2 was the real stinker of the old IE games.