Correct_Carlo
Arcane
Dexterity is useless if you are not playing a ranged Guardian (which I've never done because ammo is limited, which sucks as it's one more thing you have to manage and worry about. Plus it's more expensive to have to split stats bewteen strength for armor and dexterity for ranged. Cheaper to go melee). Dexterity does affect dodge, but it's expensive to raise and the pay off isn't worth it just for dodge. Most main attributes are kind of overrated in Geneforge. Unless you are a shaper (who need enough intelligence to maintain creations), you should probably just raise enough strength to wear whatever armor you need and no more. It does affect to hit and damage, but it's really, really, expensive so if your main melee skills are cheaper up them first. A bit of endurance helps too, but especially in G2, if you're playing a guardian parry is way more important than endurance. Parry is super broken in G2. Raising it above 15 can make you an unhittable god. Enjoy it while it lasts, though, as it's nerfed in G3.
Also, I'd say don't waste points in intelligence or shaping skills if you are playing a guardian or agent. It pays off big to min/max these games and only up the skills relevant to your class, if you're into that sort of play style (I know some people find that tedious as it means you can pretty much only play one way, but it does pay off....especially on torment). Especially in G2, concentrate on parry. If you want to shape cannon fodder you will eventually find items that increase your shaping stats, but I made it through G2 as a gaurdian on torment without shaping once.
Gazers are the worst in Geneforge when you play solo because their mental effects are deadly on Guardians and they are super resistant to daze for agents. I'd say go level up and come back later. Everything is doable late game once you're strong enough.
Also, I can't remember what Student's belt does, but if it raises int or shaping skills, I wouldn't bother with it (although, items that raise int/shaping skills are usefull to keep around so you can wear them, shape something, then take them off). You need to maximize your strengths, so I say girdle of endurance.
Also, I'd say don't waste points in intelligence or shaping skills if you are playing a guardian or agent. It pays off big to min/max these games and only up the skills relevant to your class, if you're into that sort of play style (I know some people find that tedious as it means you can pretty much only play one way, but it does pay off....especially on torment). Especially in G2, concentrate on parry. If you want to shape cannon fodder you will eventually find items that increase your shaping stats, but I made it through G2 as a gaurdian on torment without shaping once.
Gazers are the worst in Geneforge when you play solo because their mental effects are deadly on Guardians and they are super resistant to daze for agents. I'd say go level up and come back later. Everything is doable late game once you're strong enough.
Also, I can't remember what Student's belt does, but if it raises int or shaping skills, I wouldn't bother with it (although, items that raise int/shaping skills are usefull to keep around so you can wear them, shape something, then take them off). You need to maximize your strengths, so I say girdle of endurance.