Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

My little Avernum mod

Father Walker

Potato Ranger
Joined
Apr 13, 2011
Messages
1,282
Sup bros, I is modder. I've made a simple mod for Avernum: Escape from the Pit. The graphics in the game are pretty decent for a Vogel game but the illustrations in the character skill trees fucking annoy me, so I've fixed it. I've replaced them with the icons from the skill tree and I've also made simple icons for pop-ups with attribute descriptions. Enjoy!

Screenies:

CY2RB.jpg

mMkxR.jpg


Downloadan linky:

http://www.mediafire.com/?p7w0fdkuvdtfuvd
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Much better. I think I'll download it myself. Thanks!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom