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Decline Name me the worst part of a game you remember most

tormund

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Stealth sections in action games that lack anything resembling actual stealth mechanics are my personal pet peeve. Stuff like weaponless "stealth" part from MP.

As for a recent particularly annoying part of good game, that combo of Panzer Dragoon and escort mission at the end of Divinity 2 expansion is triggering as fuck (and I wasn't a fan of Dragon Combat in Divinity 2 anyway, but it was tolerable in base game).
 

MicoSelva

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I was never able to get through Black Mountain Mines in Arcanum. In my three or four playthrough attempts, I have always hit a wall at this point. But I am going to try again some day.
 

Unkillable Cat

LEST WE FORGET
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you hear this song. And then u press C



Press "C" to unleash chaos. :)

Some points of mine:

Fallout 2 - The Temple of Trials. Emphasis on the 'Temple' here. We have a primitive tribe of about 30-40 people (at most, being generous here) that's dying due to infertile earth and whatnot, yet they've managed to build a temple that puts the damn pyramids to shame. What to they do with it? Fill it with vermin and traps so that one of their own tribe may, possibly, one day, overcome all of these obstacles to score a jumpsuit and a glorified smartphone (a smartphone with one hell of a battery life, may I add).

Ultima 9 - Where do I even begin?

- The beginning of the game contradicting the ending of its prequel.
- A pirate casually getting his hands on a book that is so powerful that it took an entire Ultima game to reach it, and another Ultima game to put that book in a place out of everyone's reach.
- A quest that takes 75% of the game to complete, yet only yields 100 GP as a reward.
- [MASSIVE AMOUNTS OF DATA EXPUNGED FOR BREVITY]

Eye of the Beholder 3 - The game starts by dumping your party in a forest that requires felling a couple hundred trees to get through, or until you come across trees that 'refuse' to be felled, so other means need to be found to pass those trees. Two options are available to the player at this point:

- Go back to that creepy-looking mausoleum near the start that houses some of the toughest monsters and fiendish puzzles of the whole game, including the only level-draining monster in the game, to find a ghost that gives you an Amulet of Friendship if you convince him he's really dead.
- Take a left turn and round the corner from your current position to get a torch and use it to scare away the trees.

:retarded:

Arx Fatalis - Level 8, where the game suddenly shifts from a exploration-themed RPG to a poor Resident Evil clone.

Baldur's Gate 2 - The Throne of Bhaal expansion. All of it. OK, not the Demogorgon fight, that's cool.
 

tormund

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Oh yes, I think remember that one too. You are speaking about scripted part where you are chased by unkillable NotXenomorph? Fuck that shit.

There was also one part in Arx Fatalis where you had to pixel hunt for those pieces in catacombs, in order to complete one puzzle.
 

Cadmus

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Alpha Protocol - defend some guy while he runs out of some museum like a crazy person and gets himself killed over and over and over. I deleted the game here.
 

skacky

3D Realms
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- Kidnap in Thief 2.
- Sewers in Vampire The Masquerade Bloodlines.
- The city maps in Doom 2.
- Limansk/Deserted Hospital/CNPP in Clear Sky. Basically the whole end of the game.
- Demon Ruins/Lost Izalith in Dark Souls. This area is really pretty bad.
 

Baron Dupek

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Two people mentioned that beast part in Arx, yet forgot to mention platforming part here.
Absolutely awful pixel precise garbage in game with wonky jumping.
 

laclongquan

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Never have much problem with Bloodlines sewer, mostly be cause I am wise enough to always play female and I waste time staring at that ass instead of looking at the sewer~

Silent Storm Sentinels belong to a category of game "optimizing your tactic in battle". Once you learn to follow that philosophy, you wont have trouble with it. Hell, I kill them all in two turns, and really have to exert myself holding back so that they can arm one explosive so I can disarm it and take the trigger home as souvenir.

Fallout2 : I never understand why people whine and moan about the temple of trial. As a gameplay mechanic, the area display most of challenge you will face in next areas: combat, puzzles, skill checks, traps and disarming traps to get loots... As for origin, I thought from the 1st run that it's something they notice and settle around it: a big temple-like building next to the water source, of course they would settle around it. The temple make for a dandy place to store long-term storage stuff. Why would anyone think the tribe built it?
 

Darth Roxor

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How can one mention the Divine Divinity starting dungeon and not mention the fucking endgame dungeon, or, indeed, the entire fucking endgame, is beyond me. When I saw the thread title, DivDiv endgame was the first thing that sprung to my mind, so ho boy, it really must mean something.
 

Scroo

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Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
Speaking of awful platforming parts - M&M VII had those too and in the M&M VI-VIII engine it was even worse

I'm confused. I thought it was the exact same engine for all three games, but even so -- why single out 7?

Bc I think mandatory platforming was only in M&M VII - might also have been a dungeon in 6 tho, true ¯\_(ツ)_/¯
 

Jick Magger

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As for origin, I thought from the 1st run that it's something they notice and settle around it: a big temple-like building next to the water source, of course they would settle around it. The temple make for a dandy place to store long-term storage stuff. Why would anyone think the tribe built it?
That's just swapping one bizarre, illogical conclusion with another bizarre, illogical conclusion. If the tribe didn't build it, who did? Who decided to build a pyramid in the middle of bumblefuck nowhere and do absolutely nothing with it but stuff it full of Indiana Jones-tier traps and pitfalls? This isn't Cairo, it's fucking Southern California.

So the tribe comes across it, and instead of doing what most would do when faced with a building that's nothing but a giant death trap and completely unknown to them (i.e. stay the fuck away from it), they decide to turn it into an elaborate testing ground to see who the chosen one is. This would require them to send teams of people in to scope out the entire thing, ensure that it's at the very least fair to whoever's having to go through it (likely losing men to any trap they fail to detect, as well as to the various critters inhabiting the place), and do so in a way which doesn't do irreparable damage that'd ruin the whole thing.

All of this instead of, say, just training someone up sufficiently via conventional methods to ensure they know what they're doing.
 
Last edited:

A user named cat

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How can one mention the Divine Divinity starting dungeon and not mention the fucking endgame dungeon, or, indeed, the entire fucking endgame, is beyond me. When I saw the thread title, DivDiv endgame was the first thing that sprung to my mind, so ho boy, it really must mean something.
Because it's the end dungeon and it was to be expected at that point, especially having having trudged through other large combatfests. As opposed to the big opening dungeon when you just want to leave the first village and start exploring the world but instead you're hogtied to a jizz covered Motel 6 bed and getting your balls spanked by skeletons before you're finally set free.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
How can one mention the Divine Divinity starting dungeon and not mention the fucking endgame dungeon, or, indeed, the entire fucking endgame, is beyond me. When I saw the thread title, DivDiv endgame was the first thing that sprung to my mind, so ho boy, it really must mean something.

Not many played it till the end brah.
Even I can't remember what it was like except for the final boss.
 

pippin

Guest
I might be the only one who never had any trouble with the sewers in Bloodlines. There's only one part which was annoying for me, that one when you're supposed to do some stuff so water flows in a certain way and lets you swim through another while trying to avoid being killed or stuff like that. The combat quests in Chinatown (that is, every quest in Chinatown) are worse imo. That one where you're supposed to defend a guy who is being ambushed by the mafia or especially the fight against Ming Xiao are way worse. The fight against Ming Xiao is particularly bad because there's one simple way to win it, but you have to follow a certain build, which, is you're a melee guy or just a diplomat, can't be done.

The npcs in Oblivion are all retarded, yes, but for me it was something I could laugh at. There's a small dungeon (more like a big room) near the beginning of the game where you have some enemies waiting there to kill anything that comes near them. If you're stealthy enough (which is possible due to level scaling) you can attack one of them, but since you're hidden, this enemy will think it was attacked by an ally, so they will start fighting between them and it's very likely that only one enemy will remain after this. When I did it for the first time I felt smart, but then I noticed the scaling and how none of that actually matters and it's just them being kinda retarded. At least the enemies in Morrowind would try to look for you instead of behaving like that.
There's that and also the fact that the world seems to be populated only by old people and there are no kids in sight. Again, in Morrowind you don't notice this because the world is simply just too alien, but it becomes apparent in Oblivion because the game thinks of itself as some sort of simulation of real life.

Fallout 3's world was better made than Oblivion's imo, as a Bethesda game. It's the glitchy nature of the game that stood out for me. For instance, I remember a time where I was ambushed by a lone Enclave soldier wearing the default pajamas that characters wear hen they are "naked". He still had his plasma rifle though. I killed him and noticed he had the Enclave armor on his inventory, but he didn't equipped it. That was weird. Then there's the skin color bug, where the head of a character would have an unnaturally white color while the rest of the body would have a normal skin color. I never really thought anything of this, but it seems this bug was present in very early stages of the game, and it was never fixed by the official patches, and it never will, apparently. I don't know how many unsolved bugs are left in the game. I took a screenshot with my trusty toaster (tm), it's not that clear on this but you can still see it:

56817A5FFC1384DF506EFBE9F185F9CE7D2CD623


It has only happened to me with Talon Company Mercs so far. There was a time when I was attacked by a guy with this bug and another one, he was holding his weapon upside down,like this:

220


Sorry for the small size of the image, but I didn't had the time to upload a screenshot. Try to mix both bugs in your mind, Bethesda's games are really a fun ride.

I will mention more examples as I remember them. I'm not particularly annoyed by bad parts in games, more like very amused. I don't get angry at games in general, to be honest.
 

laclongquan

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You are making strawman argument and you know it.

Who built it you asked? Where the fuck are we? It's Arroyo of fucking ex-United States of fucking America, of course the Kwa built it. Who else? Green martian?

The temple's architecture only has some similarity to Islamic one, but very slight. spacious and high ceiling, good for storing stuffs like corn or potato. As for who built the trap, who else but the fucking tribals? You think those primitive traps can maintain itself over the years? Ha. Before the Test, the leaders of the tribe of course would send people to fix them up first. Preparation is of course needed. And it's one thing for some experts to fix what they know best, but an entire another thing together to get past the whole complex.
++ In regard to medieval ritual to choose Chosen One, you could reference some Scottish or Celtic rituals compose of several tests: log throwing, bull wrestling, knife throwing etc... It test several different skills. Same thing with the Temple.

++ And before you making another strawman argument regarding to the strange architecture, I will remind you that you are playing in ex-United States of fucking America. A slight resemblance to Egyptian style is the least strange thing you can find in such game setting. Even now you can find fucking pyramids, sphinx, mosques, treehouses, all over the place. Built by the fucking Kwa.

And of course the wouldbe Chosen Ones are trained. The Temple is just the final practical test for them. Isnt that three preset characters, and one total custom, for you to choose?
 

Ninjerk

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You are aware you can really, really like a game and still be critical of it, right?
Even if your taste is shit.
 

Got bored and left

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The Deep Roads in Dragon Age: Origins. I've never been so worn out by a location in any game. Tedium, tedium, tedium.
 

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