Jaesun
Fabulous Ex-Moderator
Like, NWN2 had those awful orc caves. NWN1's entire campaign was basically those orc caves. Good lord what a piece of shit.
Also add the 4 Waterdavian/items thing too....
Like, NWN2 had those awful orc caves. NWN1's entire campaign was basically those orc caves. Good lord what a piece of shit.
Someone has to mention Gothic 3 and the first notes of the combat music.
How about the god damn trumpets whenever you initiate and finish turn-based mode in Might and Magic 6? Playing through it now, starting to drive me up the wall.
Thief Gold - They really dropped the ball on the final levels. For a game about thieving, the last levels should have belonged in a 3D platformer game, instead of a stealth game. Considering two of the last three are just reskinned previous levels with new areas and those annoying as shit beasts added in, Into the Maw of the Chaos is basically the towers in The Mage Towers presented as a linear stretch, it's just so dull. The levels look nice and I can dig the 'final level' feel it gives by using every established element in the game, but there's not much of a challenge here. How does Garrett get out of the Maw of Chaos anyways?
Try playing as alchemy heavy build - all your pots are out the moment the combat starts lol.The funniest thing about Letho is that he's probably the most dodge-heavy fight in the entire game, so once you've beaten him you've pretty much mastered how to evade sword swings and attacks by rolling around him. Then immediately afterwards you get access to the riposte skill and that just instantly invalidates it all by giving you an instant win counter every time you block.
In this vid I played sign heavy build and barely did any damage.
And the reward for beating him is a 'Fuck you, you didn't' from the cinematics.
Remember this game?
I ran through the mage guild quest quickly and realized one simple fact: the terrible risk vs reward they entail.
You can pick the 'Guard a fellow guild mate' quest and simply deal with 3 assassins that will trespass at night and gain a guaranteed magic item plus the equipment off the corpses.
Or run thru hell like this quest Where you spend upwards 30 minutes terrorized by the chittering noises of bats, rats and howling of skellingtons, find a safe corner to rest as you ration your mana to healing and hope to god you won't have to use that recall spell you've set back to the Guild until you found the quest objective and risk failure due to the time limit.
No matter. You slog thru, slowly creaking open doors, only to get smacked by skeletons or bitten by bats/rats. You take so many breaks in between to recover health, only to fear failure due to the constantly moving clock. You pick thru the loot, only to discard so many cause you can't carry a lot, and retracing your steps to the entrance where your wagon awaits is time wasted not finding the dude you were looking for.
Here's roughly how it goes..
Went into citadel. Three fork.
Went straight. Doorway on the left. Skeleton behind it. Kill it. Nothing inside. Moving on.
Huge hallway. Two statues. Ramp going up. Looks like there's two levels up.
Killed bats, rats, and cleared four rooms up top at ramp.
Absolutely nothing. Went back to entrance.
Turn left, underground passage. Looks promising.
Killed everything and rest as needed, tormented constantly by noises of beasts and shit.
Nothing. No sign of the noble. God. What am I missing?
Took the other fork. Short. Just a doorway. Nothing but boxes and stacks of containers I can't loot with 3-4 rats biting me everytime I took a turn. Fuck fuck fuck.
What am I missing?
Went back to the hall with two statues.
Hmm there's a skeleton now?
Oh it opened a secret door behind the left statue.
Killed it. Let's go. There's a switch here. Pulled switch.
Sound of stones moving. But nothing visible? Whatever, further exploration of underground passage....
Ugh. 4 room clear later...no noble...what's this? A red brick doorway? Huh? Teleported!
Back to the hallway. What the fuck...made me miss the rest of the underground passage. Going back down.
Huff puff...cibai. Nothing there.
Where.
Where is the noble.
Check log book.
The name of the dungeon is correct. What am I missing?
Returned to hallway with two statues. Looked up. Discovered the walls on top have lowered to form platforms towards the third hidden level.
Fuck you. That's what the lever does? Holy shit.
Climb - I mean hop pitifully up five platform and climbed the last ditch...up we go...4-5-6 skeletons later...
Holy shit, I'm not even sure if I'm up, down or top or bottom anymore. I'm just following passageways, creaking open doors. Killing shit. Fuck shit fuck. Low health. Can't rest with enemies around.
Oh my god. Room with TWO skeletons? I'll be back once I've rested.
At last, you found this guy. KIDNAPPED, and held in a structurally illogical dungeon filled with nothing but beasts and undead for ransom.
You shushed him, you don't care what he says anymore. You just want out. O-U-T. You cast Teleport, happy and proud of your accomplishment. And lo and behold, your rightful, deserved reward.
As someone who loved Lands of Lore 1 & 2, I hated the moment in LoL 3 where you enter into the Command & Conquer dimension and explore the Nod base. Because that's when I truly realized that the game was utter shit.
As someone who loved Lands of Lore 1 & 2, I hated the moment in LoL 3 where you enter into the Command & Conquer dimension and explore the Nod base. Because that's when I truly realized that the game was utter shit.
wat