The new autobot repairers seem mad powerful.
http://www.rockpapershotgun.com/2013/08/30/natural-selection-2-needs-cash-asks-the-crowd/
Looks like the studio needs help/in trouble.
Well I think it has improved a lot since the last free weekend, yet it still feels a bit unoptimized compared to other shooters and I wonder if I have to wait till build 350 before it plays as smooth as the trailers portray it. Also wish the studio offered more transparency instead of trying to pull on the heart strings of gamers by saying we are offering this content for free and not selling it like dlc like other evil pub's would do.http://www.rockpapershotgun.com/2013/08/30/natural-selection-2-needs-cash-asks-the-crowd/
Looks like the studio needs help/in trouble.
Nevermind, not really in trouble, just asking for what is essentially a donation to continue with more content because it's not cost-effective for a small studio.
I can get behind that, it's just cosmetic fluff for people who feel like donating.
It will never look as smooth as it does in the trailers, no game does. Those have motion blur applied to them (and probably other post processing) that make it look that way. I have a low end i5 and hd6850, it runs in the 50-80fps range for me.
Of course they are inexperienced, NS2 is their first serious commercial game, with their own in house engine. They have a very small staff and an ambitious game that has to handle a lot of entities. As indies, solvency is always going to be an issue looming on the horizon and has troubled much larger studios like Obsidian and Double Fine. The crowdfunding program is to provide funding to continue to have staff dedicated to improving and creating new content for NS2. If it dries up I imagine they will stop doing that, lay off a few staff, and focus on another project.
It's also an issue of priorities. Why have all these graphical super-effects in the engine? Flymonster gassing is -40FPS. Yeah, all that particels just have to be rendered, or else...!!!Not comparable, Nuclear Dawn uses source engine. Of course, you could always say that making an in house engine for an FPS as an indie is foolish, and I would agree.
Not comparable, Nuclear Dawn uses source engine. Of course, you could always say that making an in house engine for an FPS as an indie is foolish, and I would agree.