RPGCodex Goty 2017 contender for sure.
No, they couldn't, because there is nothing in common between ''character stats'' in sport sims and rpgs. Stats for sport sim players have been more copious since forever, because there are more physical aspects to define. NBA 94 or first ISS/Pro Evolution football games were ''better rpgs'' too, so why focus on this years basketball simulation franchise?
Yeah, because sports games manage to make action gameplay based on character skill actually work whereas almost all RPGs that attempt the same come off as utter trash. Everyone who thinks about making an RPG with nonsense like "a higher Firearms skill means that guns do more damage" should kindly go fuck themselves and then try to learn a thing or two from the best sports games before touching another RPG ever again.No, they couldn't, because there is nothing in common between ''character stats'' in sport sims and rpgs.
That's the point. Sport sims are 100% about showcasing physical abilities and interactions between a bunch of little doodles on a single tiny map, which you see all game long every game and nothing else, EVER. RPGs never had luxury to focus on such a tiny aspect of interactivity. Engines of sports games are also specifically crafted for that one function and nothing else. Imagine playing Fallout in one of the cells of Shady Sands fighting off raiders and radscorpions and that would be all there is to do. Guess then they could have more time to develop combat system, various stats and how they effect the gameplay, but i guess it wouldn't be much of an arpeegee then, would it?I've never seen an rpg where editing your body height weight or wingspawn would affect the stats of your character....
That's the point. Sport sims are 100% about showcasing physical abilities and interactions between a bunch of little doodles on a single tiny map, which you see all game long every game and nothing else, EVER. RPGs never had luxury to focus on such a tiny aspect of interactivity. Engines of sports games are also specifically crafted for that one function and nothing else. Imagine playing Fallout in one of the cells of Shady Sands fighting off raiders and radscorpions and that would be all there is to do. Guess then they could have more time to develop combat system, various stats and how they effect the gameplay, but i guess it wouldn't be much of an arpeegee then, would it?I've never seen an rpg where editing your body height weight or wingspawn would affect the stats of your character....
Sports games are often utterly awesome, but comparing them to completely different genre based on one aspect that is genre defining for the former and only a wee fraction for the later is asinine. Could as well complain that combat in rpgs is not as good as in fighting games.
There are "drawing foul" stats , the more you have, the more ref will calling foul in your favor.How are the flopping mechanics? Is it reaction-based or can you increase it via stats?
Blackguards, SRPGs in generalRPGs never had luxury to focus on such a tiny aspect of interactivity.