I have a feeling they have misunderstood Dark Souls, a bit like how the designer for Dark Souls 2 misunderstood the original when he created the sequel. With that I mean the focus on player death. Yes, the original Dark Soul was hard, and it punished mistakes. But Dark Souls 2 had so many damn cheap moments that outright just killed you giving you no chance to react. And I have a feeling this game will be the same. Every trailer focus on player death. Look we are Dark Souls, you will die! ALL THE TIME! Hilarious right?
This looks like a generic action game, not a roguelike?I generally dont enjoy rougelikes but this looks just fun and at the right price I will give it a shot
Any game with some content being procedurally generated is a roguelike now.This looks like a generic action game, not a roguelike?I generally dont enjoy rougelikes but this looks just fun and at the right price I will give it a shot
No saving, one life is also the thing here. Although there is the thing where you get permanent upgrades, which isn't roguelike, but is cool.Any game with some content being procedurally generated is a roguelike now.This looks like a generic action game, not a roguelike?I generally dont enjoy rougelikes but this looks just fun and at the right price I will give it a shot
Used to be. Smell the coffee.Except roguelike is a way more specific thing than RPG.
Except roguelike is a way more specific thing than RPG.
Used to be. Smell the coffee.
Risen attacks have way more impact than this men.Looks pretty bad. The animations have no sense of weight or collision. Looks a lot more like Risen than Dark Souls, which is pretty much what you'd expect would be the ceiling for an action game from HBS.
Risen attacks have way more impact than this men.