Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline NEO Scavenger: A Post-Apocalyptic Survival RPG

DefJam101

Arcane
Joined
Nov 11, 2007
Messages
8,047
Location
Cybernegro HQ
I like how Strong / Melee / Tough (and to a lesser extent Trapping / Botany) play the role of noob traits that make the early game easier yet restrict your choice of utility skills, which handicaps you in the long run. Once you get your shit together it's possible, and advantageous, to play Fragile / Myopia / Insomnia / Metabolism+ characters so you can load up on utility skills. I think the only completely unviable trait is Feeble; the carry weight penalty is too crippling.

Hacking, especially, is a huge skill past the early game since it gives you something to do with all those iSlabs, laptops and phones you find lying around. It's also the only way to access a few areas / quest branches. Lockpicking seems like complete shit at first, but it gives you the loot-finding abilities of a crowbar minus the excess weight.
 

DefJam101

Arcane
Joined
Nov 11, 2007
Messages
8,047
Location
Cybernegro HQ
I stopped dying early in the game and finally met a Dogman, tripped him good and ran away, after two hexes on the map hiding and covering my tracks, he got me again, tripped him in a trap, and ran two more hexes on the map hiding and he got me again..

Bloody fight in the dirt, tried to run, trip up good, and the Dogman got me this time... and MAN THAT WAS BLOODY...

Just couldn't escape the little f***er... is it even possible?

You can escape most things by hiding your tracks and moving into a hex that obscures vision, like a forest, or a hex out of the opponent's LOS. Hiding generally only works if they haven't already seen you and you're in a place where you can actually hide (e.g. not an open field). Things like bleeding and vomiting will also make you easier to track.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,213
You can escape most things by hiding your tracks and moving into a hex that obscures vision, like a forest, or a hex out of the opponent's LOS. Hiding generally only works if they haven't already seen you and you're in a place where you can actually hide (e.g. not an open field). Things like bleeding and vomiting will also make you easier to track.

Oh, that's good to know. I didn't the "already seen" thing.
 

profreshinal

Arcane
Joined
Jan 18, 2014
Messages
1,864,548
I like mechanic as an early game skill just for the early vehicle you can make from it. More free hands and you can pretty much carry anything important you'll need from that point on, stashing becomes a non-issue. I feel vehicles have become a lot rarer since the last time I played when the game was still in the beta.

A dogman surprises me in close combat in the forest. Luckily I got my rifle and shoot it. Headshot! It's unconscious on the floor and I switch to the cleaver, surely it must be almost dead. I jab it and it starts hitting back. Crap. Switching back to the gun and shooting it again to try and finish it off. It's a hit but the dogman still goes strong and cripples my leg and kills me of while trying to reload. Up untill that point I had been really good at avoiding fights all together. Dogman was only the second fight in 5 days.
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Is there a bug with blood loss or does the game actually have internal hemorrhaging? All my cuts had been patched up and stopped bleeding, but then later on I suddenly get "massive blood loss" out of the blue, followed by sepsis and a quick death. I was really feeling this playthrough too; found a very early saucepan before having to drink any water so I knew I wasn't going to get yet another playthrough ruined by crapped pants, dehydration and sickness, and actually made it to day 5 (lol) by being smart and not looking for fights (though I did eat my first human).
 

dcfedor

Blue Bottle Games
Developer
Joined
Mar 11, 2012
Messages
111
Location
Seattle, WA, USA
I love reading these stories! They're just about exactly what I had hoped people would be experiencing, and they're entertaining (gripping, even) to boot!
 

dcfedor

Blue Bottle Games
Developer
Joined
Mar 11, 2012
Messages
111
Location
Seattle, WA, USA
Just saw torpid's question, and since I'm here...

Blood loss can also happen in some cases where disease or poison is making your blood toxic. It's a bit of a kludge, but meant to simulate the lack of healthy blood in your body rather than actual volume. Given the proximity to sepsis you describe, that's my guess!
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
Is there a bug with blood loss or does the game actually have internal hemorrhaging? All my cuts had been patched up and stopped bleeding, but then later on I suddenly get "massive blood loss" out of the blue, followed by sepsis and a quick death.

Bandages stop INTERNAL BLEEDING? Might need to look for something to *possibly* help and stop that. ;)
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Just saw torpid's question, and since I'm here...

Blood loss can also happen in some cases where disease or poison is making your blood toxic. It's a bit of a kludge, but meant to simulate the lack of healthy blood in your body rather than actual volume. Given the proximity to sepsis you describe, that's my guess!

That makes sense. A cut probably got infected at some point. Sad thing is that during the playthrough I got most of my cuts while scavenging, via the falling through sagging floors and bruised knuckles events. I did pretty well in the few fights I took--create obstacle is godlike; enemies would almost always fall down and then I could kick them to death.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,662
Is there a bug with blood loss or does the game actually have internal hemorrhaging? All my cuts had been patched up and stopped bleeding, but then later on I suddenly get "massive blood loss" out of the blue, followed by sepsis and a quick death. I was really feeling this playthrough too; found a very early saucepan before having to drink any water so I knew I wasn't going to get yet another playthrough ruined by crapped pants, dehydration and sickness, and actually made it to day 5 (lol) by being smart and not looking for fights (though I did eat my first human).

Massive blood loss is difficult to handle. Did you sterilize your wounds with alcohol and apply clean bandages? After that you need to eat and drink constantly, stay rested, and go into hiding. It actually takes a long time to recover from blood loss/bad injuries. Moving around in general is bad for your health in this game - you're out in the elements, you get tired, and your hunger/thirst go up.

Also, personally, I avoid scavenging from 'dangerous' areas like crumbling or destroyed buildings unless I absolutely have to. Even then, it's best to take a lighter or something to improve your safety. Those places are where you can accumulate a lot of wounds by having accidents or getting hit by debris, etc.
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Yeah, I was scavenging way too much. Plus I was using the "strong" skill almost every time to get more loot, and that makes the search less safe. My hoarding tendencies are pretty bad for this game. I think next playthrough I'm going to gather the minimum necessary stuff and make a beeline for Detroit. Detroit=DMC, right? Some crazy scientist dude told me it was the safest place around. Now maybe he's lying and it's cannibal HQ (I wouldn't put it past this game), but for now that thought is what sustains me.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,213
And now a little strategy question:

Do you explore a lot of the area around the starting Cryo Building or do you go straight to Detroit? Are you looking to be constantly on the move or do you "hole" yourself?
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,052
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
So I got this game, started playing while not having any idea how it works yet, and manage quite well for myself.

Then I eat some random berries because hey why not, red berries should be edible, eh? A day later, I got diarrhea and I'm poisoned and then I shit myself to death.

10/10 GOTY 2014
 

DefJam101

Arcane
Joined
Nov 11, 2007
Messages
8,047
Location
Cybernegro HQ
And now a little strategy question:

Do you explore a lot of the area around the starting Cryo Building or do you go straight to Detroit? Are you looking to be constantly on the move or do you "hole" yourself?

There is a location within ~15 hexes of the cryo facility that can give you some nice equipment if you're lucky. That's where I go first in almost every game. Be careful about how you use what you find, though.

There's another location even closer to the cryo facility that also gives you important equipment, but you'll need something legitimately valuable like nightvision goggles or a gas mask to trade for it. So you're usually better off waiting.

There's a key location north-northeast-ish of the cryo facility. If you haven't found it yet, look for it. Knowing about this place will make you die a lot less in the early/mid game. It will also help you understand what the fuck is happening, if you choose the right dialog options.

Making a bee line for DMC is also workable, especially if you found valuable stuff at the first place I mentioned, which you can then sell at the market. And I do mean a bee line: go straight to it, sleep only at night and avoid scavenging more than a few hexes. You can cross the map a lot faster than you think if you focus on traveling instead of scavenging.

In general, you'll want to set up a "home base" outside DMC where you can stash plot-important and/or heavy items that you don't immediately need. Dropping shit on a campsite within the sprawl works fine; there are basically no looters outside DMC, so your shit will never get stolen.

I sometimes also make a small base in the southernmost part of the map, for convenience purposes. I won't say why, though.

It's usually better to stay on the move. "Holing up" is an easy and effective survival method but you won't learn any of the shortcuts and tricks that will help you get through the early game faster. This is important because, while the plot is very short, actually finishing the game, let alone seeing every possible quest branch, is extremely difficult. You're going to die a lot.

There are a few hidden locations, quest branches and characters that you'll never ever see unless you experiment and think outside the box somewhat. For instance, there's one event that triggers an absolutely hellish escort quest which, unless you've already played the game to that point, you will never even know /is/ an escort quest. But if you kill the guy instead of escorting him he drops some items that you can use yourself as well as a phone containing the coordinates of a hidden location you can only access if you have the hacking skill and yadayadayada you get the point.

tl;dr in general DMC is the safest and most useful place in the game and you'll always want to go there and gain access to the city ASAP

I've played this game too much
 
Last edited:

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
651
9LwyDSx.png

Just bought this, the grip was too tight. But can somebody explain what I'm doing wrong with the torch recipe? I made a quality unlit torch from clean rags and a branch, yet when I try to combine it with fire to produce a lit quality torch, it gives me lemon lime "quality torch reversed" instead. WTF am I doing wrong (or is it a bug)?
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,213
There is a location within ~15 hexes of the cryo facility that can give you some nice equipment if you're lucky. That's where I go first in almost every game. Be careful about how you use what you find, though.

There's another location even closer to the cryo facility that also gives you important equipment, but you'll need something legitimately valuable like nightvision goggles or a gas mask to trade for it. So you're usually better off waiting.

There's a key location north-northeast-ish of the cryo facility. If you haven't found it yet, look for it. Knowing about this place will make you die a lot less in the early/mid game. It will also help you understand what the fuck is happening, if you choose the right dialog options.

Making a bee line for DMC is also workable, especially if you found valuable stuff at the first place I mentioned, which you can then sell at the market. And I do mean a bee line: go straight to it, sleep only at night and avoid scavenging more than a few hexes. You can cross the map a lot faster than you think if you focus on traveling instead of scavenging.

In general, you'll want to set up a "home base" outside DMC where you can stash plot-important and/or heavy items that you don't immediately need. Dropping shit on a campsite within the sprawl works fine; there are basically no looters outside DMC, so your shit will never get stolen.

I sometimes also make a small base in the southernmost part of the map, for convenience purposes. I won't say why, though.

It's usually better to stay on the move. "Holing up" is an easy and effective survival method but you won't learn any of the shortcuts and tricks that will help you get through the early game faster. This is important because, while the plot is very short, actually finishing the game, let alone seeing every possible quest branch, is extremely difficult. You're going to die a lot.

There are a few hidden locations, quest branches and characters that you'll never ever see unless you experiment and think outside the box somewhat. For instance, there's one event that triggers an absolutely hellish escort quest which, unless you've already played the game to that point, you will never even know /is/ an escort quest. But if you kill the guy instead of escorting him he drops some items that you can use yourself as well as a phone containing the coordinates of a hidden location you can only access if you have the hacking skill and yadayadayada you get the point.

tl;dr in general DMC is the safest and most useful place in the game and you'll always want to go there and gain access to the city ASAP

I've played this game too much

That was a very descriptive post, thank you. Had to skip some of the lines to not spoil myself too much :D
 

DefJam101

Arcane
Joined
Nov 11, 2007
Messages
8,047
Location
Cybernegro HQ
To all who have died a horrible death from the blue rot: I shall give you a very mild spoiler, something I wish I had been told.

There is, in fact, a cure. There are only a couple ways to get it, and you can miss it.
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
651
I wish there was a "Start New Game" button before you actually die in the current one. Sometimes I'm in a situation where I know I have no hope of surviving, and it's somewhat annoying to have to skip a whole bunch of turns just to finally die and be able to start again.

Also, can someone tell me why you sometimes can't attack even though everything indicates you should be able to? I recently lost a very promising game due to this annoying inability to attack. I had the other guy pinned down and vulnerable, was 0 spaces away without any debilitating conditions, yet couldn't attack with a punch or kick. Because I was out of options, I had to wait and wait until he got his bearings and proceeded to smack the shit out of me with his crowbar, making for an extremely annoying and avoidable death. FUCK!
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom