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NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

Bocian

Arcane
Joined
Jul 8, 2017
Messages
1,912
It will need a source level change either through NWNX / Client Extender
I'm not a tech specialist when it comes to this game, but I played it for a good amount of time and I know what I've seen. Probably NWNX made it possible, so point still stands.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,062
Location
Safe Space - Don't Bulli
It will need a source level change either through NWNX / Client Extender
I know what I've seen.

And yet.. you failed to see this.

I wouldn't be surprised if it's something you can already achieve with some clever scripting.
Correct, I've seen people controlling their familiars and animals on PW's long before EE.

That's a hard-coded feature of the base game. It only applies to familiars and there's no hooks to extrapolate that to other objects.
Normally I would agree you can script most things in the game but not this.

It will need a source level change either through NWNX / Client Extender (Unlikely) or Beamdog.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,479
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What I actually had in mind was a script that changed your character into another character. Like letting you talk to a character and saying "I want to control you now" and then your perspective changes and you're that character now, and your former body turns into an NPC.

That sounds like it should be possible, but maybe it isn't?
 

Immortal

Arcane
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Messages
5,062
Location
Safe Space - Don't Bulli
What I actually had in mind was a script that changed your character into another character. Like letting you talk to a character and saying "I want to control you now" and then your perspective changes and you're that character now, and your former body turns into an NPC.

That sounds like it should be possible, but maybe it isn't?

If you just want to change the appearance that can work - but to copy the feats / stats / abilities / classes / inventory over?
You could do some of those things but not others.

Then you also need to create a copy of yourself.. and have that become a NPC that is spawned next to you.. again with all the same class levels / stats / feats.
Class Levels especially will be near impossible since there is no way to modify the first level a character takes.

If your a Mage (3) Fighter (4) and you possess a character that took 7 levels of Monk.. you can never change your character to a pure monk.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,479
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No recap this week.
mystery.png




http://www.gamebanshee.com/news/121...udio-news-and-premium-module-discussions.html

During this week's developer livestream, Beamdog's Trent Oster and Phil Daigle bring us the studio news and talk about the latest Neverwinter Nights: Enhanced Edition developments. The upcoming big announcement coming our way at this year's PAX West also gets a mention, and while we still don't know what exactly it will be, by the sound of things, it won't be D&D-related.

The upcoming Android version of NWN:EE is also discussed, with a focus on the mobile UI and how figuring it out may benefit the PC version in the future. At some point, the two developers are joined by Alan Miranda, the CEO at Ossian Studios, and the three of them chat about the Darkness Over Daggerford NWN:EE expansion.
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,105
The recap is my only source for news about the enhanced editions. There is no way in hell for me to see and listen these guys talking.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,569
People actually sit around and watch a couple of known fraudsters talk about a, what, 20 year old game that they are "enhancing" their pockets with? Really?
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Alan Miranda starts talking at around the 29th minute mark.

There are a few things about DoD that I learned from this vid, so it's not a total loss.

You can learn more about DoD dev from Luspr's comments, beginning here.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,479
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ah here we go: http://blog.beamdog.com/2018/07/july-27-livestream-recap.html

July 27 Livestream Recap


“New character models in NWN:EE are going to look really good, players will love them!” ~ Alan Miranda

During last week’s livestream Beamdog CEO Trent Oster and Studio Director Phillip Daigle talked about studio news and plans on Neverwinter Nights: Enhanced Edition. Alan Miranda, CEO of Ossian Studios, joined the stream to share stories about the original Neverwinter Nights, creating Darkness Over Daggerford, and enhancing DoD as a Premium Module for Neverwinter Nights: Enhanced Edition.

Missed the stream ? It's on YouTube and Twitch! Here's a quick summary of the highlights:
  • July, 27 was the birthday of Gary Gygax, the creator of Dungeons and Dragons. Your legacy will stay forever, Gary!
  • Beamdog is going to PAX West! During a special announcement panel on September, 1 we’ll be talking about some D&D stuff, but the main focus will be on a new game - something we haven’t announced yet. We’ll also be answering your questions, so come by if you’re at PAX West, or tune on Twitch!
  • We’ll also be at Edmonton Expo in September, so if you’re in Edmonton, come say hi!
  • Sign up for the Beamdog newsletter! If 500 people sign up for our newsletter this week, Phil will write the next newsletter himself!
  • We’re still hiring! If you’re a programmer, a technical artist, or a web developer - apply!


“Neverwinter Nights was all about the democratization of game design” ~ Trent
  • We’re actively working on bringing Neverwinter Nights: Enhanced Edition to GOG. We want to upgrade the old CD Key system to make it work with GOG Galaxy and manually downloaded NWN:EE versions.
  • We continue to work on the tablet version of NWN:EE. “NWSync”- an upcoming feature for Neverwinter Nights: Enhanced Edition which will provide an auto hak and tlk's downloader once you connect to a server in the game - will help not only PC players, but also tablet players.
  • Dynamic UI scaling for Neverwinter Nights: Enhanced Edition is currently in code review. We’re looking into additional fun things like a font size slider, or allowing players to drag windows.
  • We’ve had a lot of discussions about making our own persistent world. We haven't ruled it out but we don't have any plans to make something like that soon.
  • We’re trying to find a good partner to help us build the Collector’s Edition of Neverwinter Nights: Enhanced Edition. Once we do that, we’ll discuss with them ideas the community is sharing on our forums. Let us know about what you want to see in the Collector’s Edition here!

“It was a nice thing for Darkness Over Daggerford to finally become a Premium module after all these years” ~ Alan Miranda
  • Alan Miranda worked on the original Neverwinter Nights as both an audio producer and localization producer. Before starting on Neverwinter Nights, he was a producer on Baldur’s Gate II: Throne of Bhaal. After leaving BioWare Alan formed his own company, Ossian Studios.
  • At GDC 2005 Alan approached BioWare joint CEO Greg Zeschuk to discuss the possibility of Ossian Studios developing a premium module for Neverwinter Nights. BioWare approved that proposal, but later in 2006, Atari, Neverwinter Nights’, publisher cancelled the premium module program. Alan and his team decided to finish Darkness Over Daggerford anyway, and it was released free of charge on Neverwinter Nights Vault.
  • In 2018 Ossian Studios was finally able to complete Darkness Over Daggerford as the Premium Module they originally envisioned. This enhanced version has more than 500 gameplay improvements over the original Darkness Over Daggerford. You can find the full of changes in the Enhanced Edition of Darkness Over Daggerford here.
  • According to Alan, the real strength of Darkness Over Daggerford is the world exploration, a feature inspired by Baldur’s Gate.
  • Among other prominent features are dynamic level scaling and random encounters which happen during the world map travelling.
  • Right now Ossian Studios is working on new character models for Neverwinter Nights: Enhanced Edition. According to Alan, they’re preserving the style of original Neverwinter Nights outfits and looks.
  • We’ll be bringing more people from the community to talk to during our livestreams. Stay tuned!
Excited for what’s next? Come and join the next livestream this Friday!
 
Last edited:

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.

A link but no quote, forcing us to actually go to their site? What are they paying you? :P

Missed the stream ? It's on YouTube and Twitch! Here's a quick summary of the highlights:

  • July, 27 was the birthday of Gary Gygax, the creator of Dungeons and Dragons. Your legacy will stay forever, Gary!
  • Beamdog is going to PAX West! During a special announcement panel on September, 1 we’ll be talking about some D&D stuff, but the main focus will be on a new game - something we haven’t announced yet. We’ll also be answering your questions, so come by if you’re at PAX West, or tune on Twitch!
  • We’ll also be at Edmonton Expo in September, so if you’re in Edmonton, come say hi!
  • Sign up for the Beamdog newsletter! If 500 people sign up for our newsletter this week, Phil will write the next newsletter himself!
  • We’re still hiring! If you’re a programmer, a technical artist, or a web developer - apply!


“Neverwinter Nights was all about the democratization of game design” ~ Trent
  • We’re actively working on bringing Neverwinter Nights: Enhanced Edition to GOG. We want to upgrade the old CD Key system to make it work with GOG Galaxy and manually downloaded NWN:EE versions.
  • We continue to work on the tablet version of NWN:EE. “NWSync”- an upcoming feature for Neverwinter Nights: Enhanced Edition which will provide an auto hak and tlk's downloader once you connect to a server in the game - will help not only PC players, but also tablet players.
  • Dynamic UI scaling for Neverwinter Nights: Enhanced Edition is currently in code review. We’re looking into additional fun things like a font size slider, or allowing players to drag windows.
  • We’ve had a lot of discussions about making our own persistent world. We haven't ruled it out but we don't have any plans to make something like that soon.
  • We’re trying to find a good partner to help us build the Collector’s Edition of Neverwinter Nights: Enhanced Edition. Once we do that, we’ll discuss with them ideas the community is sharing on our forums. Let us know about what you want to see in the Collector’s Edition here!

“It was a nice thing for Darkness Over Daggerford to finally become a Premium module after all these years” ~ Alan Miranda
  • Alan Miranda worked on the original Neverwinter Nights as both an audio producer and localization producer. Before starting on Neverwinter Nights, he was a producer on Baldur’s Gate II: Throne of Bhaal. After leaving BioWare Alan formed his own company, Ossian Studios.
  • At GDC 2005 Alan approached BioWare joint CEO Greg Zeschuk to discuss the possibility of Ossian Studios developing a premium module for Neverwinter Nights. BioWare approved that proposal, but later in 2006, Atari, Neverwinter Nights’, publisher cancelled the premium module program. Alan and his team decided to finish Darkness Over Daggerford anyway, and it was released free of charge on Neverwinter Nights Vault.
  • In 2018 Ossian Studios was finally able to complete Darkness Over Daggerford as the Premium Module they originally envisioned. This enhanced version has more than 500 gameplay improvements over the original Darkness Over Daggerford. You can find the full of changes in the Enhanced Edition of Darkness Over Daggerford here.
  • According to Alan, the real strength of Darkness Over Daggerford is the world exploration, a feature inspired by Baldur’s Gate.
  • Among other prominent features are dynamic level scaling and random encounters which happen during the world map travelling.
  • Right now Ossian Studios is working on new character models for Neverwinter Nights: Enhanced Edition. According to Alan, they’re preserving the style of original Neverwinter Nights outfits and looks.
  • We’ll be bringing more people from the community to talk to during our livestreams. Stay tuned!

The biggest non-NWN news is they are unveiling a new game at Pax west! Maybe we'll finally get Jade Empire:EE, like that one fan (somewhere) has been clamoring for!
 

Generic-Giant-Spider

Guest
Beamdog is like that one friend you kept contact with from high school that can't stop talking about high school ten years later.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,401
Location
Flowery Land
There has been a persistent call for Arcanum: Enhanced Edition by YouTube commenters.

Someone just needs to kick Atari hard enough they let Tim Cain release the source code for it and ToEE. The reason he can't do it (it would bypass the DRM, which it hasn't been sold with in a decade) is stupid enough it would likely get fixed if the issue got better publicity.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Tranny Aribeth and plastic graphics, that's the result of a year's work.

It's odd, because they stated their intention to maintain authenticity of original game assets, yet they haven't.

Even Project Q has done a better job in that respect (and it didn't do a particularly good job either).

And yeah, that tranny Aribeth is one of the ugliest art assets I've seen on the Aurora engine.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,479
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

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