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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

HiddenX

The Elder Spy
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Divinity: Original Sin Shadorwun: Hong Kong
The best NWN modules:

Toplist

One of the best crpgs ever: The Aielund saga
http://www.aielundsaga.com/

A Dance with Rogues, Part One & Part Two:
http://nwvault.ign.com/View.php?view=modules.Detail&id=4869
http://nwvault.ign.com/View.php?view=Modules.Detail&id=58820&id=4870

Darkness over Daggerford:
http://nwvault.ign.com/View.php?view=modules.detail&id=5122

Tales of Arterra - The Lost - 1.08:

http://nwvault.ign.com/View.php?view=modules.Detail&id=4046

Tales of Arterra - The Awakening - 1.02a:

http://nwvault.ign.com/View.php?view=Modules.Detail&id=29643&id=4047

NWN1 - single player campaign - A Harper's Tale
Prelude
http://nwvault.ign.com/View.php?view=Modules.Detail&id=3489
Chapter 1 - Escort Duty
http://nwvault.ign.com/View.php?view=Modules.Detail&id=3499
Chapter 2 - Hooknose Crag
http://nwvault.ign.com/View.php?view=Modules.Detail&id=3500
Chapter 3 - Selgaunt
http://nwvault.ign.com/View.php?view=Modules.Detail&id=3607


Exile of the West (Bastard of Kosigan, episode 1):
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5081

Rose of Eternity-Website:
http://www.roseofeternity.com/
Rose of Eternity 1 - The Coming:
http://nwvault.ign.com/View.php?view=modules.Detail&id=4157
Rose Of Eternity 2 - Cry The Beloved:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=32009&id=5208

Honor Among Thieves:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=3627

Cave of Songs:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=3273

Return to Ravenloft:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=16836&id=3823

Ravenloft, Beyond the Gate:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=16836&id=3990

The Girl in Ill Humour:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5524

TORTURED HEARTS I:
http://nwvault.ign.com/View.php?view=modules.Detail&id=3799

TORTURED HEARTS II:
http://nwvault.ign.com/View.php?view=modules.Detail&id=5347

Maugeter - The Keys to the City:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5364
Hompage


Mangoose said these are good:

NWN module Lord of Blight Chapter 1
NWN module Lord of Blight Chapter 2
NWN module Lord of Blight Chapter 3

NWN2

Very very good: Planescape: Die Traumfängerin
http://www.felinefuelledgames.de/
 
Last edited:

yes plz

Arcane
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Dance with Rogues has p. awesome gameplay, particularly the quest design, but I don't think its writing is anything great.
 

flabbyjack

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NWN1 mods: Many are good. Bastard of Kosigan (aka 'Exile of the West'). Darkness over Daggerford is nice because they implemented a BG-style world map, but otherwise is 'meh'
NWN2 mods: God awful why would they even what am i looking at
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Bastard is the best but only 3 out of 5 modules are translated from french and some of them have irritating technical problems like saves turning to be all corrupted.

Premium modules are nice too not so good as best of the user modules but much better than vanilla.
 

yes plz

Arcane
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I could never get into Darkness Over Daggford. It was competently made, written, and overall designed but that's just it, but that's just it, it only ever felt competent, nothing of it really stood out for me. I dunno, maybe it was just the shitty Aurora Engine.
 

catfood

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The only NWN mod that I remember playing and finishing was Hex Coda. I recommend it to anyone who wants a story heavy game. It has a very well crafted steam/cyberpunk setting with cool music and a plot twist at the end which caught me by surprise.*

*
but that is before I read all those PKD novels
 

Aeschylus

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Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
It's been a long time since I've played NWN, but I think Hidden X's list is pretty solid. I also recall the mods Almraiven and Shadewood being pretty good sandbox-type modules.

For NWN2... well, most of them kind of suck. The only ones I recall doing some interesting gameplay/story stuff were Misery Stone and The Wizard's Apprentice Chapter 2.
 

grotsnik

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I could never get into Darkness Over Daggford. It was competently made, written, and overall designed but that's just it, but that's just it, it only ever felt competent, nothing of it really stood out for me. I dunno, maybe it was just the shitty Aurora Engine.

Yeah, Daggerford has a really offputting atmosphere problem, I think. In many ways I actually prefer its relatively tight 'low-level goings-on in a foggy border town' shtick over Mysteries of Westgate, which is so focused on being inventive that it completely forgets its own tone by the end. But it just isn't fun when you're running back and forth through that confined, bland and flat town hub for so much of the freaking mod.

As a comparison, some of the latter-day rustic tilesets for NWN1 were much more atmospheric and varied - like Wild Woods. They just didn't get a lot of use.

tt_module_0003h.jpg
 

Terpsichore

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Darkness over Daggerford is still leagues ahead of their NWN2 module (Mysteries of Westgate).
 
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I would also agree that Aielund was great. I didn't even like the Prophecy series, but Aielund was definitely good. No other mods really caught me for some reason, though I tried many others for a short time.
 
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The Conan Chronicles for NWN2 are fucking awesome (adapts some classics like Legions of the Dead, The Thing of the Crypt or Tower of the Elephant), in fact I'm considering doing a LP. Would you guys be interested?
 

Jack Of Owls

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The Conan Chronicles for NWN2 are fucking awesome (adapts some classics like Legions of the Dead, The Thing of the Crypt or Tower of the Elephant), in fact I'm considering doing a LP. Would you guys be interested?

I think anything that helps to propagate continued interest in these great modules is a good thing. I must have played hundreds of them for NWN (never really got into the ones for NWN2 much, probably because there were far fewer of them, though I did enjoy MISERY STONE quite a lot despite it being the easiest NWN1/2 module I ever played). Wow, playing Divinity Original Sin now makes me kind of long for the carefree days of the low difficulty of NWN user-made campaigns.
 

Erebus

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The first one is worth playing (though it has some weak parts), but the second one is fairly boring.


I could never get into Darkness Over Daggford. It was competently made, written, and overall designed but that's just it, but that's just it, it only ever felt competent, nothing of it really stood out for me.

Same here. It felt very uninspired to me.
 

Somberlain

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Though Darkness Over Daggerford has been quite rightfully called boring, soulless and uninspired in this thread, it's still worth a try. It's very professionally made module, and basically a miniature version on BG games; it has similar world map system (with random encounters), the town of Daggerfall which serves the same purpose as Athkatla, a lot of side quests, player stronghold and overall very non-linear design. It has basically all the right elements but just feels a little bland. If you can get around that feeling, it's a great module.
 

Shannow

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Anybody know how to get the Ailund Saga running? I played through it years ago. A few months ago I was itching for some epic level power-gaming and wanted to try it again, but couldn't get it to run.

Anyway...WTF happened to NWVault???
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
neverwintervault.org has ADwR, Nexus has Gladiatrix.
So, nothing of value was lost (joking)

neverwintervault.org has almost everything now, the entire old vault is being migrated there, so nothing of value is lost indeed
(it also has the sex animations)
 

Shannow

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Yeah, I found some stuff I was looking for (eg. companion AI), but at the moment it's MUCH more awkward to browse (and NWvault wasn't exactly comfortable to begin with...). Gonna check the codex thread now.
 
Self-Ejected

Lilura

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There's a mod released a few months ago for NWN2 by Tchos called The Black Scourge of Candle Cove (yeah, a mouthful), you can download it from the Vault or from Nexus. You should also get this UI mod and this Facelift pack, cuz the dev recommends them.

I haven't played much of it yet, but from what I've seen it looks high quality and pretty fleshed out. Like Subtlety of Thay you need a decent PC because there's lots of shit going on. I personally get 60fps at 1080p no problem with an i7 and three year old gfx card.
 
Self-Ejected

Lilura

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I've also been toying with NWN1 lately, specifically shader wrappers, model and texture overrides/hakpacks, and also camera hacks.

I found a cam hack last year that modified the exe to allow first-person perspective and extra zoom-out functionality for a semi-bird's eye view, but just recently I found camera hacks in shader apps which serve the same purpose and leave the exe untouched. 1st person is cool if you use WASD, plays FPS-like. The extra zoom-out just makes it easier to navigate larger maps.

There seems to be several model/texture packs, too. I used to throw in a collection of overrides for creatures, items, icons, tilesets and just whatever tickled my fancy. But this just eventually turns your install into an unrecoverable mess. So I looked into laboriously infusing the official modules with CEP and later Project Q haks, but then came across Q Campaigns which are the official modules already infused with Project Q, ready to roll. This works flawlessly, is instantly noticeable, and is far superior to many overrides. "Q = Quality", say the devs. Basically the artists have redone many of NWN's outdated assets, from creatures to tilesets to placeables. They also added in Alternate Combat Animations and some other mod that lets you visually customize your character on the fly, I forget the name. But most importantly, the compatibility with the Henchman and AI mod is respected.

NWShader is worth the trouble to install, too. It gives you Depth of Field, Bloom/HDR, SSAO and basically jazzes the game up visually far beyond dev intent. NWShader is basically the icing on the cake. It will be interesting to see what modders can do with it in the future...

If anyone's gonna run OC, SoU or HotU for the first time, or again, I highly recommend you download Project Q's haks and then use Q Campaigns. The visual improvement is immense (some of NWN default art assets look like someone took a shit on your screen, even back in release year 2002.) I also think NWShader with cam hack is indispensable if your PC can handle it, and Henchman and AI mod has been must-have since it came out. These changes don't cure the antiquated NWN of that dated/primitive look, they just give it a much-needed facelift and make it more enjoyable to play, imo.

Now all I need is a turn-based mod...
 

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