Mangoose
Arcane
Developing the module system takes time away from developing the OC, if not taking more time.still we're talking about the quality of the games, not of their mods.
Developing the module system takes time away from developing the OC, if not taking more time.still we're talking about the quality of the games, not of their mods.
We are comparing games as they were, modules don't matter.Neverwinter Nights = Module platform.
Dragon Age = Not ^.
The OC is half of the game. The module system is the other half. $$$ and time were put into it.We are comparing games as they were, modules don't matter.Neverwinter Nights = Module platform.
Dragon Age = Not ^.
I think Bioware envisioned their platform as playing D&D via the game online, i.e. being used by a real GM with real players playing in a party. What actually happened was that people made single player modules instead, probably because it was not feasible for a GM to churn out a good module every session every week forever.I just don't understand why they didn't make Nwn party based? That my question.
May I then call skyrim awesome game beceause Bethseda made mods possible?The OC is half of the game. The module system is the other half. $$$ and time were put into it.
I think Bioware envisioned their platform as playing D&D via the game online, i.e. being used by a real GM with real players playing in a party. What actually happened was that people made single player modules instead, probably because it was not feasible for a GM to churn out a good module every session every week forever.I just don't understand why they didn't make Nwn party based? That my question.
That actually happened, although the audience was probably far smaller. There were appointed weekly/monthly GM sessions. Even match-making tools.I think Bioware envisioned their platform as playing D&D via the game online, i.e. being used by a real GM with real players playing in a party. What actually happened was that people made single player modules instead, probably because it was not feasible for a GM to churn out a good module every session every week forever.I just don't understand why they didn't make Nwn party based? That my question.
Dragon Age 2 was worse.The OC is probably the worst BioWare have ever done and that's saying a lot. It's very clinical and game-y. That's why you don't play it and play the other wonderful things NWN can offer you. DA:O can only offer you its OC + expansion, which isn't very good, so pick your poison. The only thing holding the combat in NWN back is the inability to directly control your party members, but if you want to be challenged regardless of lack of party control go play Swordflight.
You post seems to contain this valid criticism thing but at the same time, you've actually played DA2, which makes your opinions totally worthless.Depends on what you mean. Gameplay-wise, yeah, narratively - not so much. DA2 is their only attempt at breaking the Bioware formula and by virtue of its character-centricity it was a step in the right direction.
There actually WEREN'T many mod tools for anything resembling an RPG since NWN1. NWN2 comes close and surpases it in many areas but who the fuck cares about NWN2, right? At least, that's what I learned on the 'dex after 99th time defending it.There were many mod tools since those times but only the classic ones -- WC3's world map, NwN's engine -- got anywhere
so we should all drive ford Ts and piss on the ferraris because developing a decent car takes time away from developing a shit car, if not taking more time.Developing the module system takes time away from developing the OC, if not taking more time.still we're talking about the quality of the games, not of their mods.
Iceblink engine is a pretty great set of tools, heavily mimicking NWN1 but, eh, it's a goldbox-like.
Not bad, per se, just less mainstream, which leads to less exposure which leads to less mods.Iceblink engine is a pretty great set of tools, heavily mimicking NWN1 but, eh, it's a goldbox-like.
You say goldbox-like like that's a bad thing. I'd love to play a huge, sprawling RPG on the Iceblink Engine. I still play NWN mods, though, and probably will for a long time.
Look:so we should all drive ford Ts and piss on the ferraris because developing a decent car takes time away from developing a shit car, if not taking more time.Developing the module system takes time away from developing the OC, if not taking more time.still we're talking about the quality of the games, not of their mods.
Think VtMR's level building needed 3d modelling and stuff, not sure.Has anyone done a comparison between NWN's modding tools and Redemption's? NWN seems to have caught on more, maybe because they're easier to use?