KK1001
Arbiter
- Joined
- Mar 30, 2015
- Messages
- 621
The game is absolutely trash unmodded. I am glad to see they cut down on unnecessary micromanagement on the campaign map, but the battles themselves are still too short. Everything happens way too fast.
IMO main mod priorities:
- Changing the way morale works. Some units should be more resistant to the penalties imposed by the rest of the army fleeing. Not sure if Proper Combat Mod does this properly, but it seems to slow things down nicely enough.
- Magic often seems too weak. Why take a magic-based lord when you can just get a pumped up Franz or Vlad or Grimgor on a flying mount and get like 300 kills?
Good game otherwise. Definitely a step in the right direction. Looking forward to more content down the road.
IMO main mod priorities:
- Changing the way morale works. Some units should be more resistant to the penalties imposed by the rest of the army fleeing. Not sure if Proper Combat Mod does this properly, but it seems to slow things down nicely enough.
- Magic often seems too weak. Why take a magic-based lord when you can just get a pumped up Franz or Vlad or Grimgor on a flying mount and get like 300 kills?
Good game otherwise. Definitely a step in the right direction. Looking forward to more content down the road.