Playing this now. Is it just me or is Cavalry nigh worthless for anything but running down retreating units? I line up behind an engaged trash spear unit, charge with an experienced heavy cav (reiksguard), get roughly 5 kills on the charge then they turn around and slaughter me. I know about the charge->retreat->charge semi-exploit, but that's so tedious and takes lots of time. And it seems there's no more chain panicking like in earlier TWs, you have to rout almost every unit individually before the whole army routs, so if you're relying on cavalry you need to manually flank and charge the anuses of most of the line.
On the other hand ranged attacks seem pretty OP, focus 3 archers on 1 archer and a single salvo almost sends them packing after killing 50% of the unit. Flanking with archers does serious damage. I'm not 100% sure on the stats and mechanics but it seems the DPS of range attacks far outstrips that of melee once you take into consideration that only 1/3rd of so of melee units are actually fighting at any one time, the rest sit back and wait to move up the ranks.
Also fuck the difficulty penalties on the campaign map. -12 Public Order on Legendary because fuck you. I think Wood Elves are essentially unplayable since their 4 cities are all one province per region and can only get like +3 PO, meaning no matter what you do you'll fight a revolt or two every turn the entire game (and no walls, so if the towns aren't garrisoned then the rebels will immediately invade and pillage it). I know there's a mod to remove the PO penalty but that's like half the intended difficulty, are there any mods that restructure the campaign map difficulty over all?