Maculo
Arcane
- Joined
- Jul 30, 2013
- Messages
- 2,533
You can ignore or delay the Vortex rituals to an extent. If an opposing faction reaches the final ritual, it will trigger the final battle that you can win and cancel the ritual. You still need a main stack that can handle the battle though and that will not stop another faction from triggering it again.Alright, I got the following mods installed now:
- less agents (only one agent per type limit to prevent agent spam by the AI)
- Home Region movement bonus (although roads make this mod semi-obsolete in the second game)
- March Stance 100% cost (to prevent the march/sack settlement ability of the AI)
I might add another mod that eliminates or slows the vortex rituals down, I don't like that particular mechanic at all. And there's SFO, but I'll have to do some more research on it before I give it a shot.
I also think there are benefits to being behind on the Rituals initially. In my Kroqqar, Hellebron, and my current Alarielle campaigns, I held off on any ritual until I had a sufficient economy and focused on exterminating certain nuisance factions first. For example, with Kroqgar, I took out the Skaven and Vampires (pre-Tomb Kings) before the corruption level got out of hand. Similarly, with my Alarielle campaign, I took out all the northern norsca settlements, before they could spread more chaos corruption. Exterminating the nuisance factions reduced the difficulty of the latter rituals, although my Kroqgar campaign consisted of Teclis and Tyrion sending endless waves of doomstacks from opposite directions.
Personally, I wish the Vortex rituals also caused upkeep reduction in the Norsca factions and increased the spawn rate of Brayherds and rogue armies. Currently, it is too controlled and predictable, although I find myself enjoying the various campaigns.