DraQ
Arcane
Actually, that was one of the upsides because at least it meant diverse levels.It all felt like a mishmash of several ideas from different modelers and designers that didn't glue together very well, even if you consider the context of the game.
Compare with Quake 3 where everything was the same shit repeated over and over.
Unreal and UT shared engine so they had the same sort of crisp and clear looks that worked out the best in the series.Unreal and UT99 looked best. UT2003/4whatever never did anything for me. I never even bothered playing UT3.
As for the art style, Unreal was by far the best.
UT was kind of bastardized Unreal most of the time, with a lot of boring looking industrial maps - of course, since it had pretty much all the Unreal's assets and used BSP geometry you could create surreal masterpieces in it too.
UT2k3/2k4 were mostly "I WANT TO BE A QUAKE 3", and for some reason looked worse than UT due to the lack of crispness and clarity (they were often too busy too) and due to having worse art style.
UT3 was a mixed bag - on one hand better and far more consistent art style than any UT prior to it with some callbacks to Unreal (compare miniguns, for instance), on the other smeared with stupid amount of postprocessing effects, having derpy GoW influences (like dudebros and nukralls that looked like burn victims) and often going way overboard with business of both environments and weapons (also had UT2k4 style RL and UTC2 flak - fuck these losers).
If you do I'll start posting screenshots of it in self defense and turn the place into one huge Prosperland.- I won't mention Unreal 2 because some members here would implode upon reading about it
No one will survive.
I don't know about awesome, looks like long range hair dryer.
Again with this recurring theme: looks awesome but not like Unreal at all
Never liked it (visually). Looked like converted M16 and didn't really fit.
Does anyone know if the sniper rifle from 99 is coming back? Something about how you had this scoped M-16/M-10 type weapon among all these insane future guns appealed to my gun fetishism. I would spend hours drawing M16s and custom pistols, obsess over the various details between different assault rifles, etc.
The best SR model was either the one from Unreal (going for classic style) or the one from UT3 (going for more modern one).
Similarly pulse gun, minigun and shock rifle looked better in UT3 (although I really liked the beam effect of original UT shock rifle).