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New VD interview for RPGNuke

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Instead of rolling for passive and crits separately (like in AoD), we'll go with a single roll and 4 outcomes:

  • Miss
  • Graze (half damage)
  • Hit
  • Critical Hit (damage X modifier, which is 1.25 (default) + feat bonus)

Basically, something like this:

  • 1-5 critical hit
  • 6-70 hit
  • 71-80 graze
  • 80-100 miss

By default CS range is 5 and Graze range is 10, but they can be modified by certain weapons and attacks. For example, a shotgun would have a much wider graze range than a pistol.

!! Looks like VD took something from PoE after all.
 
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!! Looks like VD took something from PoE after all.

The difference is that these mechanics will actually amount to something in gameplay terms, since they are using a proper turn-based system.

Vince said:
I wouldn’t call someone with one released RPG a veteran. I was asked to write a couple of characters for an unreleased indie RPG but I’m too busy with the CSG at the moment (I expect this moment to last a couple of years) and had to decline

mystery.png


Vince said:
I sit in front of my computer all day, basking in the healing glow of the monitor. It's an exciting and glamorous lifestyle, like being a rockstar only without the fame, drugs, or groupies. As for working with remote team members, it's very easy. I hate group meetings since my corporate days so we don't have any. Each person knows what he's supposed to do; when there's something to discuss, we discuss it. That's all there's to it.

:obviously:

Vince said:
Only through dialogues. Animating numerous cutscenes would require resources we don't have. Apparently, Bioware doesn't have them either.

They don't have the human resources. LOL
 

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