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Obsidian General Discussion Thread

Visperas

Augur
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I think DOS handled that perfectly. I also love gridless.
 

Lhynn

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I think DOS handled that perfectly. I also love gridless.
11153.jpg
 

Roguey

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Roguey Josh likes gridless turn based combat
His preference is for hexes which is fine with me.

Squares ftl regardless.

I think DOS handled that perfectly. I also love gridless.
I've been told that it does not. Inconsistent targeting, the utter absurdity of having idle animations change the hitbox (which would be less of a problem if there was a second click required to confirm like in Shadowrun Returns).
 

Aeschylus

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Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
In around 36 hours I've yet to encounter a single instance of having difficulty targeting what I want to, but I suppose the fact that you are free to target anything with whatever means that you can easily damage your party members if you have the reflexes of a 90 year old man.
 

Roguey

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In around 36 hours I've yet to encounter a single instance of having difficulty targeting what I want to, but I suppose the fact that you are free to target anything with whatever means that you can easily damage your party members if you have the reflexes of a 90 year old man.
http://www.reddit.com/r/DivinityOri...e_the_overlyspecific_hit_boxes_a_frustrating/
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=524988

Moreover someone on this forum complained about being electrocuted even though their character wasn't standing in the water, just near it.

This isn't a problem with other turn based games but leave it to Larian to cluelessly create problems for themselves.
 
Weasel
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Moreover someone on this forum complained about being electrocuted even though their character wasn't standing in the water, just near it.
Yes, I remember that one - they just didn't realise that standing in blood had the same effect in terms of electrocution.

Really Roguey, your best trolling is based on some underlying truth, your efforts on DOS are looking a bit sad and desperate tbh. Why not wait until you've actually played the game, I'm sure you'll have plenty of material as it has some obvious flaws.

Now back to Obsidian in this thread I guess.
 

Aeschylus

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Moreover someone on this forum complained about being electrocuted even though their character wasn't standing in the water, just near it.
Likely there was a pool of blood at their feet that connected to their character and electrocuted them. This happens a lot without the leech trait.

And those examples you posted sounded exactly like someone with the reflexes of a 90 year old man. Also if they're having SO MUCH trouble targeting they could always just click on the portrait of the character they want to target.
 

Volourn

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So... they talk FO:ol, NWN3, KOTOR3... Oh yeah, all games that are guaranteed to sell lots thanks to other companies making it possible. LMAO

\I'd love NWN3. Fuck KOTOR3. FO:OL LMFAO
 

Roguey

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Good old clickbait garbage.

"Obsidian wants to do a thing!!!!*"

*Obsidian won't actually be doing thing
 

Roguey

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NWN3 in PoE's engine would be... :bounce:
impossible because NWN is about user mods and prerendered backgrounds make that extremely difficult.

Unless you just want them to use Unity which doesn't really have anything specific about it to make it worth getting excited about.
 

Spockrock

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impossible because NWN is about user mods
oh? I didn't get the memo, apparently. I've dumped hundreds of hours into NWN games and never even knew there were mods for it (although, now that you mention it, I think I remember something about a toolset in the first game)
 

Volourn

Pretty Princess
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i"mpossible because NWN is about user mods and prerendered backgrounds make that extremely difficult."

Too bad NWN2 flopped on that aspect.


"oh? I didn't get the memo, apparently. I've dumped hundreds of hours into NWN games and never even knew there were mods for it (although, now that you mention it, I think I remember something about a toolset in the first game)"

You must have been living under a rock.
 

deuxhero

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DoS's square/hexless turn based suffers from the things ToEE did. Finding that one pixel where an AoE will cover every enemy doesn't really add to gameplay and while DoS's maps aren't really setup for chokepoints that one or two people can cover (though you can easily create them with fire) and the AI is stupid and rarely tries to bypass your melee fighters to get to the people behind them, the lack of being able to make a shieldwall hurts. Thanks to AoO it isn't crippling for either (like RtwP's fucked up movement is for any game with it), but it certainly doesn't really make a shining example of the strengths of gridless turnbased.

Has there ever been a turn based game with a grid in combat that had free movement outside of it. Nearest I can think of is Fallout 1/2 which was obviously hex base outside of combat and led to the classic "I don't know how to walk in a straight line" problem of hexes which looked weird. JA2's use of squares was the same way but didn't have as much zigzag movement. It shouldn't be TOO hard to make one ("snap" characters to the nearest hex/whatever when combat starts) but I'm curious if it has ever been done.
 

Sitra Achara

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Has there ever been a turn based game with a grid in combat that had free movement outside of it. Nearest I can think of is Fallout 1/2 which was obviously hex base outside of combat and led to the classic "I don't know how to walk in a straight line" problem of hexes which looked weird. JA2's use of squares was the same way but didn't have as much zigzag movement. It shouldn't be TOO hard to make one ("snap" characters to the nearest hex/whatever when combat starts) but I'm curious if it has ever been done.

Chaos Chronicles :negative:
 

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