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Incline Official codex Star Trek Online topic :salute:

Vaarna_Aarne

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Ey ey ey, back then it was all nice and dandy, they only ruined it after you quit. Derpa Rising ain't got even a single shit on Mod 6's horrors.
 

eklektyk

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every time i start to build an urge to go back into neverwinter i visit their page and sure thers new retardation that makes me not want to do taht for awhile - and the cycle continues :)

btw did event on 2 chars and got traits and marks for them - cant be arsed to rotate my whole stable for 120 marks per tho
 

Vaarna_Aarne

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I think we've reached a special moment: Even the launcher announcement for the upcoming season is working as intended (hilariously obvious typo "seaon").
 

eklektyk

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You can't be bothered to literally show up and do nothing?
pretty much sums up my level of involvement with sto recently .....

and newest addition to all problems in sto is : [TADAMMM}

pvp matchmaking .... after they nerfed everlovingshit out of everything ground and space :) hilarious cant quite cover it and i am lost for better words :)
 

Norfleet

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Mandatory Science Ships for Blue Vaarnas reverted. You can go back to your Snoozar now.
 

Norfleet

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They reverted the change back to status quo. Under the new system, Scis are now the worst at Science Ships, because Craptic.
 

Norfleet

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To be fair, it's not exactly easy for people who have no understanding of their own game, or often ANY game, to do this, and if there's one thing I've learned over the years, it's that developers are almost uniformly terribad at their own games. I remember the time I duelled a dev in a game, and despite having apparently rigged the loadout system to heavily favor him, he admitted that he had never received a beating quite as vicious as what I had given him.
 

Vaarna_Aarne

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Well I've heard that nowadays they don't even know how the game's data organization works because of dev attrition combined with failure to communicate or document ANYTHING.
 

Norfleet

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Yeah, at this point I'm pretty convinced that the hackers know more about their game than they do.
 

Drakron

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They reverted the change back to status quo. Under the new system, Scis are now the worst at Science Ships, because Craptic.

Kek, thats not the problem ... the problem is they arent doing a actual rebalance.

Take AP:A, it boosts all damage so Tacs on any ship doing any kind of damage get a boost and it also stacks with other patterns, they could made it so it had a lower timer, only boosted weapon damage and could not stack with other patterns and it would still be good, instead they didnt even touched the thing.

None of the careers had a ability that requires the use of certain ships, making Sci having one was stupid and everyone is better because AP:A is just stupid powerful, Engs can boost power levels and thus performance of abilities since they are linked to Aux power levels as Scis get what? their only "boost" (well its a debuff) Captain ability is Sensor Scan that is a kinda of a worst version of Fire On My Mark ... I mean, come on ... the only valid captain ability is SubNuke Scis have and they were going to give it to everyone and thats just for PvP, they would have to rebuild Sci Captain abilities and ditch shit like Photonic Fleet and make one of the Sci abilities being something like AP:A after AP:A being nerfed and instead of boosting damage just improve shield and hull penetration.

They just nerfed science, nerfed torps because some dumbfuck refuses to unlink launchers thats the only weapon type that have some kind of shared timers, its not 2012 anymore and the days of Tric Bombers are long gone, they nerfed spike damage from launchers so hard they made then irrelevent, its like if they see a 20k spike they go insane or something, never mind its 20k spikes on 300k average.

Go Down Fighting is another they are stuck without any idea what to do, I suppose the original idea was being the Tacs "tanking" mod as it boosted the resistance but they also added damage as a way to improve their suitability, problem is that was after they started to hand out damage immunity like candy, now its just a damage boost.

As with every rebalance, science gets hit and torpedoes get hit, at least player ones because you can be damn sure NPCs will continue with their BS.

I just hope they also reverse the Sci ultimate because fuck it, at least I know how that works.
 

Vaarna_Aarne

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The root problem they are having with space balance I'd say is that in space combat they've allowed captain career affect it even in a minor way, rather than making the statistical basis the ship and bridge officer abilities.
 

Drakron

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I would say after years of selling power it got out of hand, one of the reasons mentioned of the reversion of GDF is because of the Good Day to Die Lockbox trait, I suspect word come up from it having a negative effect on future sales and they started reverting.

Its not the Captain abilities themselves are the problem, its all the crap they pushed since DR that created the larger problem.

The SubNuke revert is just they really dont know how to fix science, Photonic Fleet is just trash and if they replaced it with the Deflector Overload I guess most people would not complain that much but people know what SubNuke does, its a buff stripper that only does not work in PvE because NPCs instead of buffing just get innate abilities that you cannot strip, its fault is not with the power but rather with the encounter design and NPC abilities since you can for example fuck up a Mogai NPC since it uses TT and some other lingering buffs that you can strip but now take a Orb Weaver, it have some weapon enhancements but only FAW its the lingering one. the rest are HY and Spread were SubNuke will have no any actual effect due to you cannot strip them as they are active, subnuke duration being short were those abilities recharge times in NPCs being too long and worst of all, they givenNPCs innate abilities you cannot remove ... like the Vaadwaur artillery making SubNuke not being able to do what it was designed to do, its like creating a ability to knockdown enemies and then make enemies immune to knockdown.
 

Drakron

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Well I would not mind if they actually drew aggro but thats another problem with encounters were they just started to hand out AOE to NPCs like candy so even if it drew aggro (and it doesnt because aggro mechanics are broken), it would not matter anyway due to FAW, Spread, GW and all that bullshit.
 

Vaarna_Aarne

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Not to mention there's no pet or summon that can handle a mook+ NPC Spread if it's just not straight out unkillable.

But yea, that's the overall problem that the space abilities Sci have either just don't do anything, or are inferior versions of what others get. The fact Sensor Scan and Scatter Field are also tied to aux power in a negative sense just adds a final cherry on top of the rong cake.

I'd still say that the key problem is that in the game ability to deal and handle damage is so disproportionately important they should have a single universal standard for DPS and tanking in space where the captain career is irrelevant and only the ship defines the variations to it. Just remove captain space abilities entirely if you can't balance them in any fashion at all, or move them to the skill tree unlocks and independent from career entirely.
 

Vaarna_Aarne

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The new reputation is up, and it seems that they are completely oblivious that there's either only two possibilities their "comptetive PvP or PvE" will turn out which is that the PvE queue will either be empty because it's not worth it or everyone will idle it Phoenix style because it's not worth the effort, PvP will be empty either way because fuck PvP is what every sane person thinks.

Though IIRC isn't this the very first Tetryon ground set weapon (IIRC the Tholian stuff had no Tetryon gun)?

Seems they're also throwing in a bargain bin/deluxe (who knows which?) version of the Vaadwaur artillery for Escorts. Speaking of which, are the heavy weapons borkering everything and dragging us back to Escorts Online, Norfleet?
 

Drakron

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Its going to be empty because its already hard to get 5-man queues going let alone 10-man queues, only reason CE is popular and run regularly is because its can be run fast and pays well, unlike the usual peanuts.
 

Norfleet

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Seems they're also throwing in a bargain bin/deluxe (who knows which?) version of the Vaadwaur artillery for Escorts. Speaking of which, are the heavy weapons borkering everything and dragging us back to Escorts Online, Norfleet?
Even without Heavy Weapons, it's already a high possibility given the massive nerfs thrown at everything.
 

Drakron

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Alright, I am posting so nobody can say you werent warned.

*UNOFFICIAL ATTENDANCE NOTICE*​

In celebration of the 30th Anniversary we are adding some special items for players:
  • Federation Type-7 Shuttle which can be claimed in the Promotions tab of the C-store.
  • Skant Uniforms which can be claimed in the Promotions tab of the C-store.
  • Visit Worf for some free items in the Holodeck of Starfleet Academy or the Klingon Academy!
    • The previously released TNG 25th Anniversary event has returned in celebration of the 30th Anniversary!
    • Players who previously claimed these rewards will not have new rewards to claim.
    • Romulan players cannot claim these rewards.

So this is a notification to SHOW UP ... dont complain if you miss it and this is your chance to get the Worf stuff if you missed it, like I did, before it goes away.
 

Norfleet

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Ahoy thar, Vaarna.
 

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