As expected from Toady. A whole update dedicatedto one thing he expanded to the max, and absolutely useless and irrelevant to the game.
Magic will be rare I'm guessing?
No, you can only choose what you want to do and which squad(s) you want to send. It's pretty simplistic. After your military left your local map, you have to wait until they return. After they return, you get a new announcement of type "m" (mission). This report tells you what happened during the mission.How does raiding work, do you actually control the raiders?
Major bug fixes
- Fixed crash from starting in adventure mode as an outsider
- Fixed world gen crash involving civs attacking ruins that still had livestock
- Fixed world gen crash involving criminals and arrest
- Fixed crash from certain description strings
- Fixed crash involving stressed out wilderness creatures wanting to complain to priests
- Stopped carried newborns from setting their mothers' paths like riders
- Stopped flying mount from taking control when it is airborne
- Fixed broken hearthperson links for adventurers
- Made animals follow the follow command instead of waiting forever
- Fixed issues with mount movement after fast travel
Other bug fixes/tweaks
- Made undead riled up by dwarf raids as with normal civs
- Starting dwarves pulled from underground cultures no longer start with cave adaptation
- Stopped non-dwarves from doing w.g. underworld disasters
- Increased werebeast triggers further to match semi-megabeasts
- Took quantity into consideration in chargen equipment value
- Fixed item quality interaction effect range setting
- Fixed masterpiece quality error in chargen equipment value
- Allowed legless animal people to pet animals
- Stopped pets from dropping all packed luggage when they attack
- Stopped some cases of animals being called recruits after travelling
- Fixed broken scroll/expand commands in adventurer intrigue log
- Stopped chargen beliefs from persisting incorrectly when certain options are selected
- Fixed villain network export from legends (only works for living - no snapshots)
- Changed Create New World civ number distribution (new numbers suggested by Talvieno)
- Changed human 'fortress' to 'castle' to avoid confusing with dwarf fortresses
- Fixed inconsistency in kill name changes
- Fixed interrogator/conspirator xml
- Fixed some busted world gen param newlines
Ah, can't carry characters over?It will require generating a new world.
Ah, can't carry characters over?
Preemptively signing up, now!new dorfs.
#!/bin/bash
# Script to make all creatures straight.
# Run in df directory
sed -i 's/\[FEMALE]/\[FEMALE]\n\t\t\[ORIENTATION:MALE:0:0:100]\n\t\t\[ORIENTATION:FEMALE:100:0:0]/g' raw/objects/creature_*.txt
sed -i 's/\[MALE]/\[MALE]\n\t\t\[ORIENTATION:MALE:100:0:0]\n\t\t\[ORIENTATION:FEMALE:0:0:100]/g' raw/objects/creature_*.txt
#!/bin/bash
# Script to update ini files in new df install.
# Run in df directory
sed -i 's/\[AUTOSAVE:NONE]/\[AUTOSAVE:SEASONAL]/g' data/init/d_init.txt
sed -i 's/\[AUTOSAVE_PAUSE:NO]/\[AUTOSAVE_PAUSE:YES]/g' data/init/d_init.txt
sed -i 's/\[EMBARK_RECTANGLE:4:4]/\[EMBARK_RECTANGLE:3:3]/g' data/init/d_init.txt
sed -i 's/\[POPULATION_CAP:200]/\[POPULATION_CAP:80]/g' data/init/d_init.txt
sed -i 's/\[VISITOR_CAP:100]/\[VISITOR_CAP:20]/g' data/init/d_init.txt
sed -i 's/\[ENGRAVINGS_START_OBSCURED:NO]/\[ENGRAVINGS_START_OBSCURED:YES]/g' data/init/d_init.txt
sed -i 's/\[SHOW_FLOW_AMOUNTS:NO]/\[SHOW_FLOW_AMOUNTS:YES]/g' data/init/d_init.txt
# sed -i 's/\/\/g' data/init/d_init.txt
# Copy Myne.png to Art folder
cp ~/games/df/essentials/Myne.png data/art/
sed -i 's/\[SOUND:YES]/\[SOUND:NO]/g' data/init/init.txt
sed -i 's/\[INTRO:YES]/\[INTRO:NO]/g' data/init/init.txt
sed -i 's/\[TRUETYPE:24]/\[TRUETYPE:NO]/g' data/init/init.txt
sed -i 's/\[FONT:curses_640x300.png]/\[FONT:Myne.png]/g' data/init/init.txt
sed -i 's/\[FULLFONT:curses_800x600.png]/\[FONT:Myne.png]/g' data/init/init.txt
# sed -i 's/\/\/g' data/init/init.txt
# Copy colors.txt to init folder
rm data/init/colors.txt
cp ~/games/df/essentials/colors.txt data/init/
# Copy embark_profiles.txt to init folder
cp ~/games/df/essentials/embark_profiles.txt data/init/