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Old PC developers who now make shovelware/popamole games

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,566
Location
Denmark
In your view, bad game companies yes. In eyes of millions of others. Nah. Bioware might have made some pretty mediocre stuff lately, but they got a history of excellent games for their time.

So millions of retards like Bioware. Ok.

And Peter co-founded legendary Bullfrog... you calling that a "bad company" too? lel. okay.

Bullfrog is dead you moron.

When is your game coming out btw? I'd love to play it and judge it.

:retarded:

The point is, that I'm supporting old devs who made excellent games and founded excellent companies, and they still got that, most of em, from the list. So yea, there's alot of old guys not just making facebook apps and mobile shit ports of some game.. as the OP was calling out.

Peter surely ain't one of em. And I would gladly support him, because of what he's done in the past. Partly why I also still support Brian Fargo and InXile. Because, untill proven wrong, I hold my judgement until it's time for that.

I could remind you that Bioware devs was reponsible for Baldurs, NWN, kotor etc... games which have been rated some of the highest RPGs of all time on this very site...

gg
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I think Infinitron mostly nailed it, but there's also the fact some of these guys might not be that talented. A large group of people work on each game, who knows which of them made those decisions that ultimately led to incline. Some of them might be talentless hacks or poster boys riding on Harvey Smith's coattails, for example.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
The point is, that I'm supporting old devs who made excellent games and founded excellent companies, and they still got that, most of em, from the list. So yea, there's alot of old guys not just making facebook apps and mobile shit ports of some game.. as the OP was calling out.

The game doesn't have to be on facebook or mobile platform to be shit.


Peter surely ain't one of em. And I would gladly support him, because of what he's done in the past. Partly why I also still support Brian Fargo and InXile. Because, untill proven wrong, I hold my judgement until it's time for that.

Kill yourself.

Good game devs are the exception and not the rule. Can you argue that?
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,566
Location
Denmark
The point is, that I'm supporting old devs who made excellent games and founded excellent companies, and they still got that, most of em, from the list. So yea, there's alot of old guys not just making facebook apps and mobile shit ports of some game.. as the OP was calling out.

The game doesn't have to be on facebook or mobile platform to be shit.


Peter surely ain't one of em. And I would gladly support him, because of what he's done in the past. Partly why I also still support Brian Fargo and InXile. Because, untill proven wrong, I hold my judgement until it's time for that.

Kill yourself.

You are an angry young man. You should seek help for that I think. It's not healthy being that angry all the time. Perhaps some meds for your aspergers flaring up in inapropriate moments too. But whatevs.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
You are an angry young man. You should seek help for that I think. It's not healthy being that angry all the time. Perhaps some meds for your aspergers flaring up in inapropriate moments too. But whatevs.

Ad hominem.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
Daedalos I meant individual game designers like Chris Avellone and Brian Fargo, not entire developers. It's sad and perplexing to see some one from being one of the main designers in a game like Thief or Deus Ex to designing (or atleast developing) garbage.

Oh and regarding Molyneux:
 

agentorange

Arcane
Patron
Joined
Aug 14, 2012
Messages
5,256
Location
rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
I think Infinitron mostly nailed it, but there's also the fact some of these guys might not be that talented. A large group of people work on each game, who knows which of them made those decisions that ultimately led to incline. Some of them might be talentless hacks or poster boys riding on Harvey Smith's coattails, for example.

I think this is quite true, but you make them sound like bad people. I think it's the case that there are lot of people who are just good at doing the work they are told to do, and just see it as a job, and aren't concerned with what they're working on. There may be some very talented coders, hell even artists and writers (though probably less so with writers), who don't even play video games and think they are stupid, but earn good money working on them, and chances are they make a whole lot more working on iphone shit and facebook shit.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
The people and companies still creating good shit and fighting the good fight.

Peter Molyneux

Mike Diskett

Most of Blizzard Entertainment (well they begun to make console ports and argueable more "popa-molish" centered games, but still

The Creative Assembly

Rockstar

InXile

Obsidian

Larian

BioWare

Remedy


While I agree that Blizzard and Bioware don't really make what you'd call shovelware, they also produce utter shit games so no, they aren't fighting the good fight.
What's Remedy done lately? Peter Molyneux I've tagged as a moron from the time Black and White was released. What's he done that wasn't total shit in the past 10 years or so? Your list is too inclusive of shit developers solely on the premise that they don't make mobile games.
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
The people and companies still creating good shit and fighting the good fight.

Peter Molyneux

Mike Diskett

Most of Blizzard Entertainment (well they begun to make console ports and argueable more "popa-molish" centered games, but still

The Creative Assembly

Rockstar

InXile

Obsidian

Larian

BioWare

Remedy


I invite you to peer - not into the future - but into the present.

Blizzard Games, Mobile (not to mention, it's Acti-Bliz with many other phone games)
  • Hearthstone: Heroes of Warcraft (2014)

Bioware (not to mention is a subsidiary of EA, who produce lots and lots of phone game from other divisions)
  • Mass Effect Galaxy (2009) (iOS)
  • Mass Effect Intruder (2012) (iPhone, Android)

InXile
  • Fantastic Contraption (2008) (Flash, iPhone/iPodTouch)
  • Super Stacker (2009) (iPhone/iPodTouch)
  • Super Stacker 2 (2009) (iPhone/iPodTouch)
  • Shape Shape (2009) (iPhone/iPodTouch)
Larian
Remedy
  • Death Rally (iOS, Android, Windows)
  • Agents of Storm (2014) (ios)
Rockstar
  • Grand Theft Auto: Chinatown Wars
And this is, of course, just the tip of the iceberg.

Phone games are everywhere, and being made in almost every company. They're (relatively) cheap to fund, quick to make, and have a large pool of users (potential buyers, to marketing). But most of all, they're easy to find investors for. Hell, many an old developer can fund them themselves. Which is a much different thing than running around trying to raise 20 million dollars for a regular game that's going to be considered "low-budget" with piss-poor graphics that most people will just sneer at, much less raising 100 million for AAA.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,684
The X-Men Legends games were actually really good. I had a great deal of fun bamfing about as Nightcrawler. Marvel Ultimate Alliance had interesting spell-combos, but I felt like the X-Men games were just better.


Anyway...

Brian Reynolds is the most WTF drop off to me.

Lead designer on Civ II, Alpha Centauri, and Rise of Nations, three all-time great strategy games.

Now? Making 'Ville games for Zynga/Facebook. Sometimes even 'Ville sequels, like CityVille2.

Wouldn't surprise me if he was making more money with Zynga, but goddam. Maybe it was the decline of strategy games in the early 00s, but it's confusing to me that no other companies tried to poach him.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
In fairness, if you've made Thief or Deus Ex, what are you going to do these days? You probably aren't all that keen on remaking the game, even as a spiritual successor - it's unlikely that any current attempt will greatly surpass the original (most of your old fans will breathe a sigh of relief if it's 'good for what it is'), and even if it could, you've already made that game and you're really fucking happy with it.

So you look around for ideas for a different type of game, but one with similar standards to your old work. What are your options? Go cap in hand to publishers half your age who have never heard of your games, and get a gig for a massively compromised version of your original idea, in which you're just shilling to impress and enrich the publishers? Fuck that, you did that when you first left college. Go to kickstarter? Might be good for some types of game, but utterly unproven, unlikely to give you anything resembling a AAA budget. Again, fuck that - your 'Deus Ex'/'Thief' days were spent at the cutting edge of game design; you're not going to beg for money in order to make something that's old-tech with a game design that's massively restricted by budget.

But there's these new devices on the market that let you make games with a small team, and the financiers are giving you almost complete freedom. Sure, they aren't grand impressive statements, but at least these are games you haven't made before, and it's new tech. You're problem-solving and working out the limits of the platform, with no rigid industry expectations about what a game should be. It's even reminding you a little of your youth spent coding on your C64: to you it's a vast world of new challenges and new techniques, and even if the product itself is rather derivative, it's been a long time since you had the opportunity to go to work and do something that you haven't already done a dozen times before.

I've never played a phone/tablet-game other than Snake, but what's attractive to a game developer isn't necessarily what's going to be attractive to us as fans.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,440
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The X-Men Legends games were actually really good. I had a great deal of fun bamfing about as Nightcrawler. Marvel Ultimate Alliance had interesting spell-combos, but I felt like the X-Men games were just better.


Anyway...

Brian Reynolds is the most WTF drop off to me.

Lead designer on Civ II, Alpha Centauri, and Rise of Nations, three all-time great strategy games.

Now? Making 'Ville games for Zynga/Facebook. Sometimes even 'Ville sequels, like CityVille2.

Wouldn't surprise me if he was making more money with Zynga, but goddam. Maybe it was the decline of strategy games in the early 00s, but it's confusing to me that no other companies tried to poach him.

Actually, Brian Reynolds left Zynga last year to create his own mobile game development company, SecretNewCo.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,684
The X-Men Legends games were actually really good. I had a great deal of fun bamfing about as Nightcrawler. Marvel Ultimate Alliance had interesting spell-combos, but I felt like the X-Men games were just better.


Anyway...

Brian Reynolds is the most WTF drop off to me.

Lead designer on Civ II, Alpha Centauri, and Rise of Nations, three all-time great strategy games.

Now? Making 'Ville games for Zynga/Facebook. Sometimes even 'Ville sequels, like CityVille2.

Wouldn't surprise me if he was making more money with Zynga, but goddam. Maybe it was the decline of strategy games in the early 00s, but it's confusing to me that no other companies tried to poach him.

Actually, Brian Reynolds left Zynga last year to create his own mobile game development company, SecretNewCo.

Aye. I'm assuming there's truckloads of money to be made in the mobile game market. I think that 'Flappy Bird' game was making $40,000+ a day or something for the guy who designed it...
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,828
Wonder what D.W.Bradley do now. Maybe he prepare another assault on our sanity with another bugfet filled with furryfest?
 
Unwanted

CyberP

Unwanted
Joined
Aug 2, 2013
Messages
1,711
Fuck, look at the slamming of all these shitty dev studios, stated as if the shittyness is almost objective. I think I've found a home here, but I dunno, some of you lack discipline and a certain perspective. [insert Arnie .gif]

And as for Molyneux, he made Fable series... hardly shovelware either :D

:nocountryforshitposters:

OK, it's unique in ways I'll give it that, but it's still a steaming turd.

In your view, bad game companies yes. In eyes of millions of others. Nah.

"You might think eating shit is disgusting but trillions of flies love eating it, therefore your opinion doesn't count, shit must be awesome if all the flies fly on it!"

:salute:
 
Last edited:

shihonage

Subscribe to my OnlyFans
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Joined
Jan 10, 2008
Messages
7,160
Location
location, location
Bubbles In Memoria
The reason they're doing mobile games is because of alimony payments, lazy entitled children, retirement funds, new medical expenses, reduced endurance for nightmarish dev. cycles, and, of course, general disllusionment in their earlier hopes and dreams.
 

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