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Vapourware OUYA: "A new kind of video game console"

Whisky

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Eh, I'll give him a pass on the rim piss job. He's holding a camera, trying to piss directly on a console, and while trying not to get his obvious massive american consoletard junk on camera.

I still don't get the pure hatred for this thing though. There are so many other crappy products out there and this one has people literally...LITERALLY... pissing on it. Sure it sucks and is pointless...but my god, thats true hate dedication. Has any one here pissed on Fallout 3 yet? If not.....

Hype spread all over the damn place. Seeing articles saying stuff like "A NEW CONTENDER IN THE CONSOLE RACE!?" made people get hyped and donate to the Kickstarter without critically thinking about the capabilities of the damn thing. People defended their purchase by saying that games would come, I mean, Notch said on Twitter that, "Minecraft for the Ouya is a consideration," so therefore, MINECRAFT IS COMING TO OUYA! 10/10 CONSOLE! CAN'T WAIT!

After the campaign ended, people had a chance to think about it. Then came the negative articles and reality.
 

Skunkpew

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The hate is the equal, converse response to the insanely rabid obsession of the OUYA fans. If the fans are turned up to 11, the haters will be too.

With that said, it's the absolute incredulity of the OUYA fans that drove the hate, because of their loyal worship to the thing, even though the OUYA devs lied to them every step of the way, sold them on fake promises (like the OUYA being easily hackable), milked backers (lol) for $1000s and gave them products that didn't work. And then once the OUYA appeared in stores, the OUYA took backer versions and diverted them to the stores instead. It's even been suggested that after OUYA diverted the backer versions to the stores, they themselves bought the OUYAs in the stores and shipped them to the backers whose consoles were diverted for the stores in the first place; for the sake of propping up their own sales. Not to mention there are still people waiting for their consoles and controllers, not that they even really want them anymore.


This all combines to make a nice slurry of hate. And in the end, for a product so insignificant that it's sold about 20,000 units so far yet has burned through more than $23 million (that's known of) in the process. Just think of that.
 

Infinitron

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So, the Codex didn't really notice, but there was a bit of a scandal with Ouya over the past few weeks. Read on:

http://www.gamasutra.com/view/news/196484/Ouya_wants_to_double_your_Kickstarter_funds.php

Ouya wants to double your Kickstarter funds

Kickstarter backers gave Ouya an $8.6 million crowdfunding boost about a year ago. Now Ouya is saying that it will boost game developers' successful Kickstarters.

Ouya today announced its $1 million "Free the Games Fund" -- a fund that will go towards doubling the total pledged dollar amount of successful Ouya-exclusive Kickstarter games.

More than just a way to get friendly with developers, Ouya wants to get as many compelling games on its $99 Android-based console as possible, to make the niche system more appealing to current and potential customers.

Company head Julie Uhrman told us successfully-Kickstarted games inherently exhibit built-in demand, which is why Ouya went this unique route. "When gamers back a project, you know that they want that project to exist," she said. "We wanted to support the platform that gave us our start, and we developed this fund to do that."

Here are the main details of the "Free the Games Fund," straight from Ouya's reps:

  • Game projects must launch on Kickstarter on or after August 9, 2013, and successfully conclude by August 10, 2014, with at least $50,000 in total funding (the goal can be less than $50,000 -- it's the final funding amount that matters).
  • Games must meet their Kickstarter funding goal to be eligible for matching.
  • Once successfully funded via Kickstarter, Ouya will match 100 percent of the total funds raised up to $250,000.
  • Game creators must make their game exclusive on Ouya for a minimum of six months beginning on the date the title becomes available for download on Ouya.
An additional $100,000 will also be paid out to the developer who raises the most Kickstarter funding by the end of the program (an amount Ouya's dubbing the "Rock Star Bonus").

What happens if you go for the Free the Games Fund, and miss? According to the FAQ:

"What if I reach my funding goal but fall short of raising $50k or miss my funding goal entirely? Is my project still required to be an OUYA exclusive?

A: No. We only require the 6 month OUYA exclusivity if we provide funds for your project out of the $1M Free the Games Fund (e.g., you successfully reach your funding objective, surpass $50,000 in funding, and therefore receive matched funds from us). Of course, if you don't meet your Kickstarter goal at all, then maybe that means you can't afford to make a game. We'll be sad, of course, but we'll understand if the game you can't afford to make isn't on Ouya.

Developers who want to partake in the Free the Games Fund need to include specific copy along with their campaign (detailed on fund's official web page), and email Ouya before launching their Kickstarter.
Faith in the masses

The fund is a unique way to once again invite the game community into the Ouya fold. But if Ouya has $1.1 million to commit to such an initiative, why not use that money and seek out in-demand game developers, scout promising games, vet and curate specific projects?

"Some of the most popular games on Ouya come from Kickstarter," replies Uhrman. "What's great about Kickstarter is that if you're successful in achieving your goal, you know that there is an audience that wants your game. You're already getting buy-in from people who want to play your and pay for your game. This is something they're looking forward to.

"Those 10,000, 20 or 30,000 backers have a better gauge of what a great game will be than potentially the three or four people on our team who work on it," she says. "Not always, but it's a great indicator, and we trust it and want to support it."

Ouya does work directly with some of the console's game developers. She says Kellee Santiago, the ex-thatgamecompany designer who joined Ouya this year, aids game makers who are working on Ouya games, anywhere from prototype stage to near-completion, whether it's about design or monetization.

"We provide all different kinds of support and information. It's really dependent on the developer," says Uhrman. "There's really no one way we work with anyone."

http://www.gamasutra.com/view/news/199083/

Doubts cast on funding for Ouya's Free the Games recipients

Ouya's $1 million Free the Games initiative is designed to match funds from successfully crowdfunded games in exchange for short-term exclusivity on the Ouya platform. It's an interesting proposal that may suit some games better than others, but that hasn't prevented several developers from embracing the initiative and coming onboard.

Two Free the Games projects have so far reached their funding target: Gridiron Thunder andElementary, My Dear Holmes (hereafter EMDH). Each met their goal with plenty of time left on the clock: Gridiron stands at $78,000 with 11 days remaining, while EMDH has surpassed $50,000 with 16 days left to its campaign.

Now, Kickstarter campaigns have rapidly met their funding targets in the past, due to surges of enthusiasm, smart advertising and strong press coverage. EMDH in particular you may have noticed getting press attention in such publications as Rock, Paper, Shotgun.

However, several backers and Ouya owners have begun to cry foul, calling out the two games -- and particularly Gridiron Thunder -- for the speed at which they were funded, the amount raised versus their number of backers, the number of new and duplicate accounts present among the list of backers, and other alleged discrepancies.

(Anyone is allowed to fund a Kickstarter for any amount of money, but using special funders to bump up the crowdfunding, in order to receive matching funds from Ouya, is likely not an intended result for the microconsole manufacturer.)

EMDH project lead Sam Chandola has been open on the forums regarding the speculation, announcing he was seeking verification from Kickstarter and Amazon Payments -- which handles most Kickstarter donor transactions -- over any dubious pledges. At time of writing, Chandola tells Gamasutra he has not yet received word back from either Kickstarter or Amazon.

The story isn't the same for Gridiron Thunder developer MogoTXT. Several backers have the same surname as company CEO Andrew Won -- including two identical accounts as noted by NeoGAF -- and the average pledge per backer was as high as $626 at one point. Won responded to Gamasutra's query with a long statement which addressed few of our specific questions, while referring to plenty we had not yet inquired about.

Here are some longform excerpts from Won's statement to Gamasutra:

We are not trying to do something improper with Ouya's Free the Games promotion, and we are in full compliance with both KickStarter's and Ouya's rules.

[...] We have had some generous donors but so have other KickStarter campaigns. In our case, we have very deep roots in Silicon Valley and great ties to fellow tech entrepreneurs in the San Francisco Bay Area and beyond. We also have friends in the professional sports world who want to see us succeed. I don't think there is anything wrong with having generous supporters, and we make no apology for this. It does not violate any KickStarter or Ouya rule.​

Gamasutra did not suggest MogoTXT had violated Ouya or Kickstarter's rules. We asked for MogoTXT to respond to speculation regarding the average donation per backer and the speed at which the funding target was met.

Some people, who are not lawyers and who have no knowledge of the facts, also said that we lack the intellectual property rights to build our game. They have no idea what they are talking about.
Gamasutra did not ask about intellectual property rights. However, that's a good question.​

Some of the same people who initially accused us of being scam later said, when we showed that we are working on the game, that our game is not very good. So far as we can tell, these criticisms were made by people who have not developed a game of any note. As seasoned developers know, very few games look good until they are actually complete and we took pains to try to explain this.

What is really unfortunate is that some people, while being so cynical about our motives, repeatedly choose to disregard KickStarter's standard for behavior which is set forth in its community guidelines

[...] If people do not want to support a project, they really should just move on. If they think that they can do better, they can start their own project for the Ouya which is what Ouya would want.

We have a great relationship with Ouya, and we want very much for Ouya to succeed.​

Gamasutra has also reached out to representatives for Ouya and Kickstarter.

http://gamasutra.com/view/news/200011/Ouyas_Free_the_Games_debacle_comes_to_a_head.php

Ouya's Free the Games debacle comes to a head

Although the team behind the Ouya microconsole attempted to address recent issues with its $1 million Free the Games initiative this week, the response has left many developers feeling cold.

The Free the Games initiative is designed to match funds from successfully crowdfunded games in exchange for short-term exclusivity on the Ouya platform. It's an interesting proposal, but one that has caused quite a stir, as a couple of Kickstarter campaigns have been widely accused of gaming the system.

Weeks after the initial outburst from devs over the scheme's issues, Ouya boss Julie Uhrman has finally responded -- although her short blog post doesn't appear to be going down very well with developers.

Uhrman said that the intention behind the funding plan "seems to have been lost" on some people. "The truth is, openness is hard," she added. "Being open means everything is fair game, and it means sometimes things don’t work out exactly as you hope. And when it doesn’t work out, everyone knows."

Notably, however, the blog post doesn't appear to address many of the concerns that developers originally had with the Free the Games initiative -- for example, it doesn't mention the two Kickstarter campaigns Gridiron Thunder and Elementary, My Dear Holmes that have fallen under much scrutiny.

The response from developers has been overwhelmingly negative, with notable devs such as Sophie Houlden, Rob Fearon, Mike Bithell, Richard Perrin and Wes Paugh putting forth their distaste for the way in which the Ouya team is handling the fallout.

Houlden has even taken it a step further and decided to pull her game Rose and Time from the Ouya marketplace, stating that, "every single piece of PR that is put out damages Ouya's reputation more, and the plastic-marketing-smile never seems to come off. They never get serious to deal with stuff."
 

tuluse

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That football game raised 171k from 182 backers. If you're going to secretly fund something at least put some effort into the secret part.

Edit: If I did my math right the fooball game raised about 7.5k from legitimate backers and got over 160k from the 8 10k+ backers.
 
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taxalot

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This looks perfectly legit to me. Ouya buyers are really desperate enough for games to give this much money to a football game.
 

Micmu

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So ouya is, as predicted, a proverbial "epic fail" and they aren't going down with dignity :D

console is a console... but somehow it's not as much satisfying to watch them squirm as it would be to watch Xbrick and PieceShit fail so hard. Now that would be hilarious.
 

Skunkpew

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Infinitron, that news is already old. The Sherlock Holmes game was suspended for fraud with 2 days left in its kickstarter, and the football game was booted from the Free The Games promotion yesterday or so. There was also this 'successful' kickstarter that was just booted from the campaign because it was also a fraud (the guy admitted his father pledged $50,000).

Yesterday, Ouya also changed the rules around for the Free The Games campaign, ostensibly so that more games could actually succeed. Not that it matters because no game has been close to successful without resorting to fraud. Just look at the games that are on there now. Not one of them is over 3% funding. 5 of the 6 current projects are at 0%.

It's funny, in their original video, they lied and said Minecraft was coming to the Ouya. But dinnerbone (one of the current developers of Minecraft) tweeted the other day that he hasn't even received his console yet.
 
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Studio Fawn

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I dunno, the Ouya fund and stuff looked really good for a while... ((well, minus the scandals !_!))...but, ehh, it kept missing the mark.

I hope the Ouya makes it, and succeeds in carving out a niche as an indie console (since indies definitely could use help). It just depends how they work with developers.

The thing is, they have said they want to move away from hardware (what?!). So I guess their goal is to be steam or something for android devices.... which is so strange...
 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Well, considering that Valve basically maintains itself as a company now through profits from steam, who wouldn't want to corner the market with a similar application on different hardware?
 

Skunkpew

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When they talk of no hardware, their lofty goal is to have Ouya imbedded into tv hardware, so that the Ouya marketplace thing basically comes with your tv. And all Ouya would focus on is making the marketplace better.
 

Infinitron

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:necro:

http://www.eurogamer.net/articles/2015-04-29-ouya-seeks-quick-sale-as-debts-mount

Ouya seeks quick sale as debts mount
"Our focus now is trying to recover as much investor capital as possible."

Android micro-console manufacturer Ouya is looking to quickly find a buyer that can absorb the company's mounting debt.

jpg


Ouya initially raised $15m in funds from investors, but then quietly added another $10m to its money pot from venture debt company TriplePoint Capital.

That's on top of its mammoth $8.5m haul from the gadget's successful Kickstarter campaign.

Now, in a confidential email leaked toFortune.com, the extent of Ouya's finances (or lack thereof) has become clear.

The internal document, penned by company CEO Julie Uhrman, explained that recent debt restructuring negotiations had been unsuccessful and that Ouya now needed to find a buyer fast.

"Given our debtholder's timeline, the process will be quick. We are looking for expressions of interest by the end of this month," Uhrman wrote.

"Our focus now is trying to recover as much investor capital as possible."

It's not the first time that Ouya has sought to be purchased. Last autumn the company reportedly held early talks with several Chinese technology companies and reached out to fellow Android champions Amazon and Google.

After an initial spike of attention, Ouya has struggled to hold consumer interest. But the company has attempted to turn its fortunes around, and last year launched the poorly-received Free The Games match-funding initiative, which became mired in accusations that dodgy developers were exploiting the scheme to double funds from dubious Kickstarter campaigns.

Ouya then tried to profit from tie-ups with MadCatz's Mojo micro-console and with various Smart TVs and set-top boxes. But again it has been unsuccessful in reigniting interest.

"We believe we've built something real and valuable," Uhrman concluded.

"I continue to read the tweets and emails of our fans who play Ouya every day, and our catalogue is now over 1000 apps and 40,000 developers. We have the largest library of Android content for the TV (still more than Amazon) - hells ya!"

:dead:
 

Mr. Pink

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i heard that some chinese company like baidu would buy them out, but they'd be retarded to try. if a chinaman wants a CHEAP game, they'd go to shenzheng and buy a bootleg console that already does what the ouya does but 20x cheaper because they don't give a shit about copyright law. If a chinaman wants a GOOD game they build their own computer and play some warcraft 3 customs.

There is no place for this overpriced dogshit in this world. not even the chinese want it.
 

Deleted member 7219

Guest
I remember when idiotic cunts were throwing their money at this years ago, some even claimed it was an Xbox/Playstation killer. Fucking idiots.

I'm glad to see it will go the way of OnLive.
 

Night Goat

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"I continue to read the tweets and emails of our fans who play Ouya every day, and our catalogue is now over 1000 apps and 40,000 developers. We have the largest library of Android content for the TV (still more than Amazon) - hells ya!"
1000 apps and 40,000 developers
what
 

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